
Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical 1984 conflict between NATO and the USSR. Play as both sides and command helicopters, tanks, and infantry across 20 campaign missions and rewrite the outcome of modern history.
Modeled estimate, not a reported figure. How we estimate →
Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical conflict between NATO and the USSR in 1984. Commanders can play as either side across two plot-driven campaigns and a variety of skirmish missions. Build your force, assign heroes, level up units, and use powerful Headquarters skills to outsmart the enemy and change the course of modern history.
The combat system follows the easy to learn, hard to master philosophy, offering depth and realism with every decision:
Units feature detailed armor (front, side, back, top) where positioning is critical.
Terrain and obstacles provide directional cover and shape the battlefield.
Destroyed vehicles and buildings create new tactical opportunities.
High ground and destructible environments add verticality and unpredictability.
See both sides of the story
Two full campaigns with 10 missions each, for a total of 20 story-driven operations.
Six Skirmish maps designed for replayability and tactical variety.
58 highly detailed unit models and a wide range of 3D environment assets.
Immersing atmosphere with 12 original music tracks, with high quality sound effects that heighten immersion.
Play unique Unit classes: Utility and Attack helicopters. Take command of the first airborne units in the series, capable of transporting infantry, delivering pinpoint strikes, and dominating the battlefield with unmatched mobility.
New HQ skills: adding devastating new abilities such as Resupply, MLRS, Air Strike, and even a Tactical Nuke.
All-new Officer skill trees, offering powerful abilities like Close Quarters Battle, Field Interrogation, Camo Net, Modular Armor Panels, Enhanced Radar Systems, and more to customize your strategy.
Rebalanced Cold War-era gameplay, with increased movement and attack ranges that reflect modern technology while keeping the tactical depth you expect.
The in-game Map Editor lets you design custom skirmish and multiplayer maps from the ground up. Shape the terrain, place objectives, and craft unique tactical scenarios to challenge yourself and others
Between battles, upgrade and customize your units. Assign heroes with unique skills, level up troops, and adapt your force composition to overcome every scenario.
Every unit has a crew, and each member matters. Lose a gunner and firepower drops; lose a driver and mobility suffers. Protect your crews if you want to maintain combat effectiveness.
Play through two campaigns (NATO and USSR) with 10 missions each, test your tactics in Skirmish battles against improved AI, or challenge friends in online multiplayer with up to 4 players. Cooperative 2v2 battles are supported, along with asynchronous play through Slitherine’s CombatHQ system.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.99−10% | 47reviews | 68% | — | $34.6K |
| $26.99−10% | 5ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Tactical Game like its cousin HQ:WW2
Gewohntes Gameplay, wer den Vorgänger gespielt hat kommt hier gut rein und muss keine Abstriche machen. Im Grunde sind es nur andere Maps, Skins und Geschichten. Kleinere Schnitzer gibt es, feindliche Hubschrauber haben keinen Sound, fliegen geräuschlos umher. Die Icons unten bei den Einheiten sind einfach die selben wie bei WW2, wähle ich den Panzer aus ist er unten rechts als Panther zu sehen etc. das ginge besser.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is mediocre at best, but hunting down X units on a map as primary objective is just too much. Find the hidden scout somewhere on the map... mega boring
Tja ich mag es irgendwie total... Hab auch den Vorgänger gern gespielt. Wieso also negativ? Nun sowohl in der einen als auch in der anderen Kampagne gibts ne Menge crashes wodurch ich nicht mehr weiterspielen kann. Das Problem haben auch nicht wenige. Sollte man mal endlich sich darum kümmern und der Preis (mehr als 1 Euro pro Mission is dann doch etwas viel für ein Reskin des Vorgängers) angepasst werden denke ich nochmal über meine Bewertung nach... Mittlerweile kam vor ein paar Tagen ein Update das nun beide Crashes behebt.
As an old dinosaur in the genre who played PanzerGeneral 3D and all it's offsprings like Fantasy General, Dynasty General, that 40k thing back in the day, ect, so far I'm having a blast. In contrast to the hex based games this offers oddly nice visuals, the game actually looks better live than on screenshots, maybe also because the camera is fully controllable with angle and zoom 360.° As of now the game features two campaigns either playing NATO or USSR. You take your core units with you during campaign and can upgrade and modify them, which includes camouflage and even up to two insignia per vehicle, for this you gain currency (prestige) after each battle (visual alterations are free). Mind you in contrast to the regular Panzer General you can't buy additional units, gut get more units as a reward, but you can alter them however you choose, for instance replace riflemen with a tank. You'll get additional mission related forces that won't join you after the scenario. The game features a nice progression, I'm getting the option to buy mortar infantry as my first artillery now in mission 3 - I went for the Soviets for starts, heavy tanks, less high tech stuff. NATO's got more ATGM tanks and troop transports with vulcan/minigun mounts as of now. Your troops can also level up - up to three times and you can choose between two skills per level, like passive +accuracy or actual skills like dash for infantry. You can also get heroes as a reward by fulfilling secondary objectives which you can put on units, giving significant and unique buffs. Additionally you have a skill tree as a commander which allows you to allocate skillpoints after each mission, like increased camouflage for tanks or scouts not causing reaction fire ect. The action itself is so far satisfying. The tutorial covers everything up and the game is not overly complicated. You'll learn everything you need pretty quick. Units can attack two times and have up to three reaction/overwatch shots - line of sight and recon play a big role. Additionally you get commander abilities with a cooldown of a few rounds which depend on the scenario, like airstrikes, smoke shells, or artillery strikes. Careful advances and timely retreats of damaged units - one of your command abilities can heal one unit every four turns - are key to victory. And of course, the right unit composition. Going all out tanks would be super problematic in dense woodland or urban areas where infantry simply does AT-reaction shots against armour, so a good mix is paramount. Regarding cover for infantry, buildings are destructible and the level of detail in building degradation, like when using artillery on entrenched infantry, is really nice. I'd write more but I wanna continue playing. :D So yeah, it's fun and recommendable. Lots of different units, too.
One of the laziest "games" I have had the misfortune of buying. It still has the sounds and many UI elements (ALONG WITH THE TOKENS FOR UNIDENTIFIED UNITS!!!) of the WW2 title, but has some new models and a bit of a reskin. I'd be unsure about paying $15 for this glorified DLC, and $30 is just greedy. You'd be better off drawing an Abrams and some T-80s on paper and roleplaying a battle on your table.
Добротна, в міру казуальна, стратегія. Приємна графіка, помірне навантаження на комп'ютер, хороші сценарії. Історична точність принесена в жертву бажанню зробити протиборчі фракції дзеркальними (наприклад, у радянських танках екіпажі стали з п'яти осіб), але це сприймається як ігрова умовність. Грається без надмірної напруги. Рекомендую.
I will just say this.. the enemy is so OP its crazy. I think by the 3rd mission I lost 80% of all the units. The scenarios are designed piss poor in my opinion. Between the firing squads you encounter, the enemy keeps popping up like pez candy, not sure what the real point is for 5 missions. You will never really use the skill tree barely, and your units will never really get more than 1 point to use to skill up. 2 if your real lucky. In my humble opinion pass on this DLC, 2 dollars a mission and all you will get is a bloody headache.
great relaxing war game and the Ai is aggressive too!
Ну, играть можно. По своему уникальная механика брони у юнитов, очень хорошо выделяет эту и прошлую игру разработчика от других подобных игр. В сюжетной компании количество ваших юнитов строго ограничено, нанять и вывести на поле боя столько, сколько ваши ресурсы позволяют пусть и жертвуя приростом очков способностей штаба, уже не дают. Возвращать слоты экипировки юнитов (которые были в серии игр Strategic Mind и позволяли их заточку под конкретные задачи или банально давали сгладить их слабые стороны или усилить сильные) похоже тоже не хотят, прокачка уровня юнитов также уступает играм Strategic Mind. Жаль, но видимо Starni Games больше не планируют радовать нас играми уровня Strategic Mind.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.3K | 323 | 74% | $9.99 | |
| $181.8K | 226 | 79% | $29.99 | |
| $128K | 161 | 88% | $29.99 | |
| $81.9K | 82 | 84% | $29.99 | |
| $950.9K | 576 | 83% | $59.99 | |
| $583K | 441 | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.6K | 69 | 74% | $9.99 | |
| $34.6K | 93 | 62% | $9.99 | |
| $34.6K | 117 | 78% | $7.99 | |
| $34.6K | 105 | 90% | $11.99 | |
| $34.6K | 57 | 68% | $17.99 | |
| $34.6K | 525 | 98% | $4.99 |