
Mini Tank Mayhem is a roguelike deck-building tower defense game where you command a powerful mini-tank to repel waves of alien invaders. Craft your very own deck, deploy strategic defenses, and unleash devastating combos to protect Earth from pesky aliens!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The alien hordes have arrived, and only your mini-tank and your one-of-a-kind deck stand in their way. Mini Tank Mayhem is a unique blend of deckbuilding, tower defense, and roguelike elements, where strategic maneuvers meet tower defense chaos. Shape your deck from hundreds of available cards, acquire powerful artifacts, and upgrade your mini-tank to get rid of the aliens once and for all.

With roguelike progression at its core, each battle increases your most valuable resource – knowledge. Tweak your deck on the fly, adapt to enemy patterns, and discover powerful synergies as you fight to protect the Earth.

Pick from a roster of unique commanders, each bringing a different playstyle and starting deck to the battlefield. Wanna focus on the pure strength of your tank? Or maybe you want to play tricks on your opponents and focus more on the poison build? No matter what your preferred playstyle is, in Mini Tank Mayhem you will always find your cup of tea.

Mini Tank Mayhem offers endless possibilities to break the game or, essentially, survive one more wave. And that is where the true fun and mayhem begin. Combine hundreds of cards and artifacts to create game-breaking power to eventually obliterate your enemies.

Tactical deckbuilding meets tower defense with roguelike progression
Unique commanders with different starting decks and abilities
A variety of different cards and artifacts to discover and combine to annihilate your enemies
Deep replay value
High replayability and never-ending combos to uncover
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 105reviews | 90% | — | $34.6K |
| $12.99 | 3ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FRIGGIN' INNOVATION If you were disappointed by Slay the Spire 2, GET THIS! So, aside from the fact that there is a LOT of unlocks in this game, and has a pretty rad style, there is a bunch of other stuff I have to praise this game for. 1. ENEMIES ACTUALLY ATTACK YOUR TOWERS 2. Even if you lose, it feels more like your fault then the game's. 3. Everything is useful here, NOTHING IS USELESS. This is the perfect game for anyone a fan of Tower Defense and card collector's but OOOOOHH! This game deserves to be tried by everyone even at regular price! TRY IT
This is a fun game for the price. It's not going to keep your attention for that long, it's really lacking in roguelite progression content. But I definitely got my $10 out of it in enjoyment. Developers: If you want me to come back to it here are my suggestions for making it more replayable. It needs more utility tower options, and they need to be better. Playing utility towers is almost never better than just playing another attacking tower. More strategic options for tower placement. It almost doesn't matter where you put them as long as they're on the correct attack track. More strategic options for tower defense. As it is you kind of just know they're going to die and they do. More roguelite variety. Having a skill tree to invest in or something would go a long way, and would fit really well. Have a player skill tree that follows you through all characters. So when you drop to a lower level character you still have these buffs. It would give me a reason to keep playing. And you can add risk/reward options in the game for harder nodes that give more skill tree or character experience (focus on meta progression or on continuing the run).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Russian, Japanese, Portuguese - Brazil
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
デッキ構築タワーディフェンス! StSの戦闘がタワーディフェンス版といった感じ テキトーなプレイではちょっと難しいくらいの難易度(初回クリアまでプレイ) アンロック要素は豊富で、各キャラクターのレベル要素もある。 ゲームUIはよくできていてテンポも悪くは無い。 見た目や威力のインフレ感もちゃんとあって見ていて楽しい。 なんかナビロボが自分の選択に合わせたセリフを喋ってくれているっぽいのもこだわりを感じる。 アンロックカードがかなり多いのでどれだけのビルドが組めるのかは未知数。 難しさと快適さのバランスが良くできており、値段に対して十分以上に楽しめた。 現時点では日本語未対応であるが、ゲーム英語がちょっと読めてStSをやっていればなんとなく雰囲気で理解ができると思う。
StS+タワーディフェンスということで骨組みは面白そうなんだけど、 バランスが雑すぎる。高コストのタンクを配置して、あとは強化していけばそれだけでクリアできてしまう。 全体的にかなり大味なつくり。
进入第二大关精明储蓄关卡,所有带弃置属性牌,弃置效果无效,等更新,实在没法玩了
It's got good bones, but the global scaling "Threat" is tied to your leader. So if you play for 4 hours on one leader, beat Area 3 several times and then want to try another hero with your unlocked Compendium cards you're going back to base game difficulty despite having a good handle on how to beat the game consistently. Takes the wind right out of the "one more run" and wanting to brew up different strategies at your newly unlocked difficulties. At least make it cross faction threat. Also desperately needs a ban feature for banning things at the shop. I really don't play spells mid-fight in tower defense games, so an option to ban those and limit unlock fatigue would really help.
sehr cooles Panzer Tower Spiel mit Karten wie Slay the Spire D
bug太多了,丢1抽1经常无法生效,多个减费之间也可能出现冲突导致某一个不生效,翻译问题也很多,更有范围内+10射程给你写成100的低级错误,可放塔的区域限制严重加上多路出怪多终点加空军导致策略性很差,总体来说有点子,但是做的比较差,不推荐。
So Grindy and SLOW to meta progress.... which would be ok if the base game play loop itself were less meh.... sadly, this is the most meh game I've played in years. It's not an MMO, I should not be looking at investing YEARS of daily play to unlock a simple meh tower defense game progression.....
This game has so little respect for your time that it's absurd. I have never played a roguelite both as grindy and as punishing. Slay the Spire - the exemplar of the genre - you can get to Act 3 and even beat everything but Act 4 on a fresh file if you're clever and good at card games. You cannot appear to do that here. You simply don't have the juice, and I am four hours in and basically every run still feels the same because the 'interesting stuff' is gated behind unlocks that take hours to finish. I have leveled exactly one commander, once, out of a cast of like 18 ish. There is also an annoying, smug helper character, like a Zelda fairy but taking the unhelpfulness all the way to active condescension, and no, you can't unsummon it. This game is poorly optimized - loading the same map multiple times with slight variation in what is clearly "yeah we're regenerating the level and re-baking the assets" instead of just caching things. You can't access the pause menu in the node select screen. It is punishingly difficult but with zero feedback for what you are doing wrong - the cardinal sin of Tower Defense games. I would return it if I didn't spend four hours digging for the fun. Also, like 90% of the strings read AI written. I would not be surprised if this game was actually vibe coded. Sorry, guys. You can do better than this.
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Players by region
Where this game's players are, estimated from review languages.
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