
Enter unstable rifts, survive otherworldly creatures, and grab bizarre ingredients to fuel a secret brewery hidden beneath a British pub. Hazard Levels is a 1–4 player physics-driven co-op survival horror where the deeper you go, the stranger it gets. Just make it back before last orders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hidden deep below the Fox Hole Arms, a research division known only as The Family sends recruits into unstable interdimensional rifts to harvest rare and bizarre ingredients. Step into the unknown alone or with up to three friends as you explore unpredictable rift dimensions, evade the creatures within, and grab whatever strange loot you can carry.
The deeper the rift, the stranger it gets. Just make it back before last orders.
1–4 PLAYER SURVIVAL WITH PROX CHAT
Play solo or with up to three friends to tackle the horrors of each rift. Coordination is key, survival is not guaranteed. Proximity voice chat enabled. Supports both third and first person play.
PROCEDURAL RIFT DIMENSIONS
No two expeditions are the same. Each rift generates new biomes, shifting layouts, randomised hazards, and escalating threats that force your team to adapt.
GRAVITY GAUNTLET LOOTING
Use the Gravity Gauntlet to grab, carry, and throw multiple objects at once. Harvest bizarre rift-grown ingredients and sell them at rift stations while surviving the creatures that stalk each dimension.
UNPREDICTABLE RIFT CREATURES
Terrifying creatures lurk within every dimension. Study their behaviour, learn their weaknesses, and avoid becoming their next victim in this gunless survival horror experience.
RIFT SCANNING & PORTALS
Use your state-of-the-art Rift Scanner to locate dimensional anomalies, then deploy a Rift Stabilising Device to tear open unstable portals. Step through and discover what waits on the other side.
PERK COCKTAILS
Sample experimental drinks brewed from otherworldly rift ingredients. Some grant powerful abilities… others cause complete chaos.
THE FOX HOLE ARMS
Your HQ is a traditional British pub hiding the Family’s secret R&D facility. Between expeditions customise your outfit, mix perk drinks, review mission intel, or drop a coin in the jukebox. Just don’t piss off the Landlord.
See roadmap for more details.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Early access, and it feels so. Hazard Levels feels very technical, as in we are establishing a game loop and nothing else. No intro dialogue to show us what we’re doing and why? Just... begin the game loop? I’m still interested, but can you throw us a bone of story or context to what’s going on other than the trailer? Current state of the title: go into hazardous area, use gravity gun to lasso valuable “things” and then bring them back to the collection point. Survive whatever monsters spawn. You have no defense other than your gravity tether, and there is no feedback to show you throwing physics objects at them causes damage, especially since it takes at least 6 direct hits to kill anything. It’s frustrating, and without something to give it meaning I have no reason to do more than one dive. Currently, Hazard Levels is a game loop demo that keeps me engaged for an hour. Add a story and give the player some visual feedback to show that, yes, the chair they threw at the wizard-gnome did damage. And either reduce enemy health or increase the damage caused by thrown physics objects! Above all, add a sense of progression to the dives. I presume fleshing out the story and game world will accomplish this. Please continue. Review will be updated as the game updates. [[ update 1 ] After playing a few more dives, I do not like all the trekking back and forth I must do. You can only hold 4 items at a time, and two of the slots are for the scanner and gravity gun. You need a rift stabilizer device to progress to the next area. This means the player will have to trek back to the start to get one of these things, on top of walking back and forth collecting objects and bringing them to the drop-off point. Of course it’s designed for multiplayer and all of this will go much faster with more than one person helping, but the sheer amount of hitpoints these enemies take to die is frustrating. Thrown physics objects just don’t do much damage, and it’s not worth fighting the monsters. So far I’m not digging this game loop. It lacks any kind of exploration or sense of progression. It’s not really horror unless there’s some context, and I don’t even see a hint of a game story, let alone a promise. So far, it’s simply not fun. I don’t think this is for me, but I am waiting to try future updates before giving up entirely.]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl;dr A lackluster R.E.P.O. knock off that's more expensive and with much less content (you can't even spend the money you earn on ANYTHING). As a fan of Sker Ritual and Wales Interactive, I got this at launch. Unfortunately, with a year of extra time and "inspiration" from R.E.P.O. you'd think this would be a solid game with at least a vague description on the premise of the game. It barely explains anything and most of the community is coping by saying that's what makes it fun. I even go on the discord with my complaints and how I had to carry my two across two crawls and out of all the complaints I listed the devs were most concerned about a ready up system more than any other complaint. I'll keep the game to see if it gets any better but I wouldn't hold my breath.
Разрабы ели гавно и им было вкусно и они решили поделиться с нами этим говном, я попробовал и это очевидно гавно
這款遊戲嚴重辜負了我的期待,而且有很多缺點 1)完全沒有教學,一開始你根本不知道怎麼玩遊戲要幹嘛要去哪 2)光汙染嚴重,看一下子眼睛就開始痛了 3)完全沒有對抗敵人的手段,只能躲很無聊 我說明一下這遊戲在幹嘛: 你開始要做的事情是從酒館走出去,找庭院的巴士,然後拿裡面的裝備接著按下F開始爬行(遊戲開始的意思)。 遊戲開始後你會進入異次元世界,你要做的事情就是用重力牽引手套把各種食材(會發光的物體)牽引到收集區,你可以一次牽引多個食材但要注意食材碰撞到價值就會降低甚至報廢,每層異世界食材有限,食材價值降低太多就會無法達標,你只能自殺重來。 每層異世界都會有敵人會找你麻煩,但你除了喝變形藥水讓他無視你以外你只能躲,不能攻擊他。 當你收集足夠高價值的食材之後,就會開始尋找下一層異世界裂縫的任務,用搜索器一直找,直到找到漩渦為止,然後放下穩定器就能開啟下一層異世界,然後挑戰下一關(也是一樣找食材躲敵人沒別的玩法)。 當出現空間坍塌的提示之後你要從你所在的異世界一層一層返回直到回到最一開始的異世界才有公車可以讓你安全回去。 這就是遊戲全部的內容了...
이 게임은 튜토리얼이 없나요 ? 확실한 장르도 잘 모르겠고 게임이 뭘 원하는지 모르겠네요 할당량을 채우고 스테이지를 넘어가는 게임입니다. 그리고 빛 번쩍임이 너무 심하고 멀미를 유발할 만한 카메라 무빙 입니다. 게임을 집중 하기가 어려워요 화면을 보기가 꺼려지네요..
So, there's basically no real plot here. This game was probably made for small Discord groups to mess around with in the evenings. But inside the game? Pure chaos. You start out in a bar where there's a guy with a pig's head sitting around for some reason. Then you pick your skin and head off into locations packed with interactive objects. You can throw an explosive barrel at someone and listen to the screams in voice chat (which is honestly pretty funny sometimes)... Or pull out that stinky thing that poisons half of your team. Hmm... okay then. -_- You'll often end up in weird places, sometimes way too dark. "Who stole my flashlight???" At one point, I suddenly became tiny. Like, corgi-sized. But all the objects and the entire map stayed the same size. Sounds cool, right? I think it was drugs. Oh no, I drank some kind of poison and everything went back to normal. Phew. But I guess I got addicted to those little bottles with weird abilities, because the game started making more and more sense... and I think I was finally beginning to understand its true meaning. Then I drank another liquid that basically turned me into a superhero. I wasn't flying exactly... more like speed-walking at impossible speeds. I felt unstoppable. It actually reminded me of the BACKROOMS games. Then came the quests... ...and nirvana. It was terrifying. I almost threw up while my monitor shook and exploded with all those colors!!!! BUT I MADE IT TO THE BUS. And now my friends are saved. I think. Not sure whether that's a good thing or not, lol. Yeah, this game is hilarious. Sometimes HARD as hell in terms of difficulty, and completely confusing when it comes to whatever it's trying to say. But it's definitely never boring. 6.5/10.
So, first off, I have gotten to know what the premise of this game is and I understand how to play the game now. This game is somewhat similar to REPO, however, it is different enough from REPO at the moment where if I'm playing REPO, and I get bored of it, I could happily come to this game and play something similar, but have a different experience and vice versa. With more time and more updates to this game, and keep in mind, this game is already good, but it would become even better. Love you all at Wales Interactive.
if Aids could catch something it would be this pile of doo.
Found this game while looking on steam watched the trailer fell in love with it and so far it's amazing and funny hope this game goes far
game for maniacs. The goal of Hazard Levels is to bring players together and make them fall in love with the game and team spirit (often the opposite happens). Lots of humor, lots of challenges, and overall, it’s fun to play with friends. The missions aren’t always appropriate, but I can’t call it a bad game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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