
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good stuff 'nuff said.
peak
그냥 재밌는데 내 노트북이 꾸져서 감당이 한번씩 안됨ㅋㅋ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Odio scrivere questa recensione, perché c'è molto di bello, ma anche tanto di brutto... Iniziamo col dire che HAND non è un metroidvania-rouguelike come ad esempio Dead Cells, dove c'è tanta varietà nei livelli e l'esplorazione gioca un ruolo fondamentale, qui i livelli sono piccoli e molto, forse troppo, lineari. In sostanza non esplori nulla, dopo 4 partite hai visto tutto quello che il gioco ha da offrire, ed anche qui, se l'atmosfera è bella, il problema sta nel fatto che è identica per ogni livello... cambiano forse 3 colori da uno all'altro, poi è tutto identico. Ora immaginatevi alla 20esima run che noia vedere di nuovo sempre le stesse cose senza la minima variazione, grigio su grigo. Non finisce qui, nel momento in cui si passa al gameplay casca tutto, in quanto è poco responsivo, salti e attacchi hanno un range tutto loro non definito che non sempre funzionano allo stesso modo, i livelli sono semplicissimi, mentre le boss fight un incubo di button mashing e preghiere. Senza contare il fatto che ogni danno che si riceve interrompe l'attuale animazione di attacco, ma tu non puoi interromperne una alla necessità, prendendoti in faccia delle bastonate tremende. Sembra quasi che sia stato volutamente pensato in questo modo per "allungare il brodo", in quanto ci sono power up che specificatamente agiscono sule animazioni, che dovrebbero essere la norma per un gioco del genere, non una cosa opzionale e randomica. Per finire i bug: non pensavo che dopo anni dall'uscita (lo ho acquistato nel 2026) ci fossero presenti bug talmente evidenti che mi chiedo come possano essere sfuggiti tutto questo tempo, da danni fantasma, softlock di nemici che dovresti uccidere ma spariscono nel vuoto, seguite da hitbox non molto chiare e per concludere potenziamenti all'arsenale che in realtà riducono la potenza delle armi con il valore minore segnato in verde sulla schermata accanto a quello precedente...
If you're a fan of roguelike games, you'll enjoy this sidescroller.. but you can't really compare this to anything like Hades or Cult of the Lamb. It surprisingly isn't too difficult of a game, and got more than halfway through the game already. I don't hate it but I don't love it either, I don't find the game to be unique in any way, and as many have said-- it's a pretty bland game. It's a little disappointing in a way as I had this game on my wishlist for awhile and finally got it on sale. The art style is great.. everything about it is cheesy, from storyline to music and combat. You can literally button mash your way through and the maps are straight-forward. It's just a casual, little, easy sidescroller and would only recommend this to those new to roguelike games or any kiddos who want a simple game distraction.
LD
excellent
<3
킹갓겜이자너
What a delightful death
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $16.2K | 154 | 77% | $6.99 | |
| $11.8K | 79 | 91% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 9.8K | 94% | $24.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 7.5K | 85% | $19.99 | |
| $5.7M | 4.2K | 63% | $49.99 |