
An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 421reviews | 91% | — | $180.6K |
| $19.99 | 764ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就是到处找星星的游侠,有的真的难找。玩个一两章后就很重复。强迫症的就不推荐
Loved the artsyle and it has a nice chill gameplay, beautiful art direction and I had no problems with gameplay whatsoever. Cried a little bit at the end and everythin
The game bugged out on me (possessing and possessed entity dies simultaneously), and I lose an hour of progress (including roller-coaster and gunslinger stars), I'm going ghost mode Game and soundtrack is incredibly beautiful, I had gameplay screenshoot as wallpaper for very long time I wouldn't praise the gameplay loop, too cozy for gamer mode, a bit too annoying to full relaxed
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
| $19.99 |
| 111ratings |
| 91% |
| — |
| not modelled |
| $19.99 | — | 75%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom para relaxar, tem uma historia legal e trilha sonora muito boa, além disso a arte do jogo é incrivel! Nota 9 de 10!
Очень хорошая и красивая игра, о которой никто не слышал. Прошел сначала на иксбоксе, и теперь в стиме. Есть чуть непонятки с геймдизайном, в плане, куда идти, но только под конец и не очень напрягающие.
[h1]Nier Automata com Super Mario 64 [Eng and Pt-Br review][/h1] Hauntii é um jogo especial. Eu conheci esse jogo porque gosto de shmups, mas Hauntii não possui nada em comum com shmups, já deixo isso claro. Hauntii é melhor descrito como um Nier Automata meets Super Mario 64. Odeio fazer comparações, mas esse é um modo bom de resumir e jogo e os interessados irão entender na hora. Hantii é um twinstick shooter onde o combate nunca é o foco realmente. O jogo é mais um tipo de jogo de aventura top-down focado em puzzles e enredo, com um dos visuais e OST mais belos que já vi na vida, e olha que eu já joguei muitos jogos hein! Explicar esse jogo é uma espécie de desfavor a experiência que é jogar esse jogo, então serei breve. Você controla um recém fantasma que perdeu a memória de quando era vivo. Por algum motivo você possui um laço muito forte um um eterniam, uma espécie de anjo, e para isso precisa resolver vários puzzles e conhecer sobre o mundo espiritual interagindo com vários outros fantasmas para coletar estrelas que são usadas para montar constelações que liberam fragmentos da sua memória em vida. Cada constelação também libera um ponto de upgrade que podem ser usados para aumentar seu hp, ataque ou número de dashes. Também há colecionáveis que são usados para comprar chapéus. É mais um walking simulator com puzzles com momentos de ação. Basicamente é isso, mas muitas coisas acontecem no meio do caminho. O jogo possui um forte foco no enredo, mas nunca deixa nada claro, fica tudo sob a interpretação do jogador, o que eu acho brilhante! É importante saber interpretar obras e formar sua própria opinião, obras que mastigam tudo apenas muitas vezes se tornam superficiais. A ambientação desse jogo é sem igual. Cada cena dá vontade de parar para curtir o cenário e a música. E cada vez mais somos ficamos apegados ao eterniam e sua relação bem fofa. Esse é um jogo que ficara na sua mente mesmo após o final. Claro, o jogo está longe de ser perfeito, entre os seus problemas estão a velocidade de movimentação baixa (tanto que o upgrade mais útil é o dash pra tentar acelerar seu movimento), combate fraco e os controles quando necessitam de alguma precisão podem ser frustante (recomendo usar o mouse na parte do shooting gallery). [b][u]Mas Hauntii é um dos jogos mais lindos e simbólicos que já joguei e ficará na sua cabeça por um bom tempo![/u][/b] [hr][/hr] [h1]Nier Automata meets Super Mario 64[Eng and Pt-Br review][/h1] Hantii is a special game. I discovered this game because I like shmups, but Hantii has nothing in common with shmups, let me make that clear. Hantii is best described as a Nier Automata meets Super Mario 64. I hate making comparisons, but that's a good way to summarize the game, and those interested will understand immediately. Hantii is a twinstick shooter where combat is never really the focus. The game is more of a top-down adventure game focused on puzzles and plot, with one of the most beautiful visuals and OSTs I've ever seen, and I've played a lot of games! Explaining this game is a kind of disservice to the experience of playing it, so I'll be brief. You control a newly ghost who has lost their memory of when they were alive. For some reason, you have a very strong bond with an eterniam, a kind of angel, and to achieve this you need to solve various puzzles and learn about the spiritual world by interacting with various other ghosts to collect stars that are used to assemble constellations that release fragments of your memories from life. Each constellation also unlocks an upgrade point that can be used to increase your HP, attack, or number of dashes. There are also collectibles that are used to buy hats. It's another walking simulator with puzzles and action moments. That's basically it, but many things happen along the way. The game has a strong focus on the plot, but it never makes it really clear; everything is left to the player's interpretation, which I think is brilliant! It's important to know how to interpret works and form your own opinion; works that spoon-feed everything often become superficial. The atmosphere of this game is unparalleled. Each scene makes you want to stop and enjoy the scenery and the music. And we become increasingly attached to the eterniam and their very sweet relationship. This is a game that will stay in your mind even after it's over. Of course, the game is far from perfect; among its problems are the slow movement speed (so much so that the most useful upgrade is the dash to try and speed up your movement), weak combat, and the controls, when they require some precision, can be frustrating (I recommend using the mouse in the shooting gallery section). [b][u]But Hauntii is one of the most beautiful and symbolic games I've ever played and will stay in your head for a long time![/u][/b]
Such a beautiful game. story, animation, style, the music. It's just amazing, and I wish i saw more people playing it :]
[h1] Uma jornada sobre aceitação e autoconhecimento [/h1] Antes de tudo, o jogo está completamente traduzido para PT-BR, embora na página da Steam conste que não. Hauntii é um indie que me apaixonei enquanto jogava. A primeira coisa que me fisgou foi seu estilo visual, meu Deus, que arte maravilhosa. São traços simples com duas cores contrastantes na tela (exceto alguns efeitos visuais dos inimigos). A trilha sonora é perfeita, as músicas encaixam perfeitamente nas cenas e criam uma ambientação que faz você se sentir confortável enquanto joga. Em Hauntii, você joga como um fantasminha. Você morreu, mas não sabe quem foi em vida nem como isso aconteceu. Você avança na história coletando estrelas, que são fragmentos da sua memória. O jogo tem uma história bem cativante, ele te coloca dentro de uma experiência para que você mesmo interprete o que tudo aquilo significa. Acredito que se eu tentar explicar o que entendi, vou limitar a interpretação de quem estiver lendo, mas ainda assim gostaria de escrever a minha visão. [spoiler] Você começa o jogo conhecendo uma Eteriana, uma raça desconhecida (fortemente relacionada a anjos), que guia você até sua ascensão. Porém ao tentar ascender, correntes que o prendem não permitem isso. A partir daí começa sua jornada para quebrá-las. Ao coletar todas as memórias você descobre que o caminho para quebrar as correntes não era se conhecer, mas se desapegar disso, desprender-se de quem você foi e aceitar que morreu. No fim, Hauntii não é sobre descobrir quem você foi, mas sobre entender que isso já não importa mais, e que continuar preso a isso só te mantém ali. É um jogo sobre soltar, parar de resistir e seguir em frente. [/spoiler] [hr][/hr] [h3] Mas nem tudo são flores! [/h3] Uma coisa que me incomodou levemente é que muitas áreas são gigantescas, e o personagem se movimenta bem devagar. Ele até tem um poder de dash que da pra upar ao longo do jogo, mas ainda assim, continua lento, o que pode incomodar jogadores mais apressados. Mesmo assim, se você curte jogos indies, música e principalmente, [b][u]arte[/u][/b], você deveria experimentar [b]Hauntii[/b].
A neat little collectathon! Some pros and cons with light spoilers: PROS: Visual and Audio: Stunning, a very simple but deliberate art style that envelops you immediately. Music in each area fits well, and changes when certain haunts are performed. Gameplay: The gameplay available is really clean and intuitive. You see something, you shoot it. Most of the time, it either dies, or you take it over and get to perform some unique action with it. There's a good variety of haunts to play with, and getting some for the first time feels very unique. Plot/Game length: The plot is generally quick and to the point, I 100%ed the game in roughly 10 hours of actual gameplay. Nothing is needlessly complicated or obtuse. The story itself is pretty straightforward and not too ambiguous thematically which is nice. Also, (indirect spoiler), I found it a nice plus that there wasn't a choice at the end of the story- it was 1 story being told and we were there to experience that, and I think choice-based endings have gotten a little saturated in recent years. (end spoiler) CONS: Excess collection: This isn't a gripe with the amount of content to collect, I actually think that was just the right amount. The problem was that you end up with a ton of leftover currency that you just can't spend on anything. I like that you dont need to 100% the game to finish it, but there was no in game reward for collecting every leaf, for example. You just have 10 or so leftover, and I went the whole game wondering if there was going to be some secret shop, or if bonus constellations would appear to fill out my stats, but it never came, which was a slight bummer. Gameplay: While I said the available gameplay was clean and nice, by the time I reached the 3rd area, I did come to realize that each element was a bit shallow. Each area has a particular haunt gimmick that has a really neat premise, but it never really explored past the initial reveal. Also, while most gameplay wasn't jank or bad, there were a couple that were needlessly awkward (SPOILER) the Vortex race, for example, controlled really uncomfortably compared to like, literally every other star. I think it was mostly a perspective issue, but nonetheless. (END SPOILER) Despite the couple gripes, the initial playthrough had me invested the whole way, and it was a fun, neat little experience. Would certainly recommend a playthrough. Probably a safe 7 or 8 out of 10 for me.
Um dos melhores jogos que eu já joguei, a arte é maravilhosa e a trilha sonora impecável. Pena que não é tão conhecido.
Players by region
Where this game's players are, estimated from review languages.
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