
Slay grim cultists, infernal minions, and nightmarish creatures in this dark and bloody retro-inspired action platformer. Uncover secrets, acquire powerful artifacts, and face challenging bosses in the Haunted Lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Step into the blood-soaked Haunted Lands, a retro-inspired action platformer filled with hidden secrets and hardcore challenges. Choose from six unique characters, each fitting a different playstyle. Delve into perilous burial grounds crawling with evil spirits and nightmarish abominations. Acquire powerful artifacts to confront these horrors and find new ways to approach battles.
Haunted Lands is a solo-developed project by Alevgor, where every system, encounter, and detail is built by one developer.
Unique Heroes: Choose one of six playable characters. Some prefer to demolish monsters from a safe distance, while others excel in close combat. Each has their own abilities and playstyle.
Dangerous Locations: Explore the ruins of the old crypts and tombs filled with evil spirits and otherworldly monsters. Blast your way through hordes of enemies, their elite versions, and challenging bosses.
Powerful Artifacts: Acquire artifacts to enhance your abilities, offering new ways to confront the horrors of the burial grounds. The most powerful items can change your character's skills entirely.
Hardcore Challenges: Find every secret hidden in the Haunted Lands, complete every objective, and leave behind nothing but corpses. Dare you descend into the very abyss of hell and come back unscathed?

Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.89−35% | 274reviews | 77% | — | $35.3K |
| $3.89−35% | 19ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
고전 게임. 약 1980년대 시절에나 볼법한 그래픽으로 느껴지는 오래된 그 맛에 현대적인 감각이 버무려진 액션 게임입니다. 위험한 데이브를 떠올릴 수 있으면서도 다른 캐릭터들을 통해 즐기는 재미가 꽤나 있지만, 어려운 탐험을 이어가다보면 상자를 부수거나 획득한 보물을 통해 너무 답답핸 액션을 더 수월하게 쓰는 걸 시작으로 에너지 1칸을 더 버틴다거나 하는 재미가 있지요. 다만, 처음 도전 가능한 저택의 최종 보스조차 패턴에 꽤나 익숙해지지 않으면 고역을 치를겁니다... 늑대인간의 경우. 공격이 곧 체력회복의 기회로 이어지긴 하나 초반엔 굉장히 답답할겁니다. 서넛을 쓰러뜨려가면서 한대도 맞지 않아야 겨우 심장 한번 회복이다보니 막판 보스전의 어려움을 생각하면 3칸 정도는 늑대인간의 체력이 남아있어야 뭘 해볼까 말까 하니... 게임을 진행하면서 얻을 수 있는(주로 상자나 파괴 가능한 물건을 부수거나 숨겨진 통로를 들어가야 얻을 수 있습니다.) 그렇게 얻은 장비를 기지에 있는 닫힌 금고... 초반엔 닫혀져 있습니다만, 곧 트레이닝을 진행하고 나면 상점을 운영하는 NPC에 의해 열리는 건 조금만 진행해도 열리지만, 뭔가 달아놓을 게 있어야 열립니다.) 그렇게 금고로 들어가면 휴대하면 효과를 볼 수 있는 여러가지 효과를 잘 확인하시기 바랍니다. 특히. 라이플 아저씨같이 원거리 공격이 되면서도 장탄 속도나 각종 액션이 느려서 힘든 이런 캐릭터에겐 그걸 보조할 아이템이 있고 없고 차이가 꽤나 커지니 말이죠. 라이플을 든 아저씨는 구르기시 탼악 +2를 해주는 장비를 하느냐 마느냐에 따라 잡몹과 보스전 공략 난이도가 천차만별이 되니 가급적 다른 캐릭터로 진행을 해보시는 걸 권합니다. 장전만 좀 되면 웬만한 패턴은 구르기를 하며 피하고 딜, 장전 타임이 왔을 때 침착하게 장전을 하거나(장전을 빠르게 해주는 장비 역시 필수입니다...없으면 굉장히 느려서 오히려 어렵죠.) 딜을 넣어가며 잡몹이나 강적을 잘 처리하는 게 관건입니다. 또한 늑대인간은 접근전만 할 수 있는 게 아니나 강력한 베기공격의 사거리를 숙지하고 몰린 적을 단숨에 처리하거나 모으기로 타겟에게 달려들어 마구 베어서 줄어든 생명력을 다시 회복하면서 강한 피해를 넣는 것도 좋습니다. 다만, 딜을 하는 동안 절대로 무적이 아니기 때문애 1:1 상황이냐 아니냐를 잘 파악하고 써야 됩니다. 또한 각 캐릭터들 마다 숨겨진 장소로 이동할 수 있는 방법이 다른데. 라이플 아저씨는 구르기를 통해 좁은 곳을 이동할 수 있고. 늑대인간은 차지후 위쪽 방향키를 눌러서 크게 올라간 다음. 공중에서 대시로 직선을 추가로 더 멀리 이동을 한다거나 소서러 아가씨의 활공 액션 같은 부분등. 기초 조작에 익숙해지면 회복할 방법을 얻거나 화폐. 추가 스코어등을 확보할 수 있으니 클리어 타임은 나중에 생각한 후. 샅샅히 살펴가며 손을 좀 쉬어가면서 즐기기를 권합니다. 패드가 있으면 재미가 있지만, 아날로그 스틱 조정과 판정에 좀 문제가 있기에 방향키로 조작하는 게 훨씬 더 정확하니 기본기를 숙지한 후. 몬스터들과의 사투를 즐겨 보시길. 몇시간이 걸려 맨션 보스를 어떻게 잡았습니다만, 오래간만에 고전 게임의 그 맛을 떠올리며 즐기고 있습니다. 익숙치 않은 분들에겐 꽤나 불합리한 것 같지만, 무턱대고 덤비기만할 게 아니라 분석하며 패턴에 적응 하는 것이 기본. 그리고 생명력을 잃지 않기 위한 적응을 잊지 마시길... 막판. 마지막 보스전 같은 상황에서 패턴 분석을 위한 최소한의 HP는 있어야 몇번 버텨가면서 싸울 수 있습니다. 너무 안되겠다 싶으면 종료 후. 다시 도전하면 조금 떨어진 위치에서 시작하거나 생명력이 최소한으로 회복이 되는 보정은 있으니 영 안되겠다 싶으면 패배후 그대로 게임 메뉴를 통해 종료 하면 약간의 자비는 주어지게 된 것 같군요. 강제 종료는 세이브를 보장할 수 없을 것 같으니 주의 하시길. 추가 액션 키의 활용도 매우 중요합니다. 훈련을 통해 먼저 익숙해져야 나중에 후회하지 않습니다. 예를 들어 라이플 아저씨는 3칸의 탄창용량이 확보되면 연사+관통 성능이 뛰어난 다른 무기를 꺼내 쏩니다만, 이걸 나눠서 3발 연속으로 쏘는 게 가능한 그레네이드 탄을 쏘기도 합니다. 저택 마지막 보스전에서 이런 활용이 관건이 될테니 잘 생각하시기를.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, French, Italian, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Korean, Polish, Portuguese - Brazil +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十分Old School的游戏,恶魔城like的关卡地图,画风和音效直接还原雅达利FC时期,只推荐极端复古爱好者
ほぼストーリーがなく、ひたすらステージ攻略する古典的な2Dアクション。[u]ゲーム性はトレイラーの映像のとおりなので、トレイラーを見て面白そうと思ったら買って損なし。[/u]しかも、安くてボリューム満点。以下、ほぼ獣人だけ使って一周クリアしたあとの感想。 獣人キャラは爪で敵をズタズタにするので見ていて痛快です。ゴア表現が派手で、血や肉がメチャクチャ飛び散ります。しかも、敵はダメージを与えていくと見た目もボロボロになっていきます。グロいのが好きな人にオススメ。あと、倒した敵の死体がずっと残るのもイイ。 獣人(狼男とドラゴン姉貴)は敵を一定回数攻撃するとHPを回復することができ、さらに「飛びつき(Pounce)」による大ジャンプと空中ダッシュも可能なのでプラットフォーミングの難易度が他のキャラクターよりも下がります。おそらくもっとも初心者向けキャラ(簡単とは言っていない) [u]ステージ、ザコ敵、ボス戦はどれもバリエーション豊か。[/u]ザコ敵は終盤になると、他の敵を回復させるやつ、どこからともなく現れて飛びかかってくる巨大な顔のバケモノなどが登場し、非常にうざい(褒め言葉)。さらに各敵の上位版みたいなのも登場する。大ボスは巨大で強そうなやつが多く(実際強い)、ボス戦はテンションあがる。各ボスはユニークなギミックを持っているのも面白い。 戦闘は忙しく、大量の敵が出現する部屋に閉じ込められるシチュエーションが多々あります。攻撃を回避しながら、立ち位置やアビリティを使うタイミング、倒す敵の優先順位などをすばやく考える必要があり、それが楽しかったです。幸い、ダッシュの無敵時間が長いのでソウルライクほど回避は難しくないです。 チェックポイント数が少ないので、死んだ後ものすごく巻き戻されることがあります。しかし、ボス戦などの難所の手前には大抵チェックポイントが用意されているし、残機も無限なのでそこまで理不尽ではないです。さらにアップデートで、[u]スコアを消費して回復/チェックポイント作成できる祭壇が各地に追加されました。[/u] メトロイドヴァニアではなく、ステージクリア型。ステージによってはあちこち行ったり来たりする必要があったり、[u]通貨やアーティファクトがいたるところに隠されているので探索し甲斐がある[/u]。アーティファクトは様々な効果を持っており、装備するとパワーアップできます。ショップで購入することも可能。 [u]最初のエンディングに到達するまで16.6時間かかりました[/u](他にエンディングがあるか知らないけど)。達成率を上げたり、「チャレンジ」を達成したり、さらに隠しステージ等があるらしいので、クリア後もやることがたくさんあります。 遊べるキャラクターが6人もいるので、他のキャラクターで繰り返し遊べば何度も遊べると思います。 ガンナーは回復手段が乏しいし、魔法使いはヘルスが少ないので、獣人でプレイするよりも難易度が跳ね上がると思います(たぶん) 安い、面白い、ボリュームあり、最高。 [u]不満点は[/u]、いつセーブされてるのかわからず、いつゲームを中断していいのかわかりづらいことでした。 セーブされるタイミングは以下の通り。 ・「次のエリア(Next Area)」と表示されるドアを抜けた後 ・拠点に戻ったとき 注意点は、チェックポイントに到達すると「クイックセーブ」と表示されますが、これは一時セーブなのでゲームを終了すると消えてしまいます。次回ゲーム起動したときは「次のエリア」の場所から再開になります。 好きなタイミングでセーブできないので、それでは困るという人には向かないかも。
Do you like platformer shooters? Do you love memory-games and demand for positioning? Do you like the unforgiving difficulties of older DOS games? Do you like retro visuals and SFX ? Or are you looking at this because it reminds you of Dangerous Dave, and you remember playing that game? ( and you also remember CGA / EGA graphics ) ... in that case, this rather low-priced game might just be for you! ( In any other case, you might want to familiarize yourself with other platformer games. This game demands patience, and may inflict carpal tunnel. )
I have a handful of issues with the game but my main issue is that I just don't like how it feels to play. Lots of awkward pauses after attacks, only the werewolf can attack while jumping but if you hold attack slightly too long you stop moving sideways and fall directly downward, going airborne even for a split second from something like walking off a platform stops reloads as the veteran, and the mage balances mobility with attack on the same meter without much of a attack power gain over the others. Characters just don't feel responsive in ways that I would expect from decades of playing action platformers. Beyond the game-feel, I think the enemy placement leans on quantity over quality, levels have very awkward paths that dead end on gold pickups that hurt the pacing, and everyone takes a surprising amount of hits which you feel much more when playing anyone but the werewolf since you're waiting for your reload or magic meter to refill between attacks. I didn't get far enough for loadouts to really come into play but I generally don't care to those modern touches in my retro inspired games. I really wanted to like this since I'm a sucker for action platformers and anything with a spooky theme. Hopefully we get a sequel one day that feels a bit more polished.
Haunted Lands was a mostly pleasant surprise for me this year. In a year of truly punishing games full of difficult challenges everywhere, this is actually the hardest one I've played, Pros: +Great art design, very gory and full of skulls, if you like horror imagery, you'll get a kick out of this game. I was actually terrified at certain parts. +Solid soundtrack, if a bit samey. +The controls are tight, but you have to be extremely careful. Pulling off tough fights with the limitations each character has feels great. + All 3 character classes can do some cool stuff and all feel very unique from each other. + Interesting world/level design with multiple paths in levels and tons of secrets. Cons: - It is brutally difficult from the very first stage and never lets up. The dev added a few checkpoints, but honestly I think the only way to make the game easier would be to refill your health to full at those or maybe reduce the size of some of the boss attacks' hitboxes. They're all enormous. - It can be easy to lose track of where you're going in some of the open areas, and the labyrinth sewer area towards the end is just annoying. - I kind of wish you could teleport to previous checkpoints or back to home base from the most recent one, because some of these levels are TOO long and it's hard to find spots to take a break. I wanted to like Haunted Lands more than I did, but I have to admit the dev put in a lot of effort to make a difficult but rewarding game, here. If you like old school tough and aren't afraid of a challenge, pick this one up! 8/10
Iits a sh*t game ... looks interesting ... plays like a crappy game. Starting the level from begining really makes it boring. For me personally i experience some motion sickness from the jittery layered screens ... not sure if its the game or my machine( im well above minimum requirements). The backgrounds have some weird effect where the camera moves the backrounds move and its not done smoothly,. Otherwise it was fun playing it until i repeated the first leve about 40 times ... iuninstalled it and lost my 10 dollars .
this game rules so hard. it's one of the single unlaziest games ever made. everything is high effort and each successive level steps it up. do you like beautiful, maximal pixelart? do you like well-conceived 2D action platforming? there are really only five core levels but they'll take you a bit to get through. each class -- of which there are three -- play these levels completely differently so there's a lot to master here. i find it funny how people call this game unfair. it's an MS-DOS throwback but it really just isn't in terms of difficulty. is it hard? hell yeah it is but it has a lot of modern ideas like checkpoints and class-specific defensive mechanics. i don't want to say "git gud" and yet. i'm sorry but do we recall the days of actually cheap bosses? limited lives? when games were designed around getting players to drop as many quarters in them as possible? when memory was limited so games were horridly frustrating and/or forced players to entirely repeat brutal sections of the game in order to complete them? can we please get real? i get the feeling a lot of people complaining about the difficulty here simply have no notion of what a truly unfair game is. go give Ghosts 'n' Goblins a shot and then get back to me. i personally appreciate this game's uncompromising nature. but then, i do think it's one of the best games ever made in its class. it also probably costs less than your order at your local cafe.
Has that visceral bad feeling when it comes to controls combined with the retro difficulty made this a very quick play and pass. It was cheap and I like to support indies but this one was not for me.
用手柄玩的要切记了,摇杆没有死区,很容易把从上一个存档点开始选到重新开始关卡,还不会问你是否确定。小怪rush真的又臭又长,好玩归好玩,难度很不推荐。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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