
In the infamous haunted building "Changrong Tower," security guard Li Cheng has come to understand the true nature of ghosts and their purposes. This time, he embarks on another adventure to help vengeful spirits, driven by a desire to uphold his deepest values.
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Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猛鬼大厦的续作,整体体验下来远远不如1代那么惊艳和有趣。 先说优点: 1.剧情更丰富。本作有多达8个结局,并且个别章节还有支线剧情,相比于1代内容丰富了很多,游玩的时长也增加了不少。 2.少了高难度小游戏。本作显然听取了前作玩家的建议,删去了很多高难度小游戏。虽然还有个别小游戏,但是难度简单,不会再卡关了。 差评: 1.本作的最强厉鬼居然是跨性别障碍者。本作的最强厉鬼是一位男性,但是心理性别是女性,喜欢跟男性谈恋爱。这是比同性恋更恶心的跨性别障碍者,一个恐怖游戏参杂LGBTQ剧情,只能说拉完了。凡是参杂LGBTQ元素的游戏,直接差评不解释。 2.本作不恐怖了。相比于1代,本作更像是主角小保安的心路成长历程。小保安从胆小怕事,成长为能够净化厉鬼的龙傲天,牛批plus。 3.游戏的成就绑定了收集要素。成就系统绑定收集要素是最不讨喜的设计,这种设计如果不看详细的攻略,基本上是不可能自然完成的,更何况本作还没有详细的图文攻略。指南中的成就攻略也不完整,没有全收集要素。 总而言之,因为本作有浓厚的LGBTQ剧情和人设,只能差评,跨性别障碍者毁掉了这个恐怖游戏。
男主圣母我忍了 AI动画我也忍了 这他妈是个文字点击类游戏 把小游戏设计这么麻烦药剂吧干啥? 好不容易把那鬼画符封印点了还会自己拆了让我重新弄我真的急了 最后一点去看视频云了
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第二部作者笔下的李诚已经彻底变成了一个业障,一个与其他恶鬼相反的,"愚善"的业障
剧情不错 就是有些隐藏剧情解锁费劲
傻逼游戏,过二十三章的时候明明五个都封印完了 结果没触发剧情不说 返回去看封印好的又没了 好几次了都这样 这么明显的BUG也没人修复 什么傻逼东西 再也不买这个团队的游戏了
昌荣楼的熟面孔们又和大家见面了,在猛鬼大厦第二部的故事里,也加入了一些新鲜面孔和李诚一同探索昌荣楼的诡异事件,作为猛鬼大厦续作,本部不论是画风还是叙事质量上都有明显的提升,游玩过程中玩家可以根据个人喜好选择普通话配音或是粤语配音,并且游戏全程都有配音陪伴,这一点真的超赞。由于本作延续了猛鬼大厦1的剧情,所以建议玩家优先体验前一部作品来提升游戏代入体验。 游戏玩法为恐怖题材的视觉小说,其恐怖氛围的营造十分到位,游戏内融入了许多民俗元素,十分对我胃口,有部分突脸动画让人有些措不及防,游戏内融入部分解密元素,难度适中也给予了较为合理的操作指示。单就剧情来说,前期的剧情也许会让玩家感到云里雾里,但随着玩家的探索,主角李诚的过去的经历慢慢浮出水面。辫子女人的身份究竟如何?保安李诚是何来历?保安樊羽和鬼差关夏蓝又是因何来到这荣昌楼?一切谜题玩家都可以在游戏中找到答案。 游戏的痛点也比较明显,首先很多关键设定都延续了前作,和第一部的关联性较强,对新玩家来说游玩有一定的门槛。其次是没有自动播放的选项,剧情播放不太方便,不过总体来说瑕不掩瑜。 [h2]总结:[/h2] 《猛鬼大厦2》是一部非常不错的恐怖类型的视觉小说,全程粤语配音和伏笔不断的剧情让游戏体验更上一层楼,个人推荐入手体验。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
比较少有的粤语语音的文字游戏,当然推荐;如果对话加上自动对话按键就更好,小游戏就有待提高,跟上一代差不多都是很一般
Haunted House 2, developed and published by Genuine Studio, is a first-person narrative horror experience that deepens the unsettling atmosphere introduced in its predecessor. Set once again within the ominous Changrong Tower, the sequel expands its focus beyond simple paranormal encounters and leans heavily into psychological storytelling, character-driven tension, and layered environmental design. Rather than presenting horror as a series of isolated scares, the game cultivates a steady and oppressive dread that intensifies as players uncover the secrets hidden within the building’s shadowed corridors. The story follows Li Cheng, a security guard whose connection to the haunted tower grows more personal and complex as events unfold. His role is not merely that of an observer trapped in a supernatural setting; instead, he becomes deeply entangled in the unresolved grievances and mysterious forces that linger within the structure. The narrative introduces additional characters whose motives are ambiguous, blurring the lines between ally and adversary. Spirits inhabiting the tower are not simply malevolent entities; they possess histories and emotional weight that gradually reveal themselves through exploration and dialogue. This layered storytelling encourages players to pay close attention to details rather than rushing forward in search of scares. Atmosphere serves as the game’s strongest asset. Changrong Tower is presented as a living space saturated with unease. Dim lighting, narrow hallways, flickering bulbs, and echoing footsteps combine to create an environment that feels claustrophobic and unpredictable. The design of each room reinforces a sense of isolation, while subtle environmental changes—such as shifting objects or faint whispers—keep players constantly on edge. Unlike horror titles that rely heavily on sudden jump scares, Haunted House 2 emphasizes anticipation and slow-building tension. The fear comes not from what is immediately visible but from the suggestion that something unseen is always nearby. Gameplay revolves around exploration and investigation. Players navigate the tower’s labyrinthine layout, searching for keys, documents, and symbolic clues that unravel the overarching mystery. Puzzles are integrated into the environment, requiring logical deduction and observation rather than reflex-based challenges. The absence of traditional combat mechanics shifts the focus toward vulnerability; survival depends on awareness, stealth, and understanding rather than confrontation. Occasional ghostly manifestations serve as reminders that danger is present, but the game avoids turning these moments into repetitive chase sequences, instead using them sparingly to preserve tension. The branching narrative structure adds replay value and emotional depth. Decisions made throughout the game—whether during conversations or in how thoroughly certain areas are explored—impact the outcome. Multiple endings reflect the cumulative effect of player choices, encouraging deeper engagement with the story’s moral and psychological dimensions. This design allows players to interpret events from different perspectives, reinforcing the theme that truth within the tower is multifaceted and often obscured. Visually, Haunted House 2 adopts a grounded yet stylized aesthetic that prioritizes mood over spectacle. Textures and environmental details contribute to the realism of the setting, while subtle visual distortions during supernatural encounters heighten immersion. The sound design plays a critical role in sustaining fear. Ambient noise, distant creaks, and faint, distorted voices maintain tension even during quiet moments. Audio cues often foreshadow events before they unfold, reinforcing the game’s emphasis on psychological suspense. While the pacing can feel deliberate, particularly in its investigative segments, this restraint aligns with the game’s narrative ambitions. The slower tempo allows emotional arcs to develop and gives players time to absorb environmental storytelling. Although it may not satisfy those seeking fast-paced horror or action-heavy encounters, it excels in delivering a contemplative and immersive experience. Ultimately, Haunted House 2 stands as a thoughtful continuation of its predecessor’s themes, refining its approach to atmosphere and storytelling. By emphasizing psychological depth, environmental tension, and meaningful choice, it transforms the haunted house setting into more than a backdrop for scares—it becomes a space for introspection and emotional confrontation. For players drawn to narrative-driven horror that values mood and moral complexity over shock tactics, it offers a haunting and memorable journey through a tower where the past refuses to remain silent. Rating: 8/10
确实是好评
[h1]猛鬼大厦续作,再次来临[/h1] 《猛鬼大厦2》是恐怖文字冒险游戏《猛鬼大厦》续作,玩家继续扮演“大楼保安李诚”解决猛鬼大厦“昌荣楼”剩余住户。游戏核心玩法主要是点击探索、对话及偶尔冒出的QTE小游戏。其他没有更复杂的操作在里面,不用跟其他游戏那样躲鬼要东躲西藏的,当然跳脸杀还是满吓人的。 [h1]剧情扑朔迷离,毫无尿点[/h1] 剧情几乎没有尿点,全程都在讲述李诚解决最后租户的搬迁事宜,中间还会插入许多前作剧情。对于没玩过前作或时间过久遗忘的玩家得到梳理来龙去脉。对于了解整个游戏世界细节起到很大帮助。玩家选择行为都会影响故事的发展和结局,游戏中会有许多不同成就供玩家解锁,一起来探索真相。 [h1]小游戏难度适中,多试必过[/h1] 游戏中需要操作把握时机的解密,难度适中,基本大部分探索时就可以发现,小游戏没有几个,大部分可以初见就可以过,当然有几个玩的满手忙脚乱,熟悉机制后还是非常简单,属于有的简单有的稍微有点难度,整体还是基本试几下都可以过的难度。 [h1]老港片怀旧风[/h1] 游戏美术风格胶片感十足,加上老电影般的滤镜非常有王家卫老港片风格。非常有年代感。制作组还是不错,把钱花在刀刃上,没有在画面画过多经费去打造。 [h1]可粤可国,任君选择[/h1] 在配音方面,采用粤语全程配音很贴合每个角色性格,因为小时候听粤语歌长大了,非常有感觉。这代新增了国语配音,对于听不惯粤语玩家提供了很大帮助。声音处理方面设计也很契合游戏恐怖效果。 [h1]总结[/h1] 总体来说,整体恐怖氛围延续前作一样精彩,即便没有玩过前作的玩家,官方也会提供简短介绍帮助玩家梳理人物脉络,对于了解整个系列作品有很大帮助。非常推荐给喜欢两广历史及志怪的玩家游玩体验。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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