
Has-Been Heroes is a challenging, lane-based roguelike game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to school!
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 391reviews | 76% | — | $192.6K |
| $19.99 | 120ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i might just SUCK at this game but i've actually never beat the first map (if there are multiples i wouldnt know) but it is fun and entertaining. again, wish i didnt suck but what can u do...
好玩就是一局时间太长了
非常耐玩的一款游戏,有甚爽到爆炸,有时郁闷到起飞
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese*languages with full audio support
| $19.99 |
| 68ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
non je ne le recommande pas car la difficulté est mal dosé ( selon moi ) mais après si vous aimé la difficulté je le recommande
If the devs would play their game enough, they'd know this one needs balance. You roll on everything, then get a boss that is imune to physical damage, with nothing to counter it cause of rng. Then it's just turns into a fight where you control all enemies, they can't kill you, but you can't kill the boss. I got some bosses where I just had to start a new game cause the boss couldn't kill me (unless I'd stay for an hour to fight maybe), and I couldn't kill it either... It's just one exemple, but does happens in many more situations than in should. To unlock heroes and items, have fun ! Grind fest, each run becomes way too long after you beat the game 4 or 5 times (as rather than 3 map to beat so 3 bosses, it will be 8 or 9 at the end, and expect unforgiving enemies and bosses mechanics later on) So, as the game needs a lot of skill and good rng + takes a lot of time for a run, when you lose (and when it does happen, you feel like there is really nothing else you can do, you didn't play bad), it feels really too frustrating. If you add some crashes I got (on last boss for the fun...but not only), you get out of this with a mixed feeling. Imo, this shows that they didn't test their game long enough to not notice it. If you can overlook that, and grinding is your thing, then this is one of the best roguelikes I've played. But I can't recommand it in that state.
One of the most misunderstood games in my opinion, mostly because of its difficulty and confusing controls. I'd say the latter is kind of true, specially using a controller, so I'd recommend using mouse and keyboard, it just takes a couple of tries to get used to it. In regards to it's difficulty, I think most reviewers did not really understand the game's core ideas (which is completely understandable, given the low priority they must have given to this game and the time frame they usually have to play the game and review it). I don't exactly remember my first few runs, but I remember the game being obscure and difficult. Yet I got hooked and 7 years later I still find myself coming back to it from time to time. Once you understand the core concepts, the game clicks and it becomes a puzzle for you to solve, you just gotta understand which pieces you need and what you might be missing. It is mostly a puzzle game stressed as an action rogue-like, and your best bet at beating it is learning to establish priorities based on amount of enemies per lane and their proximity to your heroes. once you have that priority in mind you just devise a plan how to best use your characters to get rid of the enemies according to that priority. If this sounds interesting and you are willing to put some effort, give it a try. Besides that, the game has a really interesting cartoony art style which I love but can be dividing. On the other hand, it is true that sometimes normal battles become a bit tedious, and if you are unlucky on a given run you might be making a certain tool for a specific problem (mostly invisible enemies), but this problem is rather rare. All in all, I think this is a great game that wasn't helped at all by how reviews work or it's steep learning curve, 8.5/10.
BUY IT 5/5. My hours on steam don't reflect how many hours I played this game. I played this game the most on my Nintendo Switch, even more than anything else and I LOVED it. I am replaying it again now, It simply sucks you in, I just hopped into the game to play a round or two and I was stuck for 2 whole playthroughs, something like 2-3 hours. People who gave this game bad review probably didn't even scratch the surface of the game. I agree the game needs a better tutorial, but the game is rock solid. It is BRUTAL, unforgiving, fun and makes you feel badass if you combine the right choice of skills with items on the right Hero along with the heroes combination. I remember one of my playthroughs I got insane crit chance with +damage to my rogue and I was simply obliterating the mobs and shredding them even without breaking their armor. Also knowing when to cast spells on your enemies and sometimes it is better to cast them on yourself, if your character is burning and you are going to die, you better cast that soak ability on yourself and take some instant damage but dowse the flame. You have some good AoE Soaking and Laning ability and Lightning, Oh you are gonna have so much fun, Gather the enemies up, Soak them, and Blast them with Lightning and watch them evaporate. There is too much to talk about in this game, Skills, Bonus to Skills, Items, Combinations, unique heroes, this game is really good. Too bad it didn't get the attention it deserves and people judged it too harshly since release and even the reviewers had no idea what they were talking about and they didn't give it the proper score it deserves. This game is one of the best games released in last 10 years, don't get fooled by the weird style, it has so much depth and strategy, it will KICK your ass so many times, but you have to think and figure out what else could have been done to win and you will learn. BUY IT. 5/5.
HBH is an interesting take on the rogue-like genre. Surface level gameplay loop is as follows: Assemble a party consisting of a rogue, a mage, and a warrior class character. Use the party to battle waves of enemies while traveling through a randomly generated map. Acquire treasure and spells to expand your options and power up your heroes. Continue until you either complete all of the stages or die. Use currency acquired while playing to unlock additional spells/items to give your future runs more variety and stronger options. My opinion: This game looks remarkably simple on the surface, but hides an incredibly complex and strategic experience at higher levels of gameplay. Your strategy will change drastically within a given run as you acquire spells and items, and even the surface level mechanics can be mitigated or even ignored once you reach a certain level of power. Enemy spawns, map routes/events, and upgrades are almost entirely random, so each run is a very unique experience. Despite this, skill and strategic thinking will always play a factor, and in the time I've played I've never once felt that a run was unfairly weighted against me due to RNG (at least not to a point that couldn't be compensated for with good planning). The fact that you can pause any time between moves allows you to take as much time as you need to plan your next steps, and at higher levels of play you'll need the time as the field becomes a massive mess of enemies with a ton of different properties. The payoff for good play is quite satisfying. Pulling off a big aoe or piling on a massive amount of damage to a single target feels great, putting together a near perfect setup is a ton of fun, and the massive variety makes it hard to get bored. Give this one a shot! Just don't let your day get away from you :P
没有中文差评
Amazing roguelike and quite unique
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