
Discover your sinister purpose in this horror farming game. Your idyllic farm life can't be trusted. Keep up with the façade as you give your crops to the gods. Explore the ominous island and question everything. You must fake your blissful farming days. Your life depends on it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You live on an island with just you, your sister and your dad. Farm life is is simple. Water the crops, tend to the animals, and catch bugs. It's a simple life... but then you start exploring. You asks questions. Why am I alone on this island? Dad starts to tell many "white" lies. Your sister becomes paranoid. You become paranoid. There's something wrong on Harvest Island. Discover it's dark story in this horror farming game.

Gods play an important part in Harvest Island. Everyday, the gods will ask you for items that are around the island. You receive bless from the gods once you give the items to them. You use the bless to upgrade your farm or use bless to build and craft stuff.
As time progresses, the forest, caves, and seashores change. When it becomes night, the caves glow, the forest sings and sparkles with fireflies, and the shore recedes creating a low tide. You can see the sunset and sunrise while the landscape changes. The day/night cycle is perpetual and you don't even have to sleep if you want to pull an all nighter or two.
There are many wild animals on the island. You can befriend them, pet them, or even feed them. Sometimes they will give you items they find in the wild or show an undiscovered passage for you to explore.
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Throughout the island, you'll collect items like coconuts, seaweed, horseshoe crabs, and other peculiar stuff: Nine-armed starfish, beetle, and a shark. You'll offer these common and strange items to the gods and in return, the gods will reward you by giving you bless. This bless helps you craft, upgrade your farm, and progress the story.
There are tons of different types of fish that you can catch all over the island. Each fish has their own behavior and habitat. Depending on the conditions, fishing during the day or night, or far off into the corner of the island will catch you different types of fish as long as you use the correct bait during those times. You can then cook the fish and eat it to gain bless and stamina when you perform activities like farming.
You can craft various tools from your workbench to help you further explore the island like a ladder, rope, and a fishing pole. These tools will help you further progress the story and will help you farm.
When it rains, animals will hide, fish will hide, and crops will be watered. Sometimes you'll get a sprinkle, and other times it'll pour down hard. But when it's sunny, everything is back to normal.
Tides fluctuate as time progresses, changing the island's landscape. You can pick up sea critters during low tide and offer them to the gods. And tides can open up new paths. It'll allow you to explore the island further.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 279reviews | 84% | — | $234.6K |
| $19.99 | — | 58%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, I really enjoyed this game! It is something different and unique, I personally haven’t played anything like Harvest Island and will be keeping an eye out for similar games. Absolutely loved the concept. I do agree, to an extent, with the other comments that the ending could be better and the twist wasn’t necessarily shocking but I will still be purchasing The Chains That Bound Me when it is released and it hasn’t put me off. The main issue I have with the ending (other than the obvious Will storyline) is that it feels incomplete, I understand this is to sell separate DLCs but I think it should wrap the game up enough to complete the storyline, but that is just an opinion and I’m sure there are lots of people who feel like the ending does complete the story. I would still purchase new game releases and DLCs to continue playing even with some closure on the initial stretch of the story so it does feel a bit disappointing to put all the hours in and not truly find out what happens within the base game. With that being said, I loved the game and really appreciate it when devs actually try and think of a unique concept and not just stick to your typical farming sims. As mentioned already, I will be purchasing new releases from the developers and would recommend the game to anyone looking for something different. It is a really addictive game and I thoroughly enjoyed playing!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, Simplified Chinese, German, Italian, French, Turkish, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely obsessed with this game! The writing was great and the scary parts were very jarring (in a good way). I'm really invested in the story and the world. I have gotten the base ending and 3 of the 4 DLC endings with my current play hours as of writing this review. TLDR; I recommend this game if you like an intricate story, farming sim, and horror in the end game. I will warn you that this game is difficult - there is not much hand holding and you have to pay attention and explore a lot. I admit I had to use the spoiler-free guide Yobob made (hehe :') thanks!) Pros - I loved the story! The story and characters/ writing are my favorite part. I can tell a lot of care went into the writing and world. The controls were solid and easy to understand - I also used an xbox controller the whole time and it was fine! If youre in it for the farming simulator there's a decent amount of progression and grinding you can do if you choose to. The horror aspect comes on slowly and does a good job at creeping you out. I'm fairly desensitized to most horror aspects but because of the atmosphere, the scares did get me pretty good! Cons - the difficulty is kind of a roadblock for some people, I did have to use a guide at some points (that may be my own skill issue haha ;u;) There were some small spelling errors I found smattered around, I apologize for not noting them down. The difficulty mostly stems from if you don't pay attention to small prompts (or the white sparkly interactables) but I was able to figure things out by simply running around :') All in all I recommend this game! If youre okay with a fairly robust and long story, the writing and horrors await ;3
This is absolutely a hidden gem of a game. It's a bit slow to start, but once you get going? Buckle up for a wild ride. This game does an incredible job of making you feel unnerved and creeped out just as you start to feel safe again. The story is far darker than I initially thought it was, I thought I was getting a "stardew-like game with a twist" and what I got was so much more than that. I highly recommend it!
Farming/horror mishmash with RPGMaker vibes. The game wins a lot of points for the degree of freedom it gives you in how you're able to explore and progress while still maintaining the atmosphere. The early game relies a lot on menus and repeating simple tasks and gathering lists of items. If you're playing on normal mode, the inventory/stamina systems encourage doing these at first, as the rewards you get enable you to explore much farther. As you gather enough stamina and space, you become inclined to ignore the farming mechanics and focus more heavily on exploring the unknown, encountering horrors, and advancing the narrative. I've seen people criticize the shallowness of the farming mechanics but I think they play well into the narrative, as it feels like you're outgrowing your small pen and gradually getting yourself into more trouble as you push the boundaries you've been given. The characters have a lot of dialog back-and-forth throughout the game that also reinforces this shift. As you begin to question why you're doing the things you're doing, so do they. The pacing here is important to keep emotional investment so you don't get too bogged down in any one aspect and ruin the horror atmosphere. Seeing responses from the developer working on the 2.0 version of the game, I slightly worry that adding too many new mechanics may actually disrupt the narrative balance and tone of the game. I would argue the weakest aspects of this game are mostly QoL like tracking lists of required items, inventory management and crafting being a little more cumbersome than necessary, and some slightly too esoteric exploration paths and event flags. The ending also feels abrupt and somewhat scattershot, as a lot of narrative reveals are given in short order and then left partially unresolved. The buildup doesn't feel like it gets the payoff it deserves as it is right now. The journey is fun regardless, especially aided by the character writing. Will and Samantha have a very cute sibling dynamic and react realistically to their environment and the narrative. You see their initial bickering and play slowly get put aside as they become more focused on external factors. It does a good job depicting how a couple kids might deal with situations way above their maturity level. They become erratic and undergo large personality shifts as they begin having issues denying and compartmentalizing the horrors and have to prop each other up to keep going. It makes you want to root for them to succeed and get their simple lives back. A lot of horror games forget to make you care about the characters so this was a nice surprise. This is the game's strongest point and why I think it's worth the recommendation even if there are some janky mechanics and narrative cruft. Around 15-20 hours, give or take depending on how much you engage with optional mechanics and hunt for additional endings.
I bought this game about 2 Years ago but forgot about it soon after I started a story-mode playthrough. Now Some days ago I have rememberedd about this game and wanted to start again and finish it this time. It was an absolute blast. I love the story, really enjoy the gameplay and the puzzles and also really like the characters (Samantha starts annoying, but at the end was my absolute favourite character while will had an interesting story arc which however sometimes was really frustrating). I would absolutely recommend to play normal mode and to not play story mode, as i think there is not enough time to really start to empathize with the characters and to get to know them. I also really liked the similarities of the story to the story of "The Promised Neverland"(which I did not finish as of writing this review) and also the subtle (pherhaps unintended(?) critic on animal farming) All in all, great game, would recommend. I especially enjoyed the sheer amount of secrets which give you some "advanteges" like the Fox, the Seal, Garfield,... However, there is some valid criticism: The End feels somehow abrupt for will, yes i do unterstand why this is the case. However i think this could somehow have been avoided by deepen samanthas ending. I would like it if the mouse could do something instead of just using WASD or the arrows. In some sections there are a little bit to many "scares" which make them not scary but more 'annoying'
Ich liebe Farminggames wie Stardew Valley und ich liebe RPG Maker Horror! Das Spiel kombiniert Beides! Aktuell spiele ich den Storymodus. Und dieser kann wegen der Dialoge zwischen Will und seiner Schwester sehr ziehend wirken - die Beziehung zwischen den Beiden ist aber genau richtig. Samatha muss nervig sein ... xD Ich kann aber empfehlen, dass ihr während des Storymodus euch wirklich darauf konzentriert, die ganzen Erntegaben für die Statuen zu sammeln und euren Hof auszubauen. Sonst wirken die Horrorsequenzen dazwischen sehr öde, weil es erst spannender wird, sobald du mit der Geschichte voran kommst!
Amazing balance to the gameplay. I constantly forgot I was playing a horror game which made it hit hard when I got to the next story beat.
Really engaging, love the cosy-but-unsettling vibes of this game! Great story, fun to play.
I think I like this game.
I enjoyed this cozy farming game with dark horror tones way more than expected
Players by region
Where this game's players are, estimated from review languages.
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