
It's winter break 1994 and schools out at Harthorn High School, but not all is silent in its empty classrooms and dark hallways...
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 206reviews | 85% | — | $17.3K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] [/b]
6/10
Genialer als ich vorher dachte :)
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is super lame, maybe worth $.50. It's not well optimized, at least for AMD. It crashes at almost every loading screen. This caused me to restart certain levels over again multiple times because the checkpoint, which happens when loading the next area, doesn't save because the game crashes. I verified game integrity multiple times, tried windowed mode in 1080p instead of 1440p but this had no effect. Enabling vsync seems to make it crash less but didn't completely fix the issue. Also when I press shift tab for the steam overlay, once exiting from it, the character won't move anymore. I would have to restart the game. Don't bother.
its the best game i played
spannend!
Amazing Indie horror game well worth its price. The setting, amtopshere, sound, voice acting and story are great I really enjoyed my time with this title. I am going to try out more of this developer's games. Gave me some firewatch vibes as well and I really love the setting. Only wish there was a FOV meter but I understand it would eliminate some of the suspense and immersion.
Decent indie horror title. Short and sweet.
I am a big fan of Vincent Lade games and Harthorn is no exception. This is a must play in my opinion and here are some of the reasons why: - tons of exploration and spooky high school atmosphere. - multiple puzzles with unique twist not really seen before in other games. - hidden Easter eggs about if you are willing to look for them. - fps action which is always a nice touch. - a great story line with nice voice acting. - excellent graphics and just overall nice feel. If you would like to see my playthrough, here you go: https://youtu.be/q_1rvOlPwtA
Developed and published by Vincent Lade, Harthorn is an independent psychological horror game that focuses on atmosphere, suspense, and environmental storytelling rather than fast-paced action. The story unfolds during the winter break of 1994, placing players in the role of a recently hired night security guard assigned to patrol the quiet halls of Harthorn High School. A seemingly ordinary report of vandalism soon transforms into a chilling investigation filled with disturbing discoveries, gradually revealing that something far more sinister has taken hold within the abandoned campus. The game's premise immediately captures attention by combining a familiar setting with an unsettling sense of isolation that grows stronger as the night progresses. The school's carefully designed environment is one of Harthorn's greatest strengths. Every classroom, office, hallway, storage room, and outdoor section feels like part of a believable educational facility instead of a collection of disconnected horror locations. Players are encouraged to thoroughly examine their surroundings, uncover hidden documents, and piece together clues that explain the school's dark history. The snow-covered exterior and dimly lit interiors reinforce the loneliness of the experience, while subtle environmental details continually create uncertainty about what may be waiting around the next corner. Instead of relying on constant scares, Harthorn builds tension through its pacing and narrative progression. Communication with the protagonist's dispatcher provides moments of reassurance while also advancing the story, giving players a stronger connection to the unfolding mystery. Notes, environmental clues, and carefully placed story elements gradually reveal what happened inside the school without overwhelming players with excessive exposition. This slower approach rewards curiosity, allowing the mystery to develop naturally while maintaining suspense from beginning to end. Gameplay revolves around exploration, puzzle-solving, and survival rather than combat. Players spend much of their time searching rooms, locating important objects, solving environmental challenges, and navigating the school's expansive layout. The puzzles are intuitive enough to keep the adventure moving while still requiring observation and logical thinking. Navigation becomes an important part of the experience, as returning to previously explored areas often uncovers new information or opens additional paths that deepen the investigation. The horror mechanics emphasize vulnerability instead of empowerment. Rather than equipping players with powerful weapons, the game encourages caution through stealth sequences and encounters where avoiding danger is the safest option. This design choice reinforces the psychological horror atmosphere, making every unfamiliar sound or unexpected movement feel genuinely threatening. Because the player is rarely in control of dangerous situations, suspense remains consistently high throughout much of the adventure. Visually, Harthorn favors realistic environments over excessive supernatural effects, creating a grounded presentation that makes its unsettling moments even more effective. The lighting system plays a significant role in shaping the mood, with dark corridors and limited visibility encouraging players to proceed carefully. Sound design is equally impressive, using ambient noises, distant echoes, and restrained musical cues to maintain constant unease. Fully voiced dialogue further strengthens immersion by making conversations feel natural and believable, helping the characters contribute meaningfully to the overall narrative. Although the experience remains engaging, it is not without shortcomings. The relatively short campaign means certain story elements and gameplay mechanics could have benefited from additional development. Some stealth encounters may feel repetitive or occasionally frustrating, while the final chapters shift the pacing in ways that may not satisfy every player. Technical issues are generally minor, but a few players may encounter occasional inconsistencies that slightly interrupt immersion. Fortunately, these flaws do little to overshadow the game's strongest qualities, particularly its compelling atmosphere and carefully crafted setting. Overall, Harthorn delivers an engaging psychological horror experience that succeeds through strong environmental storytelling, immersive exploration, and steadily escalating suspense. Rather than depending on nonstop action or excessive jump scares, it focuses on creating an oppressive atmosphere that rewards patience and careful observation. While its brief runtime and a handful of uneven moments prevent it from reaching the very top tier of indie horror games, it remains a memorable and well-crafted title for players who appreciate slow-burning mysteries and narrative-driven horror adventures. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
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