
Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.3Kreviews | 82% | — | $747.9K |
| $34.99 | 3Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really looked forward to playing this game but to be frank 98% of this game is not worth experiencing. This game fails on so many levels but the one thing it does right is awesome and it's the visuals, it's an absolutely gorgeous game but the compliments end there. The last like hour of the game was sort of interesting but this game would have benefitted hugely from focusing more on show don't tell. It took me about twelve hours to beat the game and i really think it could be shortened to like three to five without any issues. This game also struggles with how story and gameplay work together the simple answer is they don't, a good example of gameplay and story working together in harmony is what remains of edith finch where it basically is just a movie that you interact with and the experience is lovely from start to finish. There is potential here but the execution is incredibly poor, i was put off playing death stranding because everyone said it was a walking sim and clearly they haven't experienced this game, if i would guess how much i just walked in this game without anything interesting happening i would say it was around eight to nine grueling hours. I really hope this studio contiues making games with this kind of vibe but a little more planning for both the story and gameplay wouldn't hurt.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.8/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Turkish, Italian*languages with full audio support
| $34.99 |
| 2.8Kratings |
| 80% |
| — |
| not modelled |
| $9.79−72% | 108ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пройдя Harold Halibut целиком, хочу поделиться своими впечатлениями. В первую очередь хочется отметить необычный окружающий мир и персонажей, созданных вручную. Визуальная составляющая является одной из самых сильных сторон игры. Многие локации хочется внимательно рассматривать, замечая небольшие детали интерьеров, декораций и анимации персонажей. При этом от игры не стоит ожидать сложных головоломок или классической системы инвентаря, где приходится собирать и комбинировать множество предметов. Геймплей здесь довольно простой и в основном строится вокруг общения с персонажами, выполнения небольших поручений и исследования станции. Из-за этого приходится довольно много бегать туда и обратно между уже знакомыми локациями, что временами начинает утомлять. Сюжет развивается неспешно и по-настоящему начинает раскрываться примерно к середине игры. Постепенно история затрагивает вопросы человеческих отношений, смысла жизни, своего места в обществе и поиска чего-то большего за пределами привычного мира. Мне было интересно наблюдать за отдельными персонажами, узнавать их истории и исследовать разные уголки станции. Однако поведение некоторых героев временами выглядит странно и даже слишком по-детски, особенно учитывая ситуации, в которых они оказываются. В целом Harold Halibut это скорее медленное интерактивное приключение, сделанное ради атмосферы, персонажей и истории, чем игра с глубокими механиками или сложными задачами. Если вам нравится неспешное повествование и необычные визуальные проекты, игра вполне может понравиться. Если же вы ждёте активного геймплея, сложных головоломок или большого количества механик, она может показаться слишком затянутой.
Wonderful WONDERFUL game, wonderful graphics, wonderful story, wonderful feel, loved it from start to finish. I does need some patience at the beginning, until the story starts to pick up, but so glad I sticked with it!
纯定格动画风格制作了十年的游戏。 长板很长,短板也很明显。玩法称不上出色,大量重复的跑腿和漫长的流程甚至会让人觉得拖沓,但正是这种日复一日的重复,让玩家切身体会到了 Fedora 上居民几十年的生活状态,也让故事最后的转折拥有了更大的力量。 玩法扣一星,美术、音乐、故事加一星,所以满分,群像塑造尤其优秀,几乎每个角色都有完整的人格和生活轨迹,他们共同构成了 Fedora,让这艘飞船真正拥有了社区的质感。 它关于停滞、改变,以及人在漫长岁月中如何继续生活。整个故事深刻,却始终克制,没有刻意制造眼泪,也没有依赖戏剧化冲突去推动情绪。正如最后成就所说“心之所在即为家”。 很有德国风味。理性、人文、节制,愿意花大量时间描写普通人的日常,也相信这些细小的生活本身就足以承载故事。 玩完以后,居然有一种看完《世界旦夕之间》的感觉,我享受这种长久潜水后冒上水面呼吸的感觉。
The game is very enjoyable and unique. There are some glaring logic inconsistencies feeling a bit like the writing got lazy especially towards the end but if you are willing to look past a few things that do not make sense you will have a really good time. The game is unlike any other game I have played which really can break up the monotony of a lot of similar games on the market.
Very enjoyable, I loved the narrative and the art style is quite unique. Never missed a beat.
Una aventura cautivadora y mágica.
where´s home? with wiu
lovely story, amazing soundtrack
perfecto una historia super tierna amable y gentil un juego que te llega al alma es la segunda vez que lo juego mas como este juego por favor mundo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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