
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dialogue needs to be skippable, this meaningless dribble is just annoying Other than that it's good, nothing amazing though
Orospu çocukları forumlarda defalarca raporlanmasına rağmen Türkçe sistemlerde ortaya çıkan font sorununu çözememişler aradan 4 yıl geçmiş sizin ananızı sikeyim.
Great game play loop, but the story is terrible (characters are unpleasant especially one that seems to be actively trying to make you hate them with no real redeeming or interesting qualities. At times it was hard to even continue the first time through. Playing thorugh a second time to get missed achievements and just turned all speech audio to 0, FAR better game without 90+% of the talking.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5M | 29.5K | 72% | $29.99 | |
| $26.9M | 19.6K | 87% | $59.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.6M | 45.7K | 94% | $29.99 | |
| $26.8M | 135.5K | 96% | $9.99 | |
| $26.7M | 21.4K | 59% | $31.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.1K | 75% | $29.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.3M | 1.3K | 83% | $24.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $257.5K | 2.2K | 79% | $4.99 | |
| $93.2K | 205 | 54% | $11.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a masterpiece. I really like to just chill and recycle some ships. Runs great on my machine
Short and sweet but with the opportunity for greater challenge. I wish it had a wider reception so DLC made sense but Blackbird has announced they are building more in this universe which excites me for the future of Lynx salvage yards everywhere. Recommend playing this game.
Une simulation immersive, exigeante et particulièrement gratifiante. J’ai vraiment tout adoré dans Hardspace: Shipbreaker. Le jeu transforme le démantèlement de vaisseaux spatiaux en une activité passionnante, où l’observation, la précision et la réflexion comptent autant que la maîtrise des outils. Ce qui pourrait sembler répétitif sur le papier devient un véritable plaisir : comprendre une structure, préparer ses découpes et récupérer proprement ses différents éléments procure une satisfaction remarquable. La difficulté est l’un des aspects que j’ai le plus appréciés. Il faut prendre le temps d’apprendre, anticiper les risques et assumer les conséquences de ses erreurs. La progression ne repose pas uniquement sur les améliorations débloquées : elle se ressent surtout dans notre propre façon de travailler, de plus en plus méthodique, efficace et maîtrisée. L’aspect simulation contribue énormément à l’immersion. Les déplacements en apesanteur, la manipulation des pièces et l’attention nécessaire à chaque intervention donnent une vraie consistance à l’expérience. J’ai particulièrement aimé ce mélange entre le calme d’un travail minutieux et la tension d’une opération délicate. L’ambiance et la direction artistique complètent parfaitement l’ensemble. Le jeu possède une identité forte et réussit à rendre son univers aussi intéressant que son activité principale. Une excellente découverte que je recommande sans hésitation, particulièrement aux amateurs de simulation, d’espace et de défis techniques. Un jeu dans lequel apprendre à mieux faire est déjà, en soi, une récompense.
I got it on sale for about $11. It's a good, relaxing game, and for the money I'm quite happy. I agree with the other reviewers who say that the unskippable dialogue is really annoying. It would be so much better if it could just play in the background while I'm busy doing other things, but no, I just have to stare at my screen and twiddle my thumbs while I was for audio files to play. A small frustration, but a recurring one.
Creo que dentro de los Job Simulator, este entra dentro de los mejores sin duda. El ciclo de ir desarmando naves y mejorando tu equipo es muy satisfactorio y el como va aumentando la dificultad y tamaño de las naves es un plus sin duda. Ahora, la historia es una cagada que encima te obligan a jugarla, no lo digo por lo de conflicto sindical, no no... lo digo porque los personajes son una mierda inbancable, diosss es complicado encontrar a unos zurdos que sepan escribir un buen elenco, acá no están.
If you like a chill job sim and zero-g mechanics, this is the game for you. I personally liked the story mode quite a bit, it was a nice break from the gameplay to keep things from getting too monotonous. There's a likable old-timer who shows you the ropes, a co-worker who is is hell-bent on changing things, and a few other fun characters that spice things up. I think they did a great job at making you really loathe a certain character who appears a bit later in the story. Beyond just the main story there's quite a bit of fun worldbuilding to help you really step into the suit of a shipbreaker. You can scrounge things from the ships you're salvaging to decorate your Habitation unit and there are quite a few stickers to collect and slap on your trusty cutter and utility grapple. Most importantly, the gameplay loop can really suck you in. As work your way up to the biggest ships you'll encounter a variety of dangerous elements and situations: fuel tanks, volatile reactors, power systems, coolant lines, radiation filters, and more. All of these will need to be tackled in their own way, and failure can have pretty disastrous consequences.
I adore this game. Such a unique idea and feeling. It's perfect at what it does, and what it does, no one else has even bothered to try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.