
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is really fun planning how you will salvage the ship. The story is also pretty interesting. But, i wouldn't recommend this game if you get easily motion sick
It's a good game; taking ships apart is fun. It only has one problem: it has WAY TOO MUCH DIALOGUE. Every time you start a session, they hit you with a huge wall of story exposition with no real substance. You can't just start a relaxed session; some hollow character has to talk at you just to say something that adds absolutely nothing. Then you either get emails with even more text, or someone starts rambling at you on every screen. Thankfully, you can turn the dialogue volume off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да просто прикольная игра про космо-рутину на орбите. Однако мыслительный процесс никто не отменял.
This is my kind of game to relax to. I love that the devs included a chill mode. That said. I really don't need a game to make myself stressed out with my own time tables and goals, that is part of my fun. To see how fast I can manage my own free time and get s##t done, and WELL DONE. This game lets you be so anally precise, I love it. I like earning my 'make the numbers go up' in my make the numbers go up games. And learning the ships is so much fun with many mistakes along the way and just learning how to recover. Then, looking back and saying, 'wow, that could have been much much worse', since you know the game so well now. And you know how devastating it can be to make some mistakes. Which makes the patience and learning well worth it. A great game that just makes you wish other games had these subtle innovations. A great game that makes you wish it was increased in scope ;) Best wishes to the Devs! And thanks to the Publisher!
nice
:)
This game is highly addictive. It takes some very basic ideas - only 4 types of tools and 3 places for salvage to go - and creates an incredibly complex environment. It makes you feel so productive when you get that 95%+ on a ship. And the time pressure creates an added element...can I get that reactor out before the end of my shift? Do I collect everything I can on this shift, or do I methodically cut every attachment point and come back tomorrow to sort it all? I had 20+ hours on this game on the XBox, and I bought it immediately when I saw it on Steam. Definitely a great game for people who like the work-simulator genre.
Great gramphics, great grameplay. The story is really good but I wish the dialog was skippable on replay.
Warning to anyone that gets motion sick. The camera has a odd delayed input and no way to change it. Unplayable unfortunately, feeling sick as I write this.
Don't really understand why you're unable to do anything while dialogue is playing. You can't inspect or upgrade your tools, you can't check your terminal or look at ships for your next shift until after whoever is monologuing is done. Would be fine if it was an occasional thing, but it's after almost every shift - so you get around 15 minutes of gameplay before you're forced to sit and stare at a small textbox at the bottom of the screen for a few minutes. The game will also put in these "tutorial ships" to teach you new mechanics - some times they're empty hulls (or in one case, just a few boxes - no ship) that don't get you anything. Instead they actively cost you money, meaning the tutorials set you further back than if you just didn't do them. I had a few issues with the tethers being a bit finicky and the "crushing system" being a little too sensitive, but other than that the physics work well. The gameplay is fun, but ♥♥♥♥♥♥♥ is the dialogue relentless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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