
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对于大多数人来说,这游戏可能不容易玩下去。如果不晕3D的话,操控倒是不难上手;门槛在于游戏内核是太空黑奴,可能会觉得枯燥。 不过有一种人尤其能体会到这游戏的好:上班后的成年人。 当你白天给领导摘星星摘月亮,心力交瘁;下班后打开这个与物品打交道、按部就班即可、熟能生巧+角色build逐渐完善、充满正反馈的体力劳动游戏,感觉特别能抚慰心灵。 关于游戏设定的题外话: [spoiler]真要是这世界观,企业肯定有私军的,而且可以通过阻断通讯+掐断氧气+everwork达到无限酷刑的效果,不怕你不就范;而且每次复活能继承记忆的话,说明企业已经掌握了脑机接口和记忆写入技术,干脆克隆出很多黑奴,修改记忆强行奴役就是了。结局还是太美好了。 [/spoiler]
I'm not saying it's a horrible game: it's just inadequate and I don't think I could recommend it to anyone in good faith. I will praise it for being highly polished and for the excellent zero gravity controls, but the missions are far too repetitive to be fun and there's effectively no variety in gameplay aside from dealing with different hazards. I think this game would be worth a purchase if dismantling ships felt fundamentally different and there were enough diverse ships to create a sense of variety, but as of right now I just feel like I'm doing the same thing repeatedly with no end in sight
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fantastic game, with a gameplay loop that isnt really similar to anything else I played, and a compelling story. Yes, this a game with an end to how much you can play it, and so far it doesn't have any additional content to play. I don't find that a bad thing. A lot of good games need an end point, and shouldn't be strethced on forever. You have endless mode if you really like the primary loop, but other than that however many hours I got from this game I find were worth the money.
Игра Хороша. Геймплей моё почтение. Было бы приятно еще резать по своим контурам конструкции корабля... Или возможно еще углубить метод сдачи. И еще локаций побольше. Но, причина по которой я ставлю негативный отзыв, не связана с самим геймплеем. Точнее связана, но опосредовано. Первое: Один из наших "коллег" это раздражающая женщина, которая с какого то фига с нами общается как с приятелем. Меня просто вымораживает слушать её разговоры. НИКАКОЙ нарративной подводки к тому что бы мы как то типа дружили. Сюжет в игре просто по сути как в порно, особо не нужен. НО! Вот на 20-м часу я слушаю как она скучает по какой то там девушке явно с намёком что у них ТЕ САМЫЕ отношения. Ибо она побоялась зайти к ней домой когда была такая возможность. Да вы офигели там? Я играю в игру про разбор кораблей!!! Я НЕ ХОЧУ слушать повестку. А самое ужасное её пропустить нельзя. Второе: Далее СПОЙЛЕР (который в целом на старте игры обнаруживается, так что хз на скок это спойлер). Вы когда заходите в игру с вас берут орг материал и вашего оригинального персонажа. Типа вас. УТИЛИЗИРУЮТ, а играем мы за клона!!!! Алё! Я конечно понимаю что киберпанк и все дела, но на хардкоре где одна жизнь можно дать поиграть за ОРИГИНАЛЬНОГО перса. Я оч трепетно отношусь к нарративу, но эт перебор. А сам геймплей хороший.
Alright cutter, time to wrap up and call it a day. Don't forget your copy of Hardspace: Shipbreaker else you'll be kickin' yourself tomorrow
Brilliant game with terribly misplaced story The game's concept and game play loop are excellent, the graphics great, and audio is fantastic. Breaking apart ships is interactive, real-time puzzle solving, fun, and implemented well. Sadly, some great gaming ideas don't pan out, or wither on the vine: there are too few ship types, we never get to bigger, more sophisticated docks nor starships, and the entire intriguing AI substory leads to nowhere. Most heartbreaking: this could have been an S-tier VR game, but VR isn't supported. So close... The game's underlying story is abysmal, and feels severly out of place, massively hypocritical even - the plight of real-world shipbreakers (to me at least) is far too soul-crushingly serious to be made into entertainment, they might as well try to make modern-day slavery into a fun subject. I understand why Blackbird did it, and I think that their heart is in the right place. This subject does not lend itself to a fun, entertaining story. Worse, writing and delivery in the game is sudden, terrible, the approach too puerile, much too obvious, and I think that the game could have been much better without it - it does a disservice to moth message and game: because beneath the (badly narrated, deathly serious) story we have a really fun game. Still, this game has a great game loop and delivers a lot of real-time problem-solving fun when you can get yourself to overlook the hokey, badly misplaced story line.
chill game
expected a grind game focused on mechanics and the crazy debt. Ended up paying more attention to the story and it made the ship breakdown fly-by. Great Game!
好玩
Debt :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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