
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 22.4Kreviews | 89% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an incredible vibe. Once you get the full spacial movement & shipbreaking mechanics downpat, its a complete chill & vibe game. The soundtrack only multiplies this by 100x. Thoroughly enjoyed my playthrough of this game, including the story despite many steam reviews saying otherwise.
Bro, who asked for all the ♥♥♥♥♥♥♥ dialogue????? LET ME SKIP THIS ♥♥♥♥ I DON'T CARE ABOUT THE CHARACTERS, I WANT TO BREAK SHIPS.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PLEASE for ♥♥♥♥'s sake let me skip the dialogues! I don't wanna listen to Weaver or Lou or whoever yap about random small talk for 900 billion hours, I want to cut ships open in peace! The gameplay is amazing, but all the time there's just walls of text and someone whining about debt or overexplaining the most simple mechanics. It makes me want to turn the game off.
I really want to like this game, but especially one thing stands in the way - the NPC characters I am constantly FORCED to listen to with no option to skip or not interact with. They keep talking and I don't care. They talk sloooooowly about things I don't give a crap about. They force themselves into my ears and onto my screen and I have to just pause my game and sit there and do nothing, because I can't continue doing anything until they are done. All I want to do is be a cool space salvager and not care about boring office drama and people's interpersonal problem. Let me be without it. And some of the "story" takes ages. Just incessant yapping. Secondly, the endless tutorial is a problem. I am currently on my 5th salvage ship, and I am still being tutorialised at because of some new gadget, that I would rather play around with myself. I want to fail or succeed at it myself and only see a tutorial if I feel like I need it. Ever. If I finish the game it will stop me from ever playing a new save, because I just don't want to be forced through the endless tutorials and the NPC snorefest again. Update after 2 more hours: Still tutorials and even more loooooong unskippable exposition dumps that are more boring than watching paint dry - reminder, that you cannot do anything while the npcs talk. Best solution for this is turning off voices and just leaving the game running while you do something else.
Its a great concept executed very well that is unfortunately completely ruined by a heavy handed reddit tier communist power fantasy storyline. If the game had not focused on preaching the virtues of commi bs through its brown female characters and instead had created actual endgame content i would recommend this to everyone i know. otherwise buy it on deep sale and prepare to cringe at the storyline if the gameplay really speaks to you
If you know me, you my reviews are less-than-comprehensive most of the time. So I likely won't do this title justice. This title, for me, is one of the best digital experiences I have witnessed in its.. genre?- which I would have to label a sci-fi salvage labor drama. Of course, there's the zero-g salvage aspect- which on its own is already an amazing concept. But they didn't stop there. They framed the simple game mechanics with a Western/Midwest trucker/blue collar vibe and a story that relates ever-present labor issues whatever era you find yourself living in. I mean, insuring your workforce through cloning but passing the costs onto the individual worker? Diabolical. And that's just one of the innumerable concepts that I have found myself loving throughout my gameplay. You can teardown glitchy ghost ships infested with digital gremlins, find easter eggs, and even decorate your equipment with- get this- stickers. There's posters you can hang, too. Might be cool to be able to hang those outside, where you'll spend most of your time. The quarters is basically and 3D menu- also an awesome concept. Kudos on that. I would be open to a sequel DLC more than a separate sequel. New ships, different orbits, customization that doesn't kill performance. I would even pay full price. This title's base game is.. dare I say perfect? It *works*. For me- the truest bliss in this title comes from a perfect salvage where I don't have to be cloned after slamming into a solid object beyond the structural capability of my bones and/or spacesuit. Or set on fire. Or Recycled. Or vaporized by a reactor. You get it? You're going to die. But for me- if I'm too frustrated by that point, I just alt-f4 and start from the last time I was in the quarters. Useful, if you're mid-salvage. This is a great game to have.
Love this game. Amazing story, theraputic gameplay, so nice to chill to. Wish there was a sequel or DLC.
Amazing game but it seriously NEEDS to have a VR version! I would LOVE being in space, entering the ships and work closely like that. So many games that doesn't need VR or doesn't even make sense to have VR, have it. This would be perfect for it! I would even go so far as to buy it again if it came out on it's own.
Try cutting a reactor in half, makes it easier to transport
Gameplay is great. The Story is bad and tiresome and cannot be skipped.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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