
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.4Kreviews | 90% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool idea, great music, but later on the game starts feeling less and less "fun" and way too much of a chore. As the ships become bigger and bigger the tools you're given are no longer sufficient. So you need to use other tools, which are slow or unwieldy. I suppose this might be part of the difficulty curve, but it feels a lot less satisfying. The game also has a tendency to force "poo-storm cascades" onto the player. I.e. do one thing wrong and you might have a whole plethora of things soon going wrong too. One such key element is safe depressurizsation of ships, which shout be possible in "lore theory", but is impossible in practice. Fail to depressurize the ship correctly, and you migt end up flinging something explosive where it's not supposed to go. Now I don't mind if ships are meant to be a sort of "puzzle" to process. But even here it feels weirdly inconsistent. Sometimes ships will have clear hardpoints you can melt away to separate ship parts. Other times you need to manually cut via lines (which is somewhat "fiddly"). In the past (perhaps that has been fixed) I've had ships where large sections of the hull were held together.. by a single lamp. Except that single lamp wasn't really indicated to be a structural hardpoint, and was just... a lamp... perfectly holding together two heavy pieces - unrealistic and nonsensical. Ultimately it's a game that's easy to get into, but very difficult to actually finish purely because it becomes an actual chore, rather than a fun game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool gameplay, but devs ignoring a simple request from players to add dialogs skip option for years is unacceptable. Made me hate the game's storyline after the first two 5 minutes of the voices mumbling
"Well, at least nothing's blown up yet" —Every shipbreaker ever right before accidentally igniting the ship's main fuel supply and/or causing a catastrophic reactor meltdown, instantly turning a large portion of the ship into a cloud of metal shards and mangled machinery Great game
Don't recommend. besides the amazing theme and soundtrack there is a severe bug in career mode where it refuses to save progress in act 2. have tried multiple runs and it stops saving at the same spot just before unlocking reactors.
The quality of the game falls off as you get later into the game The ships become less sensical to pull apart, you can't natively skip dialog, which the game will hold you hostage for after shifts (instead of perhaps, telling you during the shift) and the modding community is effectively dead The ending is incredibly unsatisfying and feels completely rushed. I was doing a playthrough with a friend and eventually it just felt like a chore to play the game.
Просто великолепно Невозможно оторваться История тоже присуствует Постепенная прогрессия
Gameplay is great although it could use more customization. Story is so awful I now side with Big Corpo against peasant unions. Still a great "dad game" overall.
Медитативно разобрать корабль за пару смен под контри музыку - в этом суть и притягательность этой игры. Hardspace отлично подходит, чтобы отвлечься от всех дел) Рекомендую, если вы что-то подобное ищите для души.
Good gameplay. Garbage story and tutorials.
I need more games in this universe. I need to have a beer with my coworkers. I need to know if Kai ever breaks out of being a goof up, Deedee gets to see her family. I wanna feel what its like to fly a ship into the rail gate system and be transported out to Jupiter, Saturn, beyond. More Hardspace games Blackbird!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $27.5M | 45.7K | 94% | $29.99 |