
HARDCORE MECHA is a 2D platformer action focusing on a better handling. The Campaign mode offers rich gameplay and seamless in-game cut-scenes for an immersive experience. Choose your favorite mecha, experience the fast-paced hardcore competitive battle of steel in Multiplayer!
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.7Kreviews | 83% | — | $1M |
| $19.99 | 876ratings | 88% | — | not modelled | |
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The artstyle is sooo good. Even the characters are well drawn and appealing. Professional voice acting from Japanese VAs? Good mecha mechanics. It's anime but not cringe. The story is easy to follow, never convoluted. It's kinda easy to ignore too and just get into action. Some fun surprises. At some point, the game lets you control something Varied levels. Some weather and physics changes if you are fighting on land, water or space. Well designed boss fights (although i wish there were more bosses, they are good). I really like anything mecha but even if i dont, this is a good game. Wish theres a sequel tho. Honestly this is an easy recommend. I got it cheap but it's a quality title.
Little underwhelmed by this one. I was looking for more of a tight run and gun platform shooter. Maybe I got my hopes too high. This game has that generic Chinese/Asian cheap unity look that they all have. The animations are stiff and somewhat delayed. The characters have that chibi look to them. Couldn't get myself to care about the story with the long drawn out written dialogue with still frame images, as well as the cutscenes all in japanese voiceover. You do pick up a lot of cool guns but you only use them for 5-10 seconds before they run out of ammo and are useless. You get drip fed new weapons, and the main one looks the exact same throughout and only seems to do more damage and change fire rate, same with side weapon. Secondary weapon changes somewhat but I only unlocked 3 total. Seems like a large percentage of the main weapons and others you unlock are tied into the multiplayer or something i didn't notice because so many of them were still locked for me after I beat the game. The aiming is a bit slippery and finnicky, platforming as well. There useless janky melee you'll almost never use but its tied to what direction you're aiming, but when you try and boost or hover the direction you're facing somehow doesn't matter, and it only relies on the movement stick. This can be very confusing and unintitive and I constantly would find myself not boosting the direction I moved the aiming stick, and would then need to move both sticks in a certain direction and it just comes off as janky. Hitboxes are sometimes wonky. It just has this unpolished cheap feel. Environments all feel and look the same. Overall the game isn't bad, with multiple boss fights and a decent campaign length, and the characters are designed well enough. Supposedly there was a multiplayer component but thats dead so I'm basing this all on single player. I haven't played many gundam games but this one was just kind of mediocre and quite repetitive without much to change it up. 6/10.
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Languages: English, Simplified Chinese*, Japanese*, Traditional Chinese*, Korean, French, Russian*languages with full audio support
| $24.99 |
| 64ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HARDCORE MECHA is one of those games that immediately understands its audience. From the moment players launch into their first mission, it embraces the spectacle of giant robots with complete confidence. Developed by RocketPunch Games and published by RocketPunch Games and Lightning Games, this side-scrolling action title blends military science fiction, anime-inspired storytelling, and arcade combat into a package that feels both nostalgic and refreshingly modern. It draws clear inspiration from decades of mecha entertainment, yet it avoids feeling derivative by placing a heavy emphasis on fluid gameplay and cinematic presentation. The campaign centers on a mercenary unit that becomes entangled in a conflict spanning multiple factions and locations beyond Earth. What begins as a relatively simple operation gradually expands into a larger tale involving political intrigue, hidden agendas, and escalating warfare. The narrative does not reinvent science fiction storytelling, but it succeeds because of its pacing and commitment to world-building. Characters are given enough personality to remain memorable, and the frequent dialogue exchanges help establish a setting that feels lived-in. Fans of classic mecha anime will recognize many familiar themes, including loyalty, sacrifice, and humanity's relationship with technology, all presented through stylish cutscenes and strong voice performances. Combat is unquestionably the centerpiece of the experience. HARDCORE MECHA delivers fast, satisfying action that balances weighty mech movement with impressive agility. Players can dash across battlefields, unleash barrages of missiles, engage enemies with close-range weapons, and switch tactics on the fly depending on the encounter. The controls are responsive and intuitive, making it easy to appreciate the game's combat depth without feeling overwhelmed. Mission variety is another major strength. One stage may have players navigating enemy installations, while another throws them into large-scale conflicts against towering bosses. The game even breaks away from mech combat at times by allowing players to fight on foot, adding welcome diversity to its overall structure. The Steam description highlights a large roster of unlockable mechs, and this feature significantly contributes to the game's longevity. Completing objectives and progressing through the story rewards players with resources that can be used to expand their collection. Each machine has its own strengths and combat style, encouraging experimentation and replayability. There is an evident appreciation for mecha history in many of these designs, with several units paying homage to iconic robot archetypes without sacrificing originality. Multiplayer further extends the experience with competitive battles that let players test their favorite machines against one another. Although the active player base is not as large as it once was, the inclusion of these modes demonstrates the developers' ambition to make HARDCORE MECHA more than a straightforward single-player adventure. Presentation is another area where the game consistently impresses. The sprite work is exceptionally detailed, with every mech displaying intricate animations during movement and combat. Explosions carry satisfying impact, environmental effects enhance the sense of scale, and boss encounters are staged with an energy that mirrors a high-budget animated series. The soundtrack complements the action well, alternating between intense battle themes and quieter moments that allow the story to breathe. Voice acting also elevates the experience, lending authenticity to the cast and helping the world feel more immersive. Despite its many strengths, HARDCORE MECHA is not entirely flawless. Some missions can feel longer than necessary, and the difficulty occasionally spikes without much warning. Players unfamiliar with action-heavy platformers may find certain encounters demanding, especially during later portions of the campaign. Likewise, the multiplayer component has naturally lost momentum over time, limiting its appeal for newcomers looking for a thriving online community. Fortunately, the quality of the single-player content is more than enough to justify the game's reputation. Few indie mecha titles manage to capture the fantasy of piloting a giant robot as effectively as HARDCORE MECHA. It combines excellent gameplay mechanics, impressive production values, and an evident passion for the genre into a memorable experience that remains highly enjoyable years after release. Whether players are longtime fans of mecha fiction or simply looking for a polished action game, HARDCORE MECHA delivers a thrilling ride that consistently earns its place among the standout titles in its category. Rating: 9/10
This game is awesome. I am so glad I bought it. lets break it down. Whats Good: - Art and style. Great anime aesthetic. You can tell that A LOT of work was put into this. it looks sharp and clean and clear. backgrounds, character portraits, the mech and characters and their animations. - Story The story was full of flavor. There was action, emotion, epic-ness. You can tell that its very inspired by Gundam, you will see a lot of tropes. And as long as it doesn't bother you that they did this, then just sit back and enjoy how well they did it. The main campaign has a lot of uniqueness to the gameplay. from the slow injured walk in important scenes, to the chaos of combat and mechs and ships flying all over. There was a lot of intense work to make the cutscenes awesome. - Gameplay. Combat is slick. It feels clunky where it is supposed to, it feels fast where it is supposed to. Sometimes allies fight with you and its kind of cool to see enemies sometimes attack them instead of you, they kill enemies, enemies kill them. Items you use in certain places make a huge difference. Collapseable barriers keep you safe for a while, mines impede troublesome melee brawler enemies. The upgrade system further augments the campaign. you can change up your build QUITE DRASTICALLY, leaning into smgs or heavier laser weapons. flashbangs, missiles, or various calibur chest cannons. You can lean into defensives or offensive addons, mobility. After the campaign there is an endless mode, but its not so boring as it sounds. You start with a single mech and upgrade it with tokens that you earn in endless mode. If you upgrade certain stats enough, you unlock new mechs. upgrade the mobility of the base mech? unlock the flying type. unlock more health and damage of the flying mech? unlock the 'custom' version of that mech. it branches out like a tree from a couple individual starter mechs. its pretty awesome, also you farm higher rarity weapons and addons to further improve your loadout. It was way more in depth than I expected. The multiplayer is cool and you can use a subset of the mechs that you unlock in the endless (or they call it 'simulation') mode. The mechs are VERY DIFFERENT, offering drastically different play styles to use in multiplayer. You can use the hovering guy with high armor. he's surprisingly tough and uses a shotgun, but cant fly. you can use a flyer that basically never runs out of thrust. you can use a number of different snipers that all have unique firing types. There is an 'engineer' who is bulky and slow but has a deployable shield, there are melee attackers, grapplers, trappers, snipers, flyers, all arounders, missile batteries. There is a lot of variety. Whats not so Good: - Story It was great, but short. I cant blame the devs though. I cant imagine how much work went into making it as awesome as it was. - Gameplay The aiming is a little weird and hard to get used to. its like its 'sticky' it doesnt want to move unless you move your mouse/joystick passed where you actually want to aim, and the actual aim drags behind. This is weird and kind of sucks. Overall: awesome game. I am really impressed and enjoyed the hell out of this.
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[h1]メカ好きにはオススメ出来る一作……かも知れない惜しい作品[/h1] このゲーム買いたい奴にまず伝えたい事、 [b]ほとんどのDLCはマルチやらない限り意味無いぞ!加えてこのゲームマルチは正直残念な出来だからこれやるならバトオペした方が良いゾ[/b] 評価としてはオススメにはしておく。ただし期待していた程では無かったというのが現実、一部ゲームバランスの悪さ、ボリューム、ストーリーの内容とかその辺もっと頑張ってくれていたら十二分に推せる傑作になれていたと思っている。 決してクソゲー寄りのゲームでは無く楽しめる所はしっかり楽しめるゲームではあると最初に述べておく。 [h2]良かったところ[/h2] 〇メインストーリー ・操作性はかなり良く、2Dではあるものの自分でメカを動かしている楽しみはしっかり感じられた。 ・ストーリー内容は王道ではあるがまぁ一通り読み進めて違和感なくまとめられていた。 ・敵の武装を拾える点は中々良ポイント。 ・メカデザインの良さ、キャラは結構魅力的。キンちゃんとフィーちゃん可愛いゾ~ ・ステージギミックは割と豊富。ステージの所々にサブミッションがあり、隠し通路等があったりと地味ではあるが探索ややり込み要素がある。数は少ないがメカだけで無く生身で動く場面もあり、多少変化を付けようとした努力は認める(出来が良いとは言っていない) 〇サバイバルシミュレーション ・ストーリーでは使えなかった機体がわんさかとおり、機動性の高い機体で翻弄する、重装甲重武装の機体で敵を掃討する等楽しみ方はかなり豊富。 ・武器の種類が非常に多く、様々使い分ける楽しみがある。また入手はハクスラ式であり、リプレイ性の高さはそこそこ高め。 ・敵の種類もかなり多く、同じ型で隊を組んできたりとバリエーションもそれなり豊富。 ・やっている事はずっと同じだがたまにストーリーで戦ったのボスが出て来たり、ステージの変化によりダレる事は意外と無い。 ・高難易度になるとそれなりプレイヤースキルを求められる場面が多くなってきて機体の操作や武器の扱い等の習熟度が試されてそれ自体楽しくはある。ただし…… [h2]悪かったところ[/h2] 〇メインストーリー ・ストーリーが世界観の設定の割に簡素過ぎる。ストーリー終わってからいやもっとあるだろってなった。伏線っぽい物いっぱい引いておいて殆ど無視してるの草だった。いや笑えないが? 相棒枠の行方や主人公の機体の秘密とか気になる所いっぱいあったのに…… 世界観の練り方はかなり良かったと思うしメカデザインとかその辺は普通に好きだったしもっともっとストーリー面練ってくれたらなと言わざるを得ない。 ・CVが付いているが、これまた絶妙な下手さ。 絶妙に癖になる声が多く、ある意味楽しめるかも知れないがそれでも質は悪い。正直このレベルでCVを付けるならいっその事付けないで欲しいという人も結構居そう。 ・全体的にゲームバランスはあまり良くない。 敵の多さや強さに反してプレイヤー側はあまり強化されないので数の暴力で押し潰される。(まぁこれは多少プレイヤースキルで緩和こそ出来るが、それでも雑) ・良かった点でステージギミックは豊富とは言ったが上記のゲームバランスの悪さが足を引っ張ってプレイヤー側からすると悪い方へ作用する物が殆どで魅力点になりにくい。 〇サバイバルシミュレーション ・新しい機体から始めたら初めからになるのは流石にどうなんだ。普通に一定階層から始めさせてくれれば良いだけの話なのに何故0か100にしたのか。 ・武器のソートのやりにくさ、ドロップアイテムの演出スキップ、機体の一括強化やドロップアイテムの一括売却が出来ない事等UI面で足りない点が多過ぎる。特に入手数が多かった時のリザルト画面は地獄でしか無い。流石にこれはユーザー側を舐め過ぎ。 [u]・武器が1つしか装備出来ない。サブはあるが固定で強化も出来ない。何でメインストーリーでは複数装備出来たのに出来なくしたのか。[/u] 武器の種類は多いが実際にメインで扱っていける武器はあんまり無い。「メインとしては微妙だけど、サブとしてなら優秀」って武器が非常に多い。せめて武器の強化等が出来たら良かったが、そういうのも無いので結局ストレスを感じたく無いなら強武器とされる物一択になる。 ・高階層の難易度が異常。装甲が高い機体を、装甲値を上げて強化パーツで更に装甲を強化した機体でも高階層の敵の弾幕には意味が無い。 中ボスレベルとなると一撃で8割位持っていかれるしボスとなるとワンパンしてくる場合も多い。 途中まではそれなり良い塩梅で進めていけるのにある一定階層からはホント進ませる気あんのかってレベルでバランスが悪い。 これにより結局最終的に求められるのは重装甲よりも機動性になる。装甲は厚いが機動性が悪いといった機体はほぼ使えなくなる。重武装で押し切ろうにも敵も当然重装甲の奴から高機動型まで様々居るのでゴリ押しはほぼ不可能といっていい。 ・必要な機体改造費に対して全体的にドロップアイテムの質やリターンが低い。高階層になっても正直あまりドロップ率が上がっている感じがしないし武器の売却値は上がっていっても先述したシステム面で時間が掛かるし面倒。加えてどれだけ高階層になろうと確定金とかそういうのにならない。それなり時間掛けて死闘を繰り広げた相手から銀とか出たら殺意しか無い。高階層のボスは金3つ位貰ってもおかしくないレベル。ただただ不愉快なだけでしか無い。 〇その他 ・マルチプレイはあってない様な物で、過疎っており仕方のない点も否めないが自分のレベルにあった相手が出てくるとかそういうのはほぼ無い。自分も数回潜りましたけど、大半クソ強い相手に瞬殺されてサヨナラ。悔しいから頑張ろうという気すら起きない。 その癖してDLCの大半がマルチ用。どれだけこのゲームのマルチに期待していたんだ運営は?弁えて欲しかったですね。 [b]ど う し て サ ン ダ ー ボ ル ト ち ゃ ん を シ ミ ュ レ ー シ ョ ン の 方 に 出 さ な か っ た[/b] [h2]総評[/h2] 結構酷評が多くなったがクソゲーでは無い。マルチをやらないのであればメカ好きで動かしたいっていう欲は満たしてくれるゲームではあると思う。 最初にも言ったがもっと頑張ってくれたら傑作になれたポテンシャルはあっただろう。 正直値段は高めだと思うのでセール時に買おうね。
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Un "run and gun" sauce mecha très sympa et un scénario qui aurait put etre celui d'une bonne saison de Gundam C'est oui
very nice mecha game, the more I play, the more I enjoyed. (I only played story mode)
It's a fun game. Although it seems a little bit rough, it actually has a solid mech control feel. I recommend playing with a controller! This game has three modes: campaign mode, survival mode, and multiplayer PVP. The campaign mode is linear chapter-based, without any mazes, so there is no need to worry about getting lost. After completing the campaign, the survival mode will be unlocked. In this mode, you can control a wide range of mechs. Different mechs have different armaments and controls. Lastly, there's the multiplayer PvP mode. Although nobody play this mode nowadays, there's no need to worry, as the matchmaking system will automatically include bots.
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Where this game's players are, estimated from review languages.
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