
When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions
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Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short nice, could use some more overworld mechanics, buy on sale
不开垂直同步大概率会出现敌人移动到终点卡着抽搐的情况,还有概率会一直卡着,只能重新开始。 大地图文本显示有bug,不确定是不是汉化补丁的原因。 一个战棋没有SL,只能说拉完了,局内走错出事只能重开,大地图内也不能SL,错过隐藏只能重开一章。 战斗非常拖沓,裸人物命中率撑死五六十,算上卡牌、饰品、buff,打掩体后的敌人也很困难,就算打中了,打半掩体和全掩体后的敌人伤害是限死的,本质上只能绕边。遇到绕边比较困难或不能绕边的情况,要互相刮痧挂很长一段时间。 有一说一,卡牌的combo最好用的感觉是加移动和加命中的,同花顺只加1点伤害1点血量,拉完了。 道具栏只有2个,补给受限。而且这游戏选完配装进图,即使重新开始也都是进图后,不能重新有针对性配装,想换装备只能重打章节。 各章节故事相对独立,到最后一章人物会和,还有多结局是我没想到的。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Buy on discount/ 10 There is a lot to love about the idea of the game, but its cut pretty short and the combat feels like replaying the same equation rather than adapting. Good start, just needs a bit more to be a great game
3 / 10. Thoroughly disappointing This review is based only on 2 campaigns as I didn't have the nerves to go trough all the content, but I don't expect much from the subsequent campaigns. I picked it up after reading very good reviews about the game and it's tactics elements, but alas, it's not all that great. I generally rate games with 3 when the mechanics feel utterly broken and Hard West is the perfect example. First off, Hard West is not primarily a tactics game, but a Choose Your Own Adventure game as mostly everything resolves the narrator and a story arch. The tactics part (or encounter part) serves only as a means to further the story. The tactics phase doesn't actually have any benefit at all. You don't gain XP, you don't loot weapons, it's just a means to showcase you a pre-painted event with some minor branching. The branching part is inconsistent and mostly inconsequential. On some world map, from some locations you can always back off, while on others you are forced into a choice. Like I said, choices are of little consequence, you either get a small reward or a debuff. The map contains too many locations which don't bring almost anything to the table, so the map view almost feels barren and a forced gimmick to throw some cheap writing at you. Like mentioned earlier the combat phase doesn't bring any value, so you might as well play everything on easy (if you're not into doing 100%). On easy, the enemies' hit points are usually bellow the typical gun damage, while on hard, your health is usually below a typical gun. This means that if a character is not covered, they can get insta-killed. Some characters are essential, so if you get one-shotted, you will need to replay the whole mission (or the whole campaign on hardcore). Hard West copies some modern TBTs but without properly understanding the design. In these modern TBTs, cover plays a big role, but in Hard West, cover also greatly impacts weapon damage, negating most of the weapon impact. As a core mechanic, the game revolves along an attribute called "Luck", for both skill usage and an absolutely free shot at the target, if their luck runs out. This means, that luck becomes some RNG for you getting hit, dying and at the same time, denying your skill usage. This is because luck will always get decreased by every miss from the enemy, by subtracting the to-hit percentage. There are two enemies that have 50% change to hit you? The second shot is almost surely a hit. Since you cannot pick up any items, this means that if your character does not have any skill or passive that regenerates health, they will collapse if the fight drags long enough. Enemies mostly tend to stay hidden of flock you. The combat is generally structured as shooting ends turn, so if you didn't move, well,, tough luck. Moved, and now your out of cover? one-shotted... Do your abilities require you knowing if a tile is in daylight or in shadow? The game doesn't care, it only shows you this when you move there. All enemies have a passive overwatch ability, while you don't even have it as an active choice. All these little design issues are anti-player design and the final enjoyment tanks. The game also makes usage of fate cards that you can randomly get after each encounter. These are either passive or active. Stacking and matching them like poker cards will result in a small passive bonus. The effects range from mostly useless to absolutely game-breaking. For example the "Golden Shot" card lets you shoot anything, anywhere, at 100% chance. This means that your sawed-off shotgun can shoot 100m away, through walls and mostly insta-kills it's victim. "Sudden Death" drops everyone's HP down to 1 which now makes weapon damage pointless and if you can regenerate HP, then the game becomes mostly one-sided even on hard mode. Transitioning from the map to the tactical phase, one thing that is utterly annoying is that this game only has one single save slot for both the map and the tactical phase (only for the beginning). So, if you forget to bring something along, or the mission would require certain card combination, well... don't worry! You can always restart the whole scenario, as your save will be immediately overwritten and you cannot quit the mission. There are also a lot of performance issues for a game that's not a looker by any means. Very poor and variable framerate. Different graphical issues like the whole GUI not showing up, needing about 1 minute for the main menu to show up and so on. I may someday force myself though the campaigns and do a 100%, but I'll just pass it for the moment. If anything changes then, I may update my review. Until then, some worthwile alternatives: - Turn based: Jagged Alliance 2, XCOM: Enemy Unknown, Fallout Tactics: Brotherhood of Steel, Wasteland 2, Battletech, The Shadowrun (PC) series, Warhammer 40,000: Chaos Gate, SteamWorld Heist - Real time with active pause: Jagged Alliance: Back in Action, The Bureau: XCOM Declassified, Door Kickers - Real time: The Commandos series, the MechCommander series
A bit janky, but good.
진행 불가능해지는 버그가 너무 많음
택티컬에 서부시대 스킨과 확률 한 스푼 제대로 맛은 나는 편
The second game is MUCH better and a whole lot more refined.
This is a good game other than a very frequent game breaking bug that constantly makes you reset every combat encounter. Edit: There are multiple different game-breaking glitches.
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