
Haque is a glitch fantasy roguelike adventure about cute monsters, low-bit hauntings, and a suspiciously talkative narrator. Choose your character and battle through forests, deserts and dungeons to defeat a mysterious evil. Die often. Try again!
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Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played this a lot from itch.io. I originally got the game with a big bundle. Reviewing here because it's awesome! If you like traditional roguelikes, this is a very fun and compact little game. The starting species/class combos allow for a lot of variation on somewhat simple gameplay. It's just plain satisfying, though, with nice little sfx and small animations. It doesn't have a ton of tracks but the music is pretty good. There's enough strategy in using your tools that you do have to think a bit to win. There are at least a few really good builds and a bunch of viable abilities. There's a story ending you can reach once which is neat. After that, you can crank up the difficulty and try a few modifiers. Don't forget you can turn off the grime effect that overlays the screen. Personally even though it is easier, I like the boons and pet equips a lot. The dev said he liked to play on 50% difficulty slider with both boon/maluses at character select as well, fwiw.
this one was ASS dont play
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good fun little game. Boss ifght with skeleton is gianormusly difficult though.
Haque is an indie gem covered in delightful glitchy filth. It's a roguelike with simultaneous turn-based gameplay that you control the pace of. The soundtrack, OOOOOOOOH it HITS, boi. The acoustic guitar backed by this haunting synth works with the unique visual presentation to make a style of its own. I want more Haque-core things. I've been doing a run each night before bed to see how far I can Haque it. My first character was Roland Goldmuscle, a beefy human fighter. It wasn't until my second night playing that I realized the characters are completely randomly generated. I will always remember Roland, This game was made with a lot of humor and heart and I highly recommend it.
This would probably be a fun game if I could read any of the text.
Bug który zamyka aplikacje jak widać autor ma to gdzieś, ale dalej jest w sprzedaży.
+
rubbish
gg
Different and very well done.
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Players by region
Where this game's players are, estimated from review languages.
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| $163.8K | 1.1K | 92% | $7.49 | |
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| $82.7K | 336 | 95% | $9.99 | |
| $18.5K | 75 | 93% | $9.99 | |
| $7.2K | 65 | 83% | $4.99 | |
| $6.2K | 43 | 77% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.8K | 586 | 82% | $4.99 | |
| $64.8K | 302 | 87% | $9.99 | |
| $64.8K | 298 | 84% | $7.49 | |
| $64.8K | 273 | 90% | $14.99 | |
| $64.8K | 156 | 78% | $14.99 | |
| $64.8K | 187 | 84% | $8.99 |