
Hans is a physics-driven, parkour adventure. Ascend to the sky with our lonely watermelon hero. Navigate treacherous platforms, defy physics by slowing down time, try not to fall and chase the dream of reuniting with humanity. No saves. Bounce, fail, adapt, and bounce again.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
タイムが表示されているので、何度もひっかかってたところを半分、三分の1の時間で突破できるようになるのが目に見えて分かって気持ちいい。 あと試行回数が嫌でも増えるので、自分で技術を発見し、応用、それを使うのがスゴくすっきり。 一点不満になっちゃうのですが、一時セーブ機能が無いのが個人的にキツい……。 中継ポイントが無いのは覚悟しているのですが、休憩できないので(ポーズはあります)、毎日練習というより一気に進めるしかできないので纏まった時間がないと初めはキツい。 一度読み込んだらセーブデータが自動で破棄される系のセーブがあったらとても有難いです。
Teşekkürler at0m sadece yarım saat dayanabildim. :D
i love a good ragebait game like chained together , only up , level devil etc - wasnt a huge fan of this, controls feel too slippery for lack of a better word. You don't move your watermelon you simply suggest where it goes and it interprets that as a vague suggestion at best. once you roll in a direction you would roll that way forever, theres no friction to slow you down nor can you change direction mid air so its very easy to fall off and lose progress which whilst par for the course in other games you'd normally understand it was your fault moving yourself incorrectly or not paying attention, whereas here it feels unfair and out of your control like you're rolling up something move the analogue stick in a different direction and you simply shoot off the edge at an angle. It's almost like any other normal platformer if every floor and surface was covered in ice, you were made of ice with rollerskates and the wind constantly blew in different directions.
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Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish, Ukrainian, Greek +1 more
Hours played at review time, across 46 reviews with recorded playtime.
不安定な物理挙動を加えてコントロールしづらくした「Only up」とでも言ったところのゲームだろうか。 自キャラの操作と物理挙動はまだ許容できる。 最初はこれ無理だろって思えても、何度も登り直すうちに慣れてテンポよく登れるようになる。 これは楽しかった。 ただ個人的にしんどかったのがマップ構成。 序盤で投げたので後半がどうかは分からないが、なんせ良く跳ねるので一度落ちると引っかからずに落ち続ける場面が多い。 他のゲームはある程度引っかかりが設けられているから直ぐにリトライできる。 そして何度かやっていれば次へ進めて、細かな達成感を味わいやすい。 対してこのゲームは他の類似作品と比較して、スタート地点を見せられる回数が明らかに多い。 他の作品は難しいにしても、苦行とまで思うことは無かった。 たまに大きなミスをして大きく落とされることはしんどくてもそれは毎回ではなく、何処かに引っかかって少し戻されるだけならまだ「難しいな、でもまだ頑張れる」と受け止められた。 しかし本作は明確に「苦行」だ。 何回もスタート地点を見せられ、既に一度は越えたことのある序盤のコースをその都度登り直して、これのどこに楽しみを見出せばいいのだろうか?自分には判らなかった。
keşke iade etseydim
Hiç gerek yok oynamayın 40 dakika yetti.
Ben Oynamak Ben Sinirlenmek Ben Çok kızmak
oynanır gibi.
Oyun zor değil kanser, yapay bir zorluk yapılmak için kontroller bilerek kötü yapılmış. Eğer bu oyunun oynanışı düzgün olsaydı 2018 minecraft parkur maplerinden daha kolay olurdu.
15. dk sonra açıldı oyun sarıyo tavsiye ederim ama wasd kontrolünüze güveniyorsanız alın diğer türlü sıkar wasd kontrolünde uzmanlaşıyonuz oyun da
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 65 | 83% | Free |
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