
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поки що дуже навіть подобається. Наразі чекаю чогось типу бескінечного режиму як в минулих частинах Руки долі от тоді це буде і справді повноцінна пригода
Huge opportunity for HoF series to capitalise on the vampire survivors formula just thrown into a pit of fiddling, time wasting nonsense. loads of fundamental issues: hard to read graphics, random attacks that aren't telegraphed, dodging is often functionally impossible anyway but its made worse by attacks with no windup time or windup animation. you're a melee hero with an ability to leap and deal AOE damage, and you've taken all the AOE and Knockback you can? Well, how about one in four enemies carries an EXPLOSIVE BARREL? how about they INSTA POP if you get close, but only SOMETIMES? what if you use your leap to kill them WITH YOUR ONLY AOE, and then they just drop the barrel WITH NO KNOCKBACK AND YOU EAT ♥♥♥♥? absolutely heinous design. the entire game is this whiplash stop start: pick one of three things, watch a dice roll for ten seconds, pick one of three things, move for two seconds, watch a """shuffle""" for twenty, pick one of three things, move for two more, watch a shuffle, pick one of three things, stand still and wait for a countdown, pick one of three things, watch a shuffle, pick one of three things, move for THREE WHOLE SECONDS, pick one of three things, watch a dice roll, pick one of three things... I love a good "choose one of three things" but this is egregious. and why the bloody hell are we dumped into these piddling little "beginner" adventures at the start. If we need better shi to get through a full thing, fine, everyone playing this kind of game expects that. But absolutely do not EVER ♥♥♥♥♥♥♥ just snatch a good build away because "oh whoops there's only two levels you have to grind these stunted missions to get real satisfying games 100% GUARANTEED. You will absolutely never drop a god build and actually get to enjoy real roguelike fun until you've put in the grunt work." ass. every single change away from the vampire survivors formula was ass. There is so much that could be improved on, so many opportunities to develop the genre... instead this basically exists to prove how much VS got right.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.8K | 209 | 22% | $14.99 | |
| $107.7K | 454 | 88% | $9.99 | |
| $107.7K | 527 | 87% | $9.99 | |
| $107.8K | 320 | 90% | $9.99 | |
| $107.7K | 425 | 69% | $14.99 | |
| $107.8K | 370 | 78% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.2K | 91 | 73% | $9.59 | |
| $11.4K | 37 | 100% | $10.99 | |
| $2.9K | 22 | 91% | $4.99 | |
| $2.8K | 11 | 100% | $10.99 | |
| $928 | 6 | 83% | $5.99 | |
| $112 | 2 | 50% | $2.99 |
Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игруха кайф! Для любителей жанра прям маст хев!
Really fun merging of the survivor-like genre and HoF
和深岩银河幸存者差不多,我倒是觉得那个稍微好玩点
学什么不好 学2代的什么东西都要塞个令牌让你解锁
super fun and plays nicely on older hardware too.
A very cool mix of horde survival games and the awesome Hand of Fate card/dungeon master system. Really fun!
Got about 8 hours in, unlocked 3 characters, just opened up the fourth(? maybe fifth) level. It's good. Ignoring the gimmicks, it's a very well done pick 3 survivorslike. The 3 characters I have all play significantly differently, and the goblin is a bit different than most of the archetypes I've seen. (Your weapon is death hens that are basically landmines.) I'd say the gimmick stuff mostly works, but as with the original HoF games, after you've seen the story a few times, it just gets kind of tedious and you just button mash through them. But they are fun to read the first time you hit them, and it's not a huge imposition, although I think an auto-skip option would be good. Same with the voice acting. It's undeniably well done, but after hearing the same line fifty times... One thing I do like is the maps and enemy pathing and spawning. The maps make little labyrinths with lots of different options for running around, which adds strategy in your movement and planning, trying to get to new objectives while avoiding or attacking and whether to take the time to open a door or try to run around it. You're not just running in circles. And there's a lot to do on the maps, so you're never just wandering aimlessly. When I get cornered, it feels earned by the AI, like I could have avoided it. (Mostly.) Is it worth the price? I'm fine with it. It's the first build for EA, and it's a very solid base. I like watching games develop in EA, so this is a great match for me. If you're on the fence, I'd wait until more stuff is added. It's got a solid foundation to keep building on.
Играл в обе чести оригинала( с переменным успехом), люблю рогалики/вампирики. Но тут скажу нет и даже напишу отзыв и сделаю рефаунд. На мой взгляд просто впихнули одно в другое и по итогу получилось что-то не особо годное. Мне нравился рандом азарт в оригинальных играх. Тут как то лишнее чтоли. Это вкусовщина и мне не зашло. Посоветую именно эту игру друзьям и знакомым скорее нет чем да, но скажу попробуйте, всегда можно вернуть. А вот оригинальные части посоветую.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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