
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−25% | 31.9Kreviews | 95% | — | $5.1M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] # ライクライク [/h1] VSライクにしてDiaライクのツインスティックシューターゲーム。(設定でVSっぽく自動ターゲットも可能) 一目見た瞬間、懐かしさを覚えた人もいるのでは。 [h2] ## いいところ [/h2] VSライク(VSライクにありがちな現象として、VSライクと言うよりツインスティックシューターになっちゃってますが)としては及第点を大きく超えています。 特徴的なのはキャラクターと装備による、ステージ外のビルド。ちょっと進めただけでもなかなか個性的かつ豊富なキャラクター・アイテムが手に入るので退屈しません。 また、アイテム・キャラクターはゲームを進め、ゲーム内実績(ゲーム外でも解禁されますが)を解禁するとどんどん解禁されていくタイプなので「次に何をしていいか分からない」にはなりにくいと思います。 ステージ内のビルドも、ポーション類(定番の選び直しから、アップデートを消したり、アイテムと呼ばれる魔法みたいな力まで選び直せる)が早いうちに大量に手に入るので、好みのビルドを組むのも簡単。「欲しいアップデートが手に入らない」というストレスとは割と無縁で、快適なプレイが可能です。 装備とキャラクターである程度育成方針を限定する以上、ステージ内のアップデートに左右されてしまうとストレスなので、ここは上手いと思います。 初期は1ステージ30分と長いですが、本編とも言えるエリートモードではすぐ手に入るあるアイテムで20分に短縮可能。でもちょっと長いかな……15分でよかったかも。 また、ステージには簡単な謎解き要素もあり退屈させないです。 [h2] ## 悪いところ [/h2] しかしこのゲームには致命的な欠点があって、[b] 見えない [/b] んですよ。[b] 敵や敵の攻撃が。 [/b]故になんで敵の攻撃を食らったのか、もっと言うとなんで死んだのかが分からないんです。 4番目のスクリーンショット(更新などで変わるかもしれない)でも映ってますが、あるステージでは「赤い床」に「赤い敵」「ピンクの着弾予測点と弾」と人間の処理能力を超えた見づらさで、ステージが難しいと言うより知能テストをやらされている気分になりました。(ついでに言えばこの着弾予測も大袈裟・不適切で邪魔) しかもここだけでなく、基本的に敵はステージと同化していて見づらいです。自分の色覚判別能力に問題があるのかと疑うレベルで見づらい。 プレイヤーのペットには白い縁取りがありますし、着弾点にピンクの枠をつける時点で視認性に配慮する考えはあるはず。 なのに、「そもそも見づらい」という点になぜテストプレイして気付かないんでしょうか? [h2] ## 総論:真面目にゲームを作ってほしい [/h2] ゲームそのものはVSライクの中でも傑出の完成度です。 ですが、肝心の「繰り返し遊びたくなる」部分が「視覚的に見づらく、なぜ死んだのか分からない」で邪魔されていては金を払う価値のないゲームと言わざるを得ません。 制作者は「dia風の世界観を大切にしたい」というような思いがあったのかもしれませんが、だとしてもそれは独りよがりと言わざるを得ないです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As far as the game's fun factor goes, it's average—neither particularly good nor particularly bad. It's just that updates are hopelessly slow, and bug fixes are hopelessly slow too—those aspects are the worst. It's taking far too long, even though there are parts that need to be corrected. This game has little content and no potential; its future looks bleak. There is an extreme disparity between strong and weak abilities, resulting in very poor game balance. Half of the abilities are weak and underperform, so they're unusable.
Besser als Diablo 4
爽快感無し。はっきりいって苦痛だった。ヴァンサバと比べなくてもアカンです。 安くても買う価値無しと思いました。 攻撃回数とダメージに対しての敵との総量とか何やらがアンマッチ。 徐々にパワーアップするもその速度が遅すぎて逃げゲーになって苦痛でしかなかった。 ヴァンサバなら大抵敵方向に移動するがこのゲームは逃げながら移動してかないと話にならない。 そういうものかと思って色々やるもそれがずっと続くので。。。以上
Métanle cooperativo online, nomás con eso ya queda 10/10. Sin eso sigue siendo un 9 solido.
Cool game, 30-minute sessions, can be played with just a mouse. Lots of enemies.
复古画风 穿越了 正好那个年代的游戏没有玩过 也算圆梦体验了一下 更新:我本以为拿到神器之后是爽局的开始 随橙想是折磨的开始 越来越打不过 谁家好人神器带debuff不带buff啊 真服了
Diablo survivors
DIABLOOOOOOO!!!!!!!!!!
Extremely fun, but the crashes make it extremely disappointing and no longer playable at higher levels. I think it's actually a really good game, but the crashing bugs on more populated maps make it impossible to play as much as I want, which is a huge disappointment. The first 10 or so hours of gameplay were fine and made me look forward to later progression. That progression is impossible due to widespread crashing issues which after looking online aren't isolated to me. I experienced no crashes until I played the bog map for the first time. After that, probably due to unlocking a certain amount of content/difficulty that makes more enemies and new effects appear, I get crashes on every map, with every character. The Avalanche/Ice damage effects seem to always lead to crashes faster. I am only safe from crashes if I stick to early game content and difficulties. Every run crashes with less than 10 seconds left on the clock, which means about 30 minutes of wasted time. It doesn't seem like there's any urgent updates in the works to fix this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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