No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss. First available on Steam, the 90's-style RPG survival roguelike, Halls of Torment, is now making its debut on mobile! 【Features】 ◆ Quick and casual 30 minute runs ◆ Old school pre-rendered art style ◆ Quest-based meta progression ◆ Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies ◆ Diverse bosses featuring unique mechanics and attack patterns ◆ Several distinct characters allowing for many different play styles ◆ Unlock and explore multiple interesting and challenging underground worlds ◆ Unique items can be sent up to the overworld and used to customize future runs ◆ Craft magical tinctures to direct fate in your favor ◆ Unlock the power of each class and combine them with your chosen character ◆ Find rare item variants to further improve your builds 【Full Content List】 ◆6 stages with unique environments ◆13 playable characters & character marks ◆20+ blessings that make you stronger for each run ◆80+ unique items to retrieve and unlock ◆240 higher rarity item variants ◆80+ abilities and ability upgrades ◆40+ artifacts to customize your game experience ◆35+ unique bosses ◆70+ unique monsters ◆500 quests to complete ◆1000+ traits that upgrade characters and abilities Our content list is still growing, expect more in the future! 【Contact Us】 Discord: @Erabit or join via https://discord.gg/Gkje2gzCqB Email: prglobal@erabitstudios.com
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #72, worst CA #93 · 4 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 30 → 0.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss. First available on Steam, the 90's-style RPG survival roguelike, Halls of Torment, is now making its debut on mobile! 【Features】 ◆ Quick and casual 30 minute runs ◆ Old school pre-rendered art style ◆ Quest-based meta progression ◆ Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies ◆ Diverse bosses featuring unique mechanics and attack patterns ◆ Several distinct characters allowing for many different play styles ◆ Unlock and explore multiple interesting and challenging underground worlds ◆ Unique items can be sent up to the overworld and used to customize future runs ◆ Craft magical tinctures to direct fate in your favor ◆ Unlock the power of each class and combine them with your chosen character ◆ Find rare item variants to further improve your builds 【Full Content List】 ◆6 stages with unique environments ◆13 playable characters & character marks ◆20+ blessings that make you stronger for each run ◆80+ unique items to retrieve and unlock ◆240 higher rarity item variants ◆80+ abilities and ability upgrades ◆40+ artifacts to customize your game experience ◆35+ unique bosses ◆70+ unique monsters ◆500 quests to complete ◆1000+ traits that upgrade characters and abilities Our content list is still growing, expect more in the future! 【Contact Us】 Discord: @Erabit or join via https://discord.gg/Gkje2gzCqB Email: prglobal@erabitstudios.com
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 1.4Kratings | 95% | — | not modelled |
| $4.99 | 19.7Kratings | 95% | #51 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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