
On Halloween night, 1978, no one is safe from Michael Myers. Become the Boogeyman or fight back against the face of evil itself in Halloween.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take The Shape of Evil: Target, stalk, and terrorize the residents of Haddonfield as the iconic Michael Myers.
Become a Hero of Haddonfield: Arm yourself with weapons and everyday household items to fend off the impending evil, alert the authorities, and rescue the innocent families of Haddonfield.
Experience the Ultimate Horror Sandbox: An expansive array of dynamic map features, distinct gameplay systems, life-like NPC interactions, and player abilities elevates the horror sandbox like never before.
Singleplayer Slashing: Immerse yourself in the haunting narrative events of "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story.
Elevated Asymmetrical Multiplayer: Cooperate with up to four players as the Heroes of Haddonfield and face off against the one and only Michael Myers in unpredictable multiplayer matches unfolding within a living, breathing game world.
It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox.
As Michael, players wear the mask, become the Boogeyman, and stalk innocent residents with relentless obsession. Utilizing a nightmarish array of abilities, Michael leverages shadows and stealth to satisfy his bloodthirst. This doesn’t mean Haddonfield is going down without a fight. Frightened townsfolk will call the local authorities and even fight back when threatened, incentivizing Michael to avoid detection. And for the first time ever, fans of the transformative original film will have the option to witness the haunting narrative events surrounding "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story mode.
As a Hero of Haddonfield, it’s your job to alert the residents of Haddonfield to the impending evil and help them escape before falling victim to Michael’s unyielding pursuit. In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy. Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighborhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.
This immersive horror sandbox is powered by Unreal Engine 5 to deliver engaging and dynamic gameplay systems, life-like NPCs, hauntingly realistic visuals, cinema-quality lighting, and endless scares for you and your friends. Asymmetrical horror comes home in Halloween.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 14.7Kreviews | 67% | #34 | $16.5M |
| $39.99 | 1.9Kratings | 70% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story mode is great, multiplayer is good but has a ton of bugs and some balancing needs to be done. I think the game could of used some more time before being rereleased. Overall, its a fun game but the devs have lot of work to do regarding bug fixes. Keep in mind, this review is during the early access.
I'm mixed on this game. At its highs it can be very fun and gives old F13 feelings, but at its lows it becomes a mess (especially the dumbass NPCs). Although, I would say don't give up on it yet and to let the devs publish their patches and continue refining the game. I would give it a 7.5/10 in its current state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 49.5K | 97% | $14.99 | |
| $16.5M | 15.4K | 97% | $29.99 | |
| $16.5M | 26.9K | 85% | $19.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.4M | 24.9K | 68% | $29.99 | |
| $16.4M | 44.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 9.5K | 75% | $9.99 | |
| $6.4K | 49 | 41% | $4.99 | |
| — | 0 | — | — | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $1.4M | 2.7K | 63% | $19.99 | |
| $111.9K | 648 | 40% | $7.99 |
Latest in each market: best AU #15, worst UK #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Russian, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 | — | — | — | not modelled |
| $39.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honors the original Halloween IP with its atmosphere, audio, and pacing. Game is still early access so there are some bugs, but they are being addressed quickly by the devs. Fans of Friday the 13th or other asym horror games are very likely to hop in and have a great time.
Halloween
Not the absolute BEST but it is as good as it needs to be. Glad to see a game very similar to F13 make a return.
So far I would consider this a failure as a successor to the Friday the 13th game. In so many aspects it seems like this game has taken a step back. To me, this game feels like its trying waaaaaay to hard to be something its not. I have high hopes for this game as a competitor to Dead by daylight in the future however. As I saw the Friday the 13th game as the only true rival they ever had. As it stands right now, this game feels "hollow". The Npcs are annoying, the map is way to big, objectives are unclear and there are too many quick time events. Especially for Myers. I shouldn't have to perform a quick time event to preform a kill. Friday the 13th and this game has counters in the form of pocket knives, ice pics to counter being grabbed. So I don't understand this change in design. I'd like to see 8 player lobbies again on smaller maps. The chaos was part of the charm. Now? The matches go on forever. I'll escape or die and be sitting spectating doing essentially nothing for 10 minutes. At the end of the day it is a horror game and Myers should have the power. He shouldn't be struggling to catch up to a survivor in the middle of the street. The game isn't also preforming all that well on my end, constant lagging, frame drops and generally bad audio. To me, this game has potential and I really do want to see it succeed. Right now in its current state for the price they're asking I personally can't recommend it. Which is a shame since I was really excited for this title. I know this studio probably aren't to ecstatic about this Ip since their love was for Friday the 13th franchise, but this game just feels like its lacking "Soul".
This is the most fun I've had with an asymm in a long time. Reminds me of the F13 glory days. It's great fun, but there are currently some issues. -Push to talk is not working -some challenges are bugged and can't make progress There are more, but those are the ones I experienced. Would it have been nice to work perfectly on early access launch? Sure. But ultimately they're minor in my experience, and I'm confident they'll be patched soon.
What a waste of a great IP. IllFonic keeps getting handed licenses that should be perfect for asymmetrical multiplayer games, and somehow the games keep launching feeling like they needed a lot more time. Halloween is incredibly buggy, has major performance problems, balance issues, clunky movement, clunky controls, and a bunch of little areas where you can clearly see corners were cut. The graphics and overall fidelity especially don’t inspire much confidence. For a PC game built heavily around multiplayer and VOIP, there are also way too many basic options missing. Audio routing, chat controls, input and output options, and other settings you would expect in a PC multiplayer game in 2026 just aren’t where they should be. The balance is already concerning too. Once survivors know what they’re doing, Michael can feel like he’s at a massive disadvantage. Players figure out the strongest mechanics, optimize the meta, grind it into the ground, and suddenly the game starts leaning heavily one way. That seems to be the curse of these asymmetrical games. The community finds the broken or optimal way to play faster than developers can keep up with balancing it. And that’s the bigger problem here. This feels like another game that probably needed months more development and balancing than the license, contract, budget, or release schedule allowed. That’s unfortunate because this genuinely could have been something special. There is absolutely room for another major asymmetrical horror game besides Dead by Daylight, which has been carrying and milking that space for years. But this isn’t it right now. And I definitely don’t see a $60 Deluxe Edition game here. Honestly, even if a lot of the bugs and performance problems were fixed, I’m not convinced what’s here feels like a $30 game. Great IP. Great potential. Nowhere near ready.
fun
good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.