
halfmoon is a short adventure game set in an information center for the dead before they move on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mio has died. But all that awaited her after death...was work.
halfmoon is a short adventure game that combines visual novel storytelling with point-and-click gameplay.
Mio, the dead main character, was recruited to work at the Afterlife Information Center, a place for the dead to go before they move on.
Join Mio as she works at this mysterious information center with the help of her experienced colleagues Nami and Rei.



Short and sweet gameplay
A story driven by the conversations between Mio, Nami, and Rei
Unique 1-bit pixel art
Genres
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful aesthetic and a soothing reflection on life and death.
I got this because I like the artist. The game is inexpensive and short, probably about what you expect.
Developed and published by lvl374, halfmoon is a small-scale indie adventure that proves an engaging premise can carry a game even without elaborate mechanics or an expansive world. The story follows Mio, a young woman who awakens after death and finds herself employed at the Afterlife Information Center, an unusual institution responsible for guiding souls toward their next destination. Rather than treating the afterlife as a place of fear or punishment, the game presents it as a strangely ordinary environment filled with coworkers, conversations, and quiet moments of reflection. This concept immediately gives halfmoon a distinctive identity and sets the tone for an experience centered on atmosphere and human connection. At its heart, halfmoon is a narrative-driven title that combines visual novel storytelling with light point-and-click interactions. Players spend much of their time exploring the Information Center, speaking with other staff members, and uncovering details about Mio's new existence. The supporting cast, particularly Nami and Rei, plays an important role in shaping the emotional journey. Their personalities contrast well with Mio's uncertainty, creating interactions that feel sincere and occasionally humorous. The writing does a commendable job of making these characters feel approachable, and while the game is brief, it succeeds in building enough chemistry among its cast to leave an impression. The game's minimalist gameplay may divide audiences. There are no demanding puzzles, action sequences, or deep progression systems to keep players occupied. Instead, halfmoon focuses almost entirely on delivering its story and establishing its setting. This design choice works well for players who enjoy slower, contemplative experiences, though those looking for more traditional gameplay loops may find it lacking. Fortunately, the concise runtime prevents the experience from overstaying its welcome, allowing the narrative to remain focused from beginning to end. Visually, halfmoon embraces a 1-bit pixel art style that gives it an unmistakable appearance. The monochromatic presentation creates an eerie yet comforting mood that perfectly complements its themes of life, death, and acceptance. Despite the limited visual palette, the environments possess a surprising amount of character, and the expressive sprites help convey emotion effectively. The simplicity of the art direction becomes one of the game's greatest strengths, demonstrating that a memorable aesthetic does not require technical complexity. Combined with its subdued atmosphere, the visuals help create a world that feels suspended somewhere between reality and dreams. Thematically, the game explores what it means to move forward after reaching the end of one's life. Rather than offering definitive answers, it encourages players to reflect on ideas of purpose, belonging, and companionship. There is a gentle optimism throughout the experience that prevents its subject matter from becoming overly somber. Even when dealing with mortality, halfmoon maintains a sense of warmth that makes its story accessible and emotionally resonant. The notion that meaningful relationships can still be formed in the most unexpected circumstances gives the narrative much of its charm. That said, the game's limited scope does leave certain ideas underdeveloped. The setting is intriguing enough to warrant deeper exploration, and some players may wish for additional chapters or more opportunities to learn about the wider workings of the afterlife. The point-and-click elements are serviceable but rarely memorable, functioning primarily as a means of moving the story forward. These shortcomings do not significantly diminish the experience, but they do highlight the constraints of a project designed around brevity. In the end, halfmoon is an introspective and thoughtfully crafted indie title that understands the strengths of its concept. It may not appeal to players seeking lengthy adventures or mechanically rich gameplay, but it offers a memorable narrative wrapped in a striking visual style. By presenting the afterlife as a place of quiet routine and unexpected friendships, lvl374 delivers an experience that lingers long after its final moments. For fans of narrative-focused games and atmospheric storytelling, halfmoon is a worthwhile journey through a world where endings are simply another beginning. Rating: 8/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 91 | 89% | $2.99 | |
| $6K | 123 | 75% | $2.39 | |
| $6K | 63 | 78% | $4.99 | |
| $6K | 63 | 73% | $4.99 | |
| $6K | 112 | 89% | $3.99 | |
| $6K | 436 | 94% | $0.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.8K | 3.6K | 88% | $1.39 | |
| $152 | 9 | 100% | $0.99 | |
| $73 | 4 | 100% | $0.99 | |
| $0 | 52 | 90% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely loved this. I got into dystopian/bittersweet games after My Maid Dreams of Electric Sheep, and somehow halfmoon managed to hit exactly the same part of my brain that makes me stop and think about life. The 1-bit art style is absolutely beautiful. It looks simple at first, but the atmosphere it creates is incredible. There’s something strangely cozy and melancholic about the whole game. But what really got me was the story. The idea of dying and then simply… going to work at an information center for the dead is such a weird and brilliant premise. Despite being such a short game, it raises some surprisingly deep questions about life, death, purpose, and what it actually means to keep going. I found myself thinking about some of the conversations long after I finished playing. It’s one of those games where you finish it and just sit there for a minute thinking, “Okay… damn.” Short, beautiful, weird, melancholic, and genuinely thought-provoking. Absolutely loved the cats and the ending, recommended.
Frekanslı yerde kudurdum (Alttaki sayacı 100 yapmamız gereken ve tam 4 kere tekrar eden tuaf görev???) ♡♡♡ ama onun dışında garip ve sevimli bir oyun. Tıkla ve oku. Kedili sahneler tatlıydı ayrıca kapılara dikkat edin. Love it!!!
图形艺术
short and vibe-y.
Short, simple yet very stylish adventure in the afterlife. It ends in less in an hour but gives an interesting aftertaste.
美术太棒了,有种花钱看了一堆美丽插画的感觉,小游戏挺有意思的,设定也有趣,角色和猫猫都好萌。总而言之是一个游戏性不强但对玩家眼睛非常友好的游戏
Short and sweet.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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