
halfmoon is a short adventure game set in an information center for the dead before they move on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mio has died. But all that awaited her after death...was work.
halfmoon is a short adventure game that combines visual novel storytelling with point-and-click gameplay.
Mio, the dead main character, was recruited to work at the Afterlife Information Center, a place for the dead to go before they move on.
Join Mio as she works at this mysterious information center with the help of her experienced colleagues Nami and Rei.



Short and sweet gameplay
A story driven by the conversations between Mio, Nami, and Rei
Unique 1-bit pixel art
Genres
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a theory that connects this game (HalfMoon) to Nidana. So if Rei and Nami are tasked with building simulation after simulation at Mama's request because of [REASON REDACTED] then the walking simulator of a corner of a dream is literally Mama being guided through/going through herself as a sort of time killer while Rei and Nami learn what she wants them to learn. That's why the levels are geometrical headaches and the person of indifference you encounter looks like Mama and sometimes she's wearing that weird jellyfish hat box thing to obscure identity but provide the context for similarity. The translation of knowable gets lost because the knowledge was never yours (the player) to have. It was always meant for Nami and Rei. Huh. Neat, right? Also it totally needed more cats. :P
美术还可以,总体是跟牛奶袋一样的何意味游戏,何意味的同时还塞点垃圾小游戏,差评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 91 | 89% | $2.99 | |
| $6K | 123 | 75% | $2.39 | |
| $6K | 63 | 73% | $4.99 | |
| $6K | 63 | 78% | $4.99 | |
| $6K | 112 | 89% | $3.99 | |
| $6K | 436 | 94% | $0.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.3K | 3.6K | 88% | $1.39 | |
| $152 | 9 | 100% | $0.99 | |
| $73 | 4 | 100% | $0.99 | |
| $0 | 52 | 90% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个指针小游戏玩得有点让人着急TvT
Personally, amazing experience. A short story well-narrated and very charming visually, about life, death and meaning. As in Nidana, achievements are unlocked at every chapter, which means you cannot miss them and play as you like, which is a bonus in a game like this. Definitely recommended for its price
I feel like the game was made mostly for the aesthetic aspect but it really nails it imo
Developed and published by lvl374, halfmoon is a small-scale indie adventure that proves an engaging premise can carry a game even without elaborate mechanics or an expansive world. The story follows Mio, a young woman who awakens after death and finds herself employed at the Afterlife Information Center, an unusual institution responsible for guiding souls toward their next destination. Rather than treating the afterlife as a place of fear or punishment, the game presents it as a strangely ordinary environment filled with coworkers, conversations, and quiet moments of reflection. This concept immediately gives halfmoon a distinctive identity and sets the tone for an experience centered on atmosphere and human connection. At its heart, halfmoon is a narrative-driven title that combines visual novel storytelling with light point-and-click interactions. Players spend much of their time exploring the Information Center, speaking with other staff members, and uncovering details about Mio's new existence. The supporting cast, particularly Nami and Rei, plays an important role in shaping the emotional journey. Their personalities contrast well with Mio's uncertainty, creating interactions that feel sincere and occasionally humorous. The writing does a commendable job of making these characters feel approachable, and while the game is brief, it succeeds in building enough chemistry among its cast to leave an impression. The game's minimalist gameplay may divide audiences. There are no demanding puzzles, action sequences, or deep progression systems to keep players occupied. Instead, halfmoon focuses almost entirely on delivering its story and establishing its setting. This design choice works well for players who enjoy slower, contemplative experiences, though those looking for more traditional gameplay loops may find it lacking. Fortunately, the concise runtime prevents the experience from overstaying its welcome, allowing the narrative to remain focused from beginning to end. Visually, halfmoon embraces a 1-bit pixel art style that gives it an unmistakable appearance. The monochromatic presentation creates an eerie yet comforting mood that perfectly complements its themes of life, death, and acceptance. Despite the limited visual palette, the environments possess a surprising amount of character, and the expressive sprites help convey emotion effectively. The simplicity of the art direction becomes one of the game's greatest strengths, demonstrating that a memorable aesthetic does not require technical complexity. Combined with its subdued atmosphere, the visuals help create a world that feels suspended somewhere between reality and dreams. Thematically, the game explores what it means to move forward after reaching the end of one's life. Rather than offering definitive answers, it encourages players to reflect on ideas of purpose, belonging, and companionship. There is a gentle optimism throughout the experience that prevents its subject matter from becoming overly somber. Even when dealing with mortality, halfmoon maintains a sense of warmth that makes its story accessible and emotionally resonant. The notion that meaningful relationships can still be formed in the most unexpected circumstances gives the narrative much of its charm. That said, the game's limited scope does leave certain ideas underdeveloped. The setting is intriguing enough to warrant deeper exploration, and some players may wish for additional chapters or more opportunities to learn about the wider workings of the afterlife. The point-and-click elements are serviceable but rarely memorable, functioning primarily as a means of moving the story forward. These shortcomings do not significantly diminish the experience, but they do highlight the constraints of a project designed around brevity. In the end, halfmoon is an introspective and thoughtfully crafted indie title that understands the strengths of its concept. It may not appeal to players seeking lengthy adventures or mechanically rich gameplay, but it offers a memorable narrative wrapped in a striking visual style. By presenting the afterlife as a place of quiet routine and unexpected friendships, lvl374 delivers an experience that lingers long after its final moments. For fans of narrative-focused games and atmospheric storytelling, halfmoon is a worthwhile journey through a world where endings are simply another beginning. Rating: 8/10
感觉跟隔壁15块钱也是黑白的kids一样,感觉像是探讨了什么但又感觉啥都没说。游戏寿命大概就这么长,顺着剧情一条线走就全成就了,感觉就是凭宣传片的美术概念骗白河豚参军,实际上内容非常,非常,非常少,感觉普通动画1/4集的内容吧,兜售了一点概念,做了一点画面表现,搞了一点简易小游戏。下午刚打了同为电波文字游戏的ZATO,真不是我踩一捧一,给我的对比太明显了……人家还是免费的…… 但说穿了其实我对于这种游戏还是挺宽容的,硬要说就几块钱嘛确实展示了一个挺时髦的idea,我差评的主要原因是第二个小游戏。我本科的时候有一门光学实验课,那个课就是有好几个旋钮,不能像正常类似的实验那样,没法控制变量,因为就是那种,会互相影响的那种,要求必需观测到三个峰。我们一组三个人做到比下课时间晚了两个小时才堪堪看到一个微弱的第三个峰,我一玩第二个小游戏直接ptsd,回来了,都回来了……
I got this because I like the artist. The game is inexpensive and short, probably about what you expect.
omg,这是什么美丽的小游戏,太喜欢了。开会摸鱼的时候玩,好有意思,一小时能通关。 画风太漂亮了!内容属于意识流,我比较喜欢。
Beautiful aesthetic and a soothing reflection on life and death.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.