
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.6Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite possibly the worst 9/10 game in the world. 20 hours in, and I love everything about it, but I am unable to proceed. I get a perfect run, get to the minotaur+thesus boss fight 175HP and stubborn defiance. We battle it out, and after 30mins of me spamming buttons, each of them have 20% health remaining. My hand hurts. The game is amazing. It's got superior performance even on handhelds, amazing art and sound design. Impressive enemies, bosses. Good sandbox to play with. But it is extremely unforgiving. Rougelikes are not my strong suit. But usually after 20h I atleast feel there is some progress, or some confidence in your skill to be able to see the game through. And 20h in I feel with Hades there is still 20h in store for me. I would still recommend it: an amazing title for the price. An amazing take on characterization; feels like a rougelike diablo-esque game. The difficulty also kind of adds to the theme of the game: you are in Hell after all. My advice would be: if you can't get through the third stage by 20h, play the game on easy mode for the story. The game doesn't seem to have respect for your time, and that's fine I guess for veterans of Rougelikes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.2M | 93.1K | 98% | $59.99 | |
| $123.1M | 816.6K | 98% | $9.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $118.9M | 187.3K | 97% | $39.99 | |
| $133.3M | 262.7K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78M | 123.5K | 96% | $29.99 | |
| $1.2M | 5.1K | 80% | $10.53 | |
| $4.8K | 14 | 93% | $14.99 | |
| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $165.1K | 448 | 70% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great gameplay, great music and great writing. Absolute masterclass at progressive difficulty and a staple of the indie scene.
one of my best games
Fantastic.
战斗,爽!!!
story, combat and mechanics are really really good but its a terrible game i don't understand the point of replying the entire game including all bosses after every death just for very little to happen in hades house, rogue likes are just not for me i genuinely don't understand how I'm supposed to have fun, if there was a checkpoint every 1 or 2 levels this game would be a 10/10 ( i played it for 7 hours on game pass it doesn't appear on steam)
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Gioco stupendo. Ogni tentativo non annoia, grazie ai potenziamenti molto vari e al fatto che accumuli sempre oggetti utili. Amo anche la grafica e molti personaggi. Ho completato solo un tentativo di fuga completo in 23 ore di gioco, bye.
This is the most fun I've ever hard playing a roguelite game, it also has really cool story, lore, beautiful art, and voice acting, I could have never imagined for the son of the god of the dead to have a british accent , 10/10
I can't stop playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.