
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Most likely between $75.5M and $213.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 98% | approximately $125.8M |
| PlayStation | $7.49 | 97% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
| Nintendo | $24.99 | — |
Reviews
Themes across 3086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I'm sorry, I tried, I really did try to like this game, and it is great! Until you try to play it for fun. The gameplay loop is really unrewarding, rather than feeling like I get better or stronger after each run, I just feel demotivated, all because the upgrades are nearly worthless and lose a lot of value later on. Now, one might argue that I'm just supposed to get better. Nothing wrong with that! I don't mind difficult fights. But then why add all those upgrades if the game is clearly more focused on you getting better instead of getting more upgrades? The whole point of these games is that you get as far as possible to get as much currency as possible to get as strong as possible after the run is over, that way you can try again and get even further, creating an enjoyable gameplay loop. Obviously, that loop isn't for everyone, but this game is way more focused on you getting better skill-wise. Here's where the issue comes in - a game that wants you to get better, you DON'T put the player like HALF AN HOUR back. Take soulslikes/metroidvanias for example, returning to the boss you just died to takes maybe 5 minutes at most. Now if you take roguelikes, you do have to spend much more time getting back, but AT LEAST you got way more upgrades. That concludes my complaints with the game, I truly believe I'm being very fair here. Everything else about the game is great, though the combat could feel better. If I should mention a good example of a roguelike, it would be Rogue Legacy 1 and 2. Amazing balance between post-run upgrades and having to get better at the game. Now, if I missed something that helps with my complaints or can otherwise potentially convince me to return, that would be great. Thank you
ns上玩了几百小时
game game game
tr genci evinde yaşadığı zorluklardan dolayı evden kaçmaya çalışıyor ama dışarıdaki tehlikeler yani hırtlar onu eve geri yollamasına sebep oluyor bu arada oyun aşırı sarıyor bide cs2 de müzik kiti veriyor
gayet keyifli bir oyundu.benim gözümde rogue-like oyunların kralıdır.bu oyunu seven dead cellse de göz atsın bence ondan da keyif alırsınız.gerek combatı gerek sanat dizaynıyla gerek seslendirme ve hikayesiyle güzel bir oyundu.bu oyun kaçmaz.çok ard arda oynancak bir oyun değil sıkılabilirsiniz yoksa.ama kafa dağıtmak için kesinlikle ideal bir oyun.
bu oyunu çok zor şartlar altında bitirdim kim oyuna ateşli silah ekledi mk yapıcağınız oyunun mk güzeldi ama eğlendim bir süre evet ama konu başarımlara gelince aynısını diyemicem şimdi Hades II oynayama gidiyorum
Way too repetitive!!
I love this game so much I decided to get every possible achievement. After more than 100 runs and getting the epilogue, it still had new lines of dialogues and contents! How crazy is that? I really wish we could be able to play Hades but multiplayer :')
정말로 전투가 더럽게 재미없는 게임이 맞다는 걸 확인하는 데 쓴 32시간
oh my god i love men