
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Most likely between $75.5M and $213.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 98% | approximately $125.8M |
| PlayStation | $7.49 | 97% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
| Nintendo | $24.99 | — |
Reviews
Themes across 3086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
好玩,难度低,适合多数玩家
straight banger
I didn't really have much experience playing rogue-lites before playing this game but by this point, I think it's safe to say I'm hooked. I've very rarely experienced being captivated by a game as fast as I was with Hades, and certainly not without getting bored pretty quickly, but every aspect of this game - progressing in my runs, learning to use the different weapons and aspects, trying out new builds, getting to know all of the different characters as I unlocked all of their dialogue and progressing my relationships with them, and gradually progressing the overarching story - just kept me coming back for more. Even having completed all of the achievements, it still feels like there's so much more for me to try and explore, and I'm so excited to see how good Hades 2 is once I've well and truly gotten everything I possibly can from this game.
Wish I can reset my memories and play that 300h again
题材很有意思,美术、音乐都相当棒,各个NPC性格鲜明各有特色,但游戏部分显然是不及格的,整体最多只能给到5/10 ①键鼠操作体验糟糕,手柄略好一些 ②各类系统设定复杂但完全无引导,全靠自己摸索和百度攻略,前期的上手难度曲线设计有大问题,需要爆肝解锁各种BUFF加成,否则纯刮痧坐牢,本身回血机制/道具就非常少,被小怪摸一下或者不小心踩个陷阱就给揍得半死,容易劝退。当然即使后期了如果运气不好没有成形的祝福体系,到后面几关依然是坐牢,第三关会复活的护甲兵、自爆车,第四关的大老鼠全是逆天数值设计分分钟焦作人,然后好不容易撑到老爹那又没血没命,二阶段基本是很难打过的 ③稀有资源种类繁多,但获取难度高数量少,解锁消耗大但显然收益不对等,武器四个形态解锁升级完就要肝出结石了,加DEBUFF的热度悬赏还NM是分段的不能一次性拉满打完 ④每个NPC都设计了海量对话文本,但需要不断逃脱行动对话以及狂肝送礼物才能推进人物关系和剧情发展,十几个NPC每人都尼玛要送6个蜜露4个仙酒才能拉满,是正常人设计出来的吗? ⑤地图敌人BOSS完全重复毫无新意,所谓的rougelike只有随机的房间奖励和各种祝福搭配,强行靠一遍遍刷资源解锁BUFF、武器和推进人物关系来拖游戏时长,再好的剧情和对话文本设计也变得又臭又长
Good sutff!
i will take the underworlds cheeks
The 100% is to long but the game is insane
Você pode dar água laranja para seu cachorro enquanto seu pai te impede de sair de casa. 10/10
I like the way Alecto talks to me.