
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.7Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably my second favorite rougelike i have played so far though i have not played that many, The artstyle is really beautiful, The comabt really fastpaced and fun though a bit buttonmashy and hit sparks and particle effects are a bit too much but the build variety is absurd there are so many fun build with so many weapons it almost feels endless though its not. This game also has somthing that other rougelikes don't have and that is a story and great dialouge though again the design feels very contradictory as if you want to experince the story you can't and shouldn't add the new gamelpus modifiers but if you don't add modifiers you won't experince anything in the gameplay department. Despite some flaws and contractictions this game is pretty much a rougelike masterpiece. The term Godlike Rougelike is very justified for hades, also greek mythology is always a plus
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most fun roguelites I’ve played! I had an amazing time experimenting with different weapons, builds, and skills. The OST is freaking awesome, and the way the story keeps progressing through every run is on another level. Even after failing a run, you’re always excited to see what happens next. Overall, an incredibly fun game. Absolutely love Supergiant’s work. Big fan!
Juegazo
its such a good game so much better than tboi (ive played it before)
好爽的游戏,好玩好玩好玩 !幽默雷霆的剧情,但也有吸引你继续探索的主线,肉鸽部分也不赖,但最重要的还是战斗超级爽
It took me this long to finally pick up Hades, and it is a great game. The combat is responsive, the art and music are excellent, the characters are memorable, and the progression kept me engaged through roughly 35 escape attempts before I finally defeated Hades. Then I beat him again on the very next run. But... SPOILERS: POST-FIRST-CLEAR ENDING STRUCTURE [spoiler]That should have felt like finishing the game. Instead, after defeating the final boss and meeting Persephone, I learned that the credits are locked behind several more successful clears. I understand that repeated runs are the entire appeal for many roguelike fans, but for a casual player who mainly plays games to finish them, this structure is frustrating. The first clear already delivers the mechanical climax: you escape, defeat the final boss, and reach Persephone. That was the natural point to roll the credits. The remaining family storyline could easily have continued afterward as post-game content or “unfinished business” for players who wanted more. Instead, the game withholds the normal satisfaction of completion and turns the final boss into something you are expected to repeatedly farm for story progress. After two clears, I lost my third attempt and realized I had no desire to repeat the same regions and bosses several more times just to earn the credits. I had already beaten Hades twice. At that point, continuing felt less like overcoming a challenge and more like spending additional chunks of time to satisfy an arbitrary story requirement. Excellent game, but a poor ending structure for players who do not enjoy repetition for its own sake.[/spoiler] That said, yes, I would still recommend Hades. [spoiler]The journey to the first clear was absolutely worth playing, even if the way the game handles its ending ultimately frustrated me.[/spoiler] Zagreus, I do not owe you [spoiler]eight more[/spoiler] trips to Greece. Please just take Uber Hell. (The giant spoiler block looks a little dramatic, but, well… so is the House of Hades.)
caught a gupp on my first succesfull escape, must be a good luck charm
Bella experiencia
게이머가 되게 해준 인생 게임
Pretty good for the worst type of game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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