
Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 26 → 5.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 26.1Kreviews | 94% | — | $8.7M |
| $1.49−85% | 200ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit repetitive on its mechanics but wonderful overall. The immersion is top notch, you really feel good doing hacker stuff even tho it is very easy to do.
여성혐오적 표현이 쓸데없이 많음
Something different and fun! Very well done. Always happy supporting indies like this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 5.8K | 80% | $39.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.8M | 10.9K | 86% | $19.99 | |
| $8.8M | 21.9K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 52 | 77% | $9.90 | |
| — | 200 | 82% | $1.49 | |
| $15.8K | 101 | 93% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 | |
| $1.1M | 1.9K | 90% | $19.99 |
Reviews, worldwide (the counter carries no country): 1843.4/day in the week to Jul 16 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Russian*, Simplified Chinese*, Japanese*, Turkish**languages with full audio support
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just finished this game, and I had a great time. I've played a few hacker-sim games over the years, and this is the first one I felt like I could dig my teeth into. It wasn't terribly overwhelming in terms of the tutorial or game mechanics like most other hacker games, but most of you hacking involves typing commands into a fake terminal, so you do feel like a movie-style hacker. This is enhanced by a phenomenal soundtrack and a well-designed HUD. I particularly like that programs that you run are added to a window on the HUD that represents your RAM usage, and when you run a program (porthack, SSHcrack, etc) take up the amount of space in the window as how much RAM it's using. Might not make a lot of sense typing it out, but essentially you can visually see how much total RAM you have vs the amount of RAM whatever you're running at any given time. You kind of have to play it to fully get what I mean, but it can add a lot of tension when you're watching a passive trace count down with the next hack command in the terminal just WAITING for the previous hack to complete so you can activate it. The story is also really interesting, and there are lots of little fun things to find in the files of the devices you hack into if you dig around and read txt and IRC files. There's even a functional clicker game you can play! The game is fairly short: a 10-15 hour story, but it's really interesting and fun do dive into. I did have to look up a walkthrough a couple times, but once I read the solution, I realized it was something incredibly obvious that I just missed or forgot to do. I recently started my second playthrough, and I'm excited to find secrets I ignored or missed during my first playthrough. If you want to feel like a 1337 haxorz pr0 this is the game for you. It was made by a handful of people, but is bursting with personality and interesting design. This is probably going to be added to my rotation of games to replay every year. (Seriously tho, check out the IRC Logs. There's some funny ♥♥♥♥ in there)
connect **.***.**.*** probe PortHack append Review.txt "Привет всем. Что могу сказать об игре: Простой, но от этого не менее интересный сюжет вкупе с не сложными и не перемудрёнными механиками позволяют отлично провести время. Музыка потрясающая. Атмосфера полностью погружает в происходящее. Лично я прошёл её дважды и ни капли не жалею о проведённом времени. НО. Как и у любой игры в ней есть парочка минусов: -Баги которые вряд ли уже пофиксят (чего только стоит Naix, кто знает, тот знает, пришлось с начала игру начинать). -Кривоватый перевод на русский, но суть текстов всё ещё можно уловить. Надеюсь что, автор когда-нибудь решит сделать ещё одну игру в похожей стилистике. В первую очередь порекомендую игру тем, кого увлекает темы хакерства/программирования. Может в игре и не всё реалистично, но основывается она на настоящих принципах информационной безопасности. За сим откланяюсь, ведь осталось удалить последнюю копию ОС и я смотрю на неё..." rm HackNet Forkbomb
мне понравилось по полчаса долбиться в каждую миссию, чтобы в итоге осознать, что решение было простейшим. игра не для тупых. а я как раз из них. 10 rm из 10.
finally. after all these years Ive managed to beat it. Love the style, the music, the gameplay and the little stories that are sprinkled throughout the game. The game always crashed after a few minutes of game time on the MacBook with M1 chip which kinda sucks.
I am sad that I didn't play this sooner What a wonderful game with great characters, dynamics, progression, and gameplay. I was originally scared to play as I have no real experience in coding/infrastructure, but it absolutely is just a game and easy for anybody to play. Genuinely felt like I was still stumbling until [game moment] and I was able to slowly remember little pieces I had learned and worked to restore it. A hard game to convince anyone non-IT to play, for sure... But what a super fun puzzle game for anybody that likes thinking!
해킹 시뮬의 가장 캐주얼한 게임 퍼즐을 좋아하고, 프로그램 화면 같은 걸 좋아한다면 꼭 해 보아야 하는 게임
I went to Hacknet "to understand how hackers work." I accidentally knocked out the entire building's internet, hacked the school server, and got into a fight with my best friend. 10/10, addictive!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.