
When the number of computers in existence and their processing capacity exceeds that of all mankind, a point of technological singularity is encountered. A massive economic and systematic crisis hits the entire world. Nobody knows the exact cause, and all solutions to fix it, are failing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有卡 没中文 没成就 《黑客进化:无言录》 当现存计算机的数量及其处理能力超越全人类时,技术奇点便已降临。 一场大规模的经济与系统性危机席卷全球。无人知晓确切根源,所有挽救措施均以失败告终。我们即将失去地球主宰物种的地位,取而代之的正是我们的造物——计算机。 你将扮演年轻的程序员布莱恩·斯宾塞,效力于他与友人共创的公司,而这家企业正是这场变革源头的技术开发者。 当你沦为罪案替罪羊时,必须运用黑客技能阻止计算机成为新一代主宰,并洗刷自己的冤屈。 《黑客进化:无言录》的核心设计理念,是打造一款挑战玩家智力、专注力与思维深度的沉浸式解谜游戏。通过破解谜题、分析代码与信息碎片,逐步达成目标。 核心特色: 支持模组定制关卡创作 内置模组编辑器助力轻松构建新关卡(仅限PC版) 错综复杂的关卡设计与玩法确保极致体验 集成20余种指令与工具的复合式控制台
[h1] Excelente juego. [/h1] Muy recomendado si eres de las personas que te gusta experimentar el mundo del hacking. Con este juego te sentirás toda una estrella hacker de hollywood, ya que todos los niveles siguen una historia bien definida y cuidada. También cabe destacar que la jugabilidad pega mucho con la realidad, utilizar solamente el teclado para completar cada uno de los niveles haciendo uso de la consola de comandos y teniendo que utilizar estrategias definidas para resolver los diferentes puzzles que te encuentres en cada nivel haciendo uso de la lógica misma. Yo le doy un 8/10, vo fijate.
This was actually fairly visionary for 2008. Most of the 'sci-fi'-ish elements of the story have actually come to pass or could plausibly happen this year.
Отстой
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Steam Card Drop Mini Game
Hacker Evolution: Untold (2008, разработчик — exoSyphen Studios) — симулятор хакера с элементами головоломки. Суть: играть за Брайана Спенсера, которого подставили. Нужно взломать серверы, собрать доказательства невиновности и вычислить настоящего преступника. Ключевые особенности: командная консоль (более 20 команд); две валюты: деньги (для апгрейда оборудования) и уровень слежки (нужно держать ниже 100 %, иначе проигрыш); апгрейд ПК: процессор, файрвол, модем и др. (ускоряют действия, снижают риск обнаружения); динамическая карта мира (меняется в зависимости от масштаба взлома: от здания до города); сюжет через письма и журналы (без кат‑сцен); встроенный редактор модов для создания уровней (PC); платформы: PC, Mac, Linux, iOS, Android. Минусы: высокая сложность и стресс из‑за таймера слежки; рутинные однотипные задачи; отсутствие буфера обмена (команды надо вводить вручную); устаревшая графика; короткая кампания (несколько часов). Итог: атмосферный «хакерский» симулятор для любителей напряжённого геймплея и головоломок. Подойдёт фанатам Uplink. Из‑за сложности и ограниченного контента лучше брать по скидке.
一個好遊戲!
This game is a ♥♥♥♥♥♥♥ piece of ♥♥♥♥. It looks good, but the mechaniks are very tresh.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 34.4K | 98% | $29.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.5M | 6.8K | 88% | $19.99 | |
| $3.6M | 15.7K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7K | 103 | 96% | $3.99 | |
| $7K | 94 | 67% | $4.99 | |
| $7K | 940 | 89% | $0.49 | |
| $7K | 57 | 84% | $4.23 | |
| $7K | 246 | 92% | $1.99 | |
| $7K | 63 | 65% | $2.99 |