
What could be scarier than a massive dungeon-tower infested with skulls, ogres, and dragons? That those same monsters ride the largest multinational in the world with it. You know; business is business.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's incredibly basic, even for an early access game. I might come back to it in the future, but currently I have no plans of playing this any longer than I already have. The combat is not all that fun, you just walk up to enemies and mash the attack button until they die, sometimes they drop loot, but it's almost always the exact same thing you've already picked up already so there's nothing to look forward to. Strangely there isn't a downward attack option when you jump, despite enemies often being below you, also they give your character a shield but no way to actually use it to block attacks. If they ever improve combat I'll likely return to this game.
Hack and Slime is a roguelike side-scroller that tends to lean more in the direction of classic 2D games, rather than the stamina management, dodge roll, i-frames school of thought that tends to dominate modern 2D games. Despite its flaws, it's worth the very low price tag, and there's a lot of potential here for the developer to refine into something great once the Early Access period ends. [h1]Pros[/h1] [list] [*]Excellent pixel art - it's crisp, colorful, easy to read, and has its own unique style [*]Consistent, well-paced level designs that ride the line between too short and too long quite well [*]Tons of gear to collect, compare, and equip [*]Solid enemy designs with well-telegraphed attacks [*]Decent music with memorable themes, comprised of logical and appropriate instrumentation [*]Fun, logical character progression that leaves you wanting to level up and advance your skills [/list] [h1]Cons[/h1] [list] [*]Weak sound design - sound effects could use an overhaul, particularly attack and damage sounds [*]Very weak writing - really need a native English speaker to come in and overhaul the dialogue and copy [*]Controls occasionally feel a bit sloppy - could tighten up the player character movement code in particular [*]Collisions sometimes seem a bit off - explosions in general linger for far too many frames [*]More enemy variety would be great - slowly adding more enemies to the mix would create more intrigue [*]"Compare" dialog in inventory could be improved with colored highlights and some reorganization [*]A panel in your player info menu displaying a rundown of your current status effects and what they do would be nice [*]Overall UI cleanup and polish - a nice pixel font, more logical menu structure, key remapping, etc. [/list] [h1]Conclusion[/h1] There's a lot here to like, and I can see myself returning to this as development continues. Assuming some of the aforementioned gripes are resolved, there's a genuinely good game here just waiting to be polished and refined. Especially for this price, you really can't go wrong. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cuando te pones a jugar te engancha cosa mala, puede parecer simplón, pero no lo es PARA NADA!!. Empiezas a encontrar power ups para tu personaje y MADRE MÍA!!. ¿Quieres un juego sencillo y adictivo sin muchas milongas? Este es tu juego!. Si que es cierto que se echa en falta varias cositas: - Un botón de acción para cubrirse - Correr - Combos Saludos
Absolutely brilliant game, played it on stream! Cheap for a rogue-like type game. So deffo give it a try!
Un juego que aparenta un estilo clásico, pero con un toque RPG que hace que te anime a seguir, que está bastante divertido, cuidado desde la estética y la historia, además con las nuevas actualizaciones que van saliendo le van ampliando las posibilidades al juego. 100% recomendable.
Everything I mention below is "IN MY OPINION". [h1] The Good [/h1] [list] [*] It really reminds you of a Diablo-style game but is more engaging if you like sidescrollers. [*] HUD improved greatly on the UNITY version. [*] Lighting improved greatly on the UNITY version. [*] The well cave in the UNITY version looks way more interesting than older levels due to the increased contrast with the darker background and the colored lighting. [/list] [h1] To improve [/h1] [h2] Objective Things [/h2] [h3] Controls (Original Version) [/h3] [list] [*] Having to press ALT + UP to pick up an object works differently than other cases where drinking from a fountain or entering a door is just pressing up. [*] ALT to see what it is if you are interested. [*] UP to pick it up like all other interactions. [/list] [h3] Enemies (Original Version) [/h3] [list] [*] Slimes apply contact damage in situations where they can kill you unnecessarily. [*]example 1: Pit full of slimes due to having a generator nearby, you get blocked between them, you can't attack downwards to avoid this. [*]example 2: Slimes appearing out of boxes, etc. Consider eliminating this by giving them an animation to hit you, even if is a one frame animation, is enough. [/list] FIXED on the UNITY version! [h3] Other (UNITY version) [/h3] [list] [*] Missing map: Without a map players will get lost in the labyrinths like levels. [*] Scenario design: Levels are like labyrinths in the UNITY version. Levels are mostly horizontal in the original version. Combining purely horizontal or vertical levels with labyrinths would bring some variety. [*] I have collected too much money and I can't find anything permanent to spend it on. Not all players are going to buy perishable items that give +5% or +10% for a short period of time. Statue bonuses are also temporal, consider to make them permanent since they cost every time more anyway giving you a way to spend that money. [*] Dynamic lighting: Make lighting torches meaningful by making the scenarios darker in areas where they are not lighted or remove it. [/list] [h3] Subjective things [/h3] [h2] Movement options (UNITY version) [/h2] [list] [*] Modernizing movement options is a way to separate the game from its ancestors. Sure it will make the game easier, but whatever, it will also be more fun. [*] The player can't crouch and walk at the same time. Consider this. There are situations where you would like to move one step to attack static enemies. [*] There are situations where being able to jump to a different height might allow you to walk underneath enemies increasing the amount of possibilities for tactical positioning. [*] The dash could be another normal attack even if it doesn't go that far. [*] There are no vines or ladders. [/list]
Definitely needs a lot more polish. The script is stilted, incomplete, and sometimes difficult to understand, enough so that I really didn't know what was going on. It seemed more like a chore than a game.
[h1]Muy entretenido![/h1] Es divertido, entretenido y balanceado. Parece que hay poco que hacer y te encuentras con nuevas características que sorprenden. No duden en darle una oportunidad!
es simple de entender y entretenido. bueno para alguien que busca algo bueno y de un estilo que me gusta mucho un buen juego para los amantes de los pixeles como yo
Juego muy entretenido y barato, da para muchas horas ya que hay bastantes habilidades y mejoras del personaje, además de las graciosas conversaciones que hay en la historia. 100% recomendable!!
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Players by region
Where this game's players are, estimated from review languages.
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