
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 302reviews | 84% | — | $123.5K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么不加个小地图呢,demo的时候就说了,虽然打几次熟悉了还好,但还是不喜欢,或者找到过的boss加个传送门,打多了来回跑真的讨厌 或者加个练习模式,然后每个boss可以选择难度,然后boss需要打过一次后解锁,开局选择技能和boss等级 然后感觉有几个神和其他神画风不是很统一的感觉,特别是那个甲壳虫 战斗设计没啥好说的,别人可以那就是我的问题,多练 暂时就这些问题,有一点忘了想起来再补充 整体推荐8/10
I bought this game and thought it was too easy. Then I lost all my lives to the Level 5 Neko Cat Girl. 10/10 Will be trying again
《Gurei》是一款简单但非常困难且具有挑战性的游戏。游戏玩法很容易理解,但需要集中注意力、运用策略并不断练习才能取得进展。推荐给喜欢挑战自己、享受每一次进步所带来的成就感的玩家。
Media

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Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Fantastic game that puts a refreshing twist on the boss rush genre. If you are new to the genre you should beware that these are difficult games. What is this game? -There are 10 (or more?) bosses. I have not beat the game yet. It starts out very easy and gets much harder. This is be design. -The bosses can be done in any order. -Killing a boss gives you a power/skill and also makes the other bosses stronger. Later bosses get an HP increase + move-sets get more complex so the encounters become progressively more difficult depending on how many bosses you've killed previously. Pros: -Combat feels good. Bosses feel fair for the most part. -Great "dynamic difficulty" system that lets you strategize what bosses to do later and which ones you should get out of the way sooner because of either difficulty or the skill you receive from them. Cons: -You need to walk to each boss which can get annoying. -The ledging in the overworld is annoying which makes walking to the boss more annoying. -The overworld is complex (for a boss rush game anyway) which makes walking to the bosses even more annoying.
Tinha jogado Gurei enquanto estava na Demo e ja achei uma experiencia muito divertida, assim que lançou o jogo completo mal pude esperar para botar a mão no controle e jogar por completo, O combo de visuais lindos com uma mecanica refrescante e dificil tanto fisicamente quanto mentalmente na hora de escolher a melhor ordem das lutas, forma um jogo que eu altamente recomendo para quem gosta de boas boss fights e quebra cabeças!
Jogo muito bom e arte maravilhosa, esse com certeza será uns dos jogos que vou demorar anos para zerar, mas aproveitarei a jornada :3
A rather unique boss rush game progression wise. Boss fights can change drastically depend on the order you tackle them and you can gain new skill after defeating each boss. These skills can also be used to interact with NPCs which gives the game more personality as well. Highly recommended.
Amazing
本来这个游戏的战斗方式是我喜欢的类型,但流程和机制设计却把这个游戏变成了灾难。 本游戏本质是一个10*10的爬塔BOSS RUSH游戏,但过高的死亡惩罚导致高层BOSS的学习成本高到折磨玩家的程度,一旦复活次数用完直接删档重开,最终boss更是不给玩家任何重试的机会,一次失败就要全部重来。大概死掉十个存档之后我才打过了第一个全盛BOSS。 经历过上面的反复劳作后,地图探索、剧情过场和支线小游戏变得纯属画蛇添足,除了消耗玩家的耐心起不到任何正反馈效果,我倒宁愿变成开局十个门玩起来甚至会更流畅一些。
The art style is GureiT ! The game design is GureiT ! This game is absolutely GureiT !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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