
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 304reviews | 84% | — | $123.8K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень классная и атмосферная игра жаль очень короткая
BOSS和对应的能力都很有设计感,打爽了,就是钓鱼有点太折磨人了,虽然我已经吃完了,但是还是希望可以改简单点。
较为蹩脚的角色性能,个别boss极其不合理的招式/机制设计和招式判定,昂贵的学习成本,高门槛的正反馈和易得的负反馈,小部分缺少人性化的设计等方面共同打造了这款个人特色鲜明的游戏,这款游戏注定只适合小部分人,我也在犹豫要不要退款,也许我在之后时间充裕时会静下心来品鉴这款游戏,但可惜现阶段我并没有时间和耐心去这么做
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.8K | 302 | 39% | $29.99 | |
| $123.8K | 1.1K | 91% | $9.99 | |
| $123.9K | 495 | 58% | $11.99 | |
| $123.8K | 391 | 54% | $14.99 | |
| $123.7K | 521 | 85% | $14.99 | |
| $123.7K | 296 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.9K | 518 | 91% | $24.99 | |
| $5.7K | 20 | 75% | $9.99 | |
| — | 0 | — | — | |
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Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The bosses are challenging yet easy to learn, the fishing minigame sucks ass tho
First wanted to complain about the absence of a practice mode. Than came up with a strategy which kinda replaces practice mode. So, the absence of a QoL feature became a part of in-game decision-making process, which is cool. Still practice mode wouldn't hurt. Other than that - good bosses, learning patterns is fun, visually brilliant. And very nice storytelling! I like the vibe, the mystery element to it. Recommended for masochists!
Много думал какую поставить конечную оценку этой игре и остановился на отрицательном. Игра к сожалению не оправдала ожиданий с механикой босс-раша, где тебе надо подбирать маршрут. На самом деле маршрут вы подберете один оптимальный для себя и вряд-ли захотите его менять, только если не хотите выбить платину с убийством каждого босса на пике его силы. Очень жаль, что порядок так же определяет пул атак босса и очень странно, что он не меняется. Что я имею ввиду, что у босса в зависимости от того, когда вы к нему придете добавляется одна атака и если вы будете играть одним и тем же маршрутом, меняя только 1 босса, то вы устанете от разнообразия. Так же есть интересный и красивый мир, который не имеет смысла изучать и исследовать, так как вы не получите ничего. Так же, некоторые способности босса либо не юзабельны, либо вы будете вспоминать про них только после убийство очередного босса, а некоторые способности просто ОП. Моей болью стала спобоность отхилла, за время которого ты получишь урон и смысл было его юзать нет. Но игра все равно заслуживает внимания, но мне правда обидно, что такой проект показывает все за 1 час, а дальше показать уже нечего, кроме истинного финала.
I like it and I clocked in already 2 hours straight from the first time playing it, so it hooked me immediately. When the game hits, it hits, mechanically and visually. That being said it's still unfortunately a mid or low 7/10 experience due to some frustrating aspects and lack of polish when it could have been great. It doesn't feel as meticulously designed as other boss rush games like Furi. The first big issue is that mid way through the bosses they become damage sponges and your upgrades don't cover the difference enough. I've never loved that design choice where a boss is hard because they make you repeat the same actions over and over to win instead of any mechanical complexity. But the main reason is that it plays like a modern boss rush game but it's kind of designed like an old school platformer. There's a limited live system and you really lack great defensive or counter abilities outside of just get out out of the way. For instance, I could be wrong but I don't think there are any iframes on dodges. You either make a perfect dodge or you're hit. I also think there are just undodgable attacks that you'd only know from trial and error. Most games allow some wiggle room and reward perfect reflexes but this game makes it a requirement and it's not even consistent. There's also no air dash as well. You do unlock kind of one from a boss and a shield as well but these have cool downs and limits (and the shield not having a parry ability is a shame as well), not things you can rely on, and due to single run progression you don't get these for every fight. It's kind of a dated and archaic design choice being that strict. Not even Fromsoft does this. It doesn't make the game impossible or anything, but frustrating and missing potential.
It’s an excellent game for anyone looking for a challenge. The way it handles difficulty is really well designed, and there’s a huge amount of replayability. It’s especially fun to see how the different powers interact with each boss, and unlocking new movesets genuinely feels rewarding. At times, the limited-lives mechanic can feel very punishing, but eventually you start figuring out the boss order that works best for you. Once everything clicks, you can reach the final boss without losing a single life, which makes the sense of progression incredibly satisfying.
++
Gastei 21h pra platinar o jogo. nota: 8/10 Gameplay: o jogo leva umas 2 horas pra ficar divertido, você precisa insistir. Porque o dash tem tempo de preparação e tempo de recuperação, isso é muito frustrante no início até se acostumar e mesmo depois que se acostuma ainda pode ser irritante contra bosses que poluem a tela. O fato do personagem não ter dash no ar também é bem frustrante e estranho. Mas depois que você se acostuma com tudo isso, o jogo fica divertido porque os bosses são extremamente bem feitos, os padrões dos bosses são excelentes. Arte: com certeza é o ponto mais alto do game, o jogo é muito bonito, muito polido. As animações são incríveis e os designs dos bosses são sensacionais. Especialmente o boss laranja, que parece um bagre. Trilha Sonora: algumas são boas, acho q nenhuma espetacular, mas cumprem bem o papel. Não me lembro de trilhas ruins ou que não agregavam ao momento do jogo. História: pra mim, sem pé nem cabeça kkkkk entendi bosta nenhuma. é daquelas histórias mais interpretativas, então não gostei, eu gosto mais quando é história com início, meio e fim claros. Mas isso é gosto meu, não pra dizer q a história do jogo é ruim. AGORA O QUE É MUITO RUIM É NÃO PODER PULAR OS MOMENTOS DE HISTÓRIA. ISSO É PÉSSIMO!! Efeitos sonoros: são excelentes e cumprem muito bem. Todos os ataques dos bosses possuem efeitos sonoros, isso é muito importante. Progressão: aqui é onde ta o segundo maior problema do jogo, o primeiro é o personagem, dash com recuperação e preparação, sem movimentação no ar, etc. Mas o segundo maior problema é a progressão, já que quando você perde todas as vidas você perde o save. Isso é muito chato porque tem que ficar vendo as cenas de história tudo de novo, ficar enfrentando os bosses nos níveis baixos tudo de novo, o que é muito chato pq eles são muito fáceis nos primeiros níveis. São 10 bosses no jogo e a cada boss que você mata, o próximo fica mais forte. Você pode escolher a ordem que quer enfrentar os bosses e cada boss te dá uma habilidade (algumas habilidades são muito úteis, outras nem tanto). Talvez na teoria esse sistema parecesse legal, mas na prática não é muito legal, é muito frustrante ter que ficar voltando toda hora. Até pq quando vc chega no nível 9 ou 10 que os bosses ficam bem difíceis você tem poucas vidas pra aprender esses bosses e logo morre e perde o save. Daí tem que enfrentar tudo de novo pra chegar no nível 9 novamente pra aprender o boss. É um jogo de muita persistência. Depois de algumas horas o jogo tende a ficar melhor, mas nas primeiras horas é bem frustrante, cansativo e desanimador. Os bosses são incríveis, todos são muito bem feitos, diria que os bosses e a arte foi o que me fez querer platinar o jogo.
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