
An unforgiving game with precise combat. Fight challenging bosses in any order, acquire their unique powers, and succeed on your own terms.
Modeled estimate, not a reported figure. How we estimate →
About
Rei, the main character, is a human spirit bound with the challenging duty of defeating mystical entities of nature, the Kami, to obtain their power.
You are free to pick your fights against the Kami in any order. The game features a dynamic difficulty system where each enemy strength is defined by the player’s chosen path. This means that the very same Kami fought at the very beginning could also be the final boss in a different route. Hope to never leave the one you struggle most to fight last!
Besides sword attacks, dodges, head stomps and other basic abilities, Rei will learn a completely new skill for each defeated Kami. Those will provide further depth to your combat arsenal, be it a stronger dash, a weapon that can execute enemies, the ability to heal and many more!
Player choice is the ultimate power. Taking into account the vastly distinct enemies’ patterns and unique skills granted upon each victory, you will be able to decide how to approach every challenge. It won’t be easy either way, but you can always go back and try something different.
Gurei is a game about fighting strong enemies, but that’s not all. The Kami inhabit a surreal castle located between the human and spirit worlds. After each victory, Rei comes closer to the realm of spirits, starting to encounter peculiar characters from Japanese mythology. These creatures will add novelty and strangeness to your journey, providing commentary, unique animations, side objectives and obscure secrets.
You will get to know the different Kami quite well. When Rei defeats them, she absorbs their power – and their personality. The defeated Kami will be carried around wherever Rei goes, and they’ll surely have stuff to talk about. Sometimes their remarks will be useful information that builds the player’s understanding of the lore and the game mechanics, but sometimes they will be... not so helpful, to put it briefly. Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 304reviews | 84% | — | $123.8K |
| $19.99 | 136ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
Really cool boss-rush game. Battle system in base reminds a lot the first Hollow Knight in its simplicity and it's a good thing. But in later stages of game you will have more mechanics from bosses. Different order of bosses is cool feature and it really works. Had a lot of fun, would recommend to anyone who likes fights with bosses in any metroidvanias.
Fun little boss rush game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.8K | 302 | 39% | $29.99 | |
| $123.8K | 1.1K | 91% | $9.99 | |
| $123.9K | 495 | 58% | $11.99 | |
| $123.8K | 391 | 54% | $14.99 | |
| $123.7K | 521 | 85% | $14.99 | |
| $123.7K | 296 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.9K | 513 | 90% | $24.99 | |
| $5.7K | 26 | 77% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: English, Portuguese - Brazil, Simplified Chinese, Japanese, Traditional Chinese, Spanish - Latin America, Russian, French
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the most foolish fishing i have seen
Задумка гри - ідеальна. Дуже крута гра. В останнє були такі емоції граючи в Cuphead.
эта игрушка меня разочаровала.. мне нравится босс-раш игры, я пробовал демку этой и мне понравилось, но поиграв в релиз, убив всех боссов я понял, что конкретно эта босс-раш игруха мне не понравилась. типо ты убиваешь сначала +- сильных/с кем у тебя проблемы или полезных боссов и потом всех остальных. не каждая абилка полезная/удобная, я могу назвать 1-2 реально полезных, остальные мусорные. не нравится еще постоянно бегать до босса после победы/поражения.. после поражения еще понятно, но если убил, то почему нельзя остаться на месте входа в битву с боссом пораженным и от него быстренько добежать до следующего? Судя по ачивкам все просто убили всех боссов и больше в игру не возвращались.
This game is honestly really awesome but my main gripe with it is simply the dash/dodge .Of all the things this seems to be incredibly hard to grasp as the I-frames seem a bit strict and odd timing and the wind up makes it feel impossible to properly react to some of the bosses attacks. Honestly it would be cool if there was like an unlock for a faster dash or just a better one in general (there isn't (I don't think)). But other then that this game is really fun and I like how the bosses change so much and the strategy of what order you should fight them in!
究竟是什么人会喜欢这游戏。。。 总之对于玩动作类游戏少的人来说 别玩, 一些动作游戏高玩,喜欢挑战自我的人可以尝试一下
Это самая унылая боевка на моей памяти. Никаких комбо никакого импакта. Просто бей босса, дэшься и периодически жми щит с сома если его убил первым. Способность быка на 5/10 боссов, которых я видел, просто не сработает, потому что они стоят на земле и нет никакой возможности их перепрыгнуть. Может там и есть босс, который даст мне пассивку прыгать выше, но убивать двух боссов, чтобы абилка стала полезной нет смысла.
不知道制作组有没有试过把每个BOSS所在位置跑一遍要多少时间,本来就是一个会碎档的游戏,再加上跑路折磨,实在是玩不下去。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.