
Break into the new apeX of 2D action! INTI CREATES is proud to present new apeX of cutting-edge 2D action with Luminous Avenger iX 2!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 444reviews | 71% | — | $75.6K |
| $24.99 | 212ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou fazendo essa análise depois de zerar o jogo 2 vezes. Eu não recomendo essa ser a porta de entrada para quem quer começar a franquia Gunvolt. O iX1 ou o próprio Gunvolt 1 são escolhas melhores. Ele é um jogo bom e eu super recomendo comprarem em uma promoção, mas em comparação aos anteriores, a gameplay dele é bem inferior. Não temos mais combos aéreos direito porque você só tem 1 dash até tocar no chão de novo. A única forma de reverter isso é fazendo um combo de 1000 kudos e ativando a canção da Lola. Mas considerando o quão fraco Copen é nesse jogo, vai demorar um pouco. O level design continua ok e a pixel art dos cenários está fenomenal. Por outro lado, os bosses são um pé no saco. Muito disso por conta do Copen em si estar fraco e sem sua característica mobilidade aérea que vemos desde Gunvolt 2.
En general me parece tan buen juego como el primer iX, creo que jugablemente este me gusta mas, porque Copen no se siente tan roto con tanto dash y escudos (excepto por Lola y sus curas infinitas xD) y me gusto mas usar la sierra que los disparos. A nivel tecnico lo senti mejor optimizado porque el primer juego a veces se congelaba por un momento pero nunca se crasheo. Y aunque no he jugado los primeros Gunvolt pero estos 2 me han parecido buenos, pero la verdad no tanto como los de Megaman X, Zero o ZX.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Curto, direto ao ponto, fácil ate de mais , pegou tudo que podia ser bom na franquia Megaman X e Zero e fez o contrario. tirando tudo isso é um joguin legal
La historia es un relleno. No aporta nada en el canon general de la historia. Claro, no es que esto suela importar en esta clase de juegos. Mientras sea divertido de jugar, entonces la historia no es tan importante... ¿cierto? Lamentablemente, esta es la peor entrega de la saga Gunvolt con creces. No sé como pudieron tomar la fórmula de la previa entrega y quitarle lo más fundamental y divertido de este, la velocidad. En una palabra, este juego es lento. Si esta es tu primera vez jugando un juego Gunvolt, quizás no te des cuenta. Pero para alguien que ya ha jugado todo en orden de salida, este juego es un gran bajo en comparación a lo ya establecido. La abundancia de DLC con contenido extra e intrascendente a precios tan elevados es una práctica de la que no soy fan y que tampoco aporta mucho en la experiencia.
Fun action oriented game overall! It's short but fun, but I do have issues with the air dash/dash tag being limited compared to previous games. That's the one issue I have other wise the game play is leaning heavily towards melee and some of the skill allow for more aggressive game play that lets you shred the bosses HP. It's a bit more on the easy side but still just as fun.
遊べば遊ぶほど面白さを実感できます。
??????? Cara, sei lá porque fizeram esse jogo desse jeito, ele é completamente diferente do primeiro Luminous Avenger, o estilo de gampley muda TOTALMENTE, pra uma coisa mais compacta e pregada no chão, tudo bem que é só pegar mil pontos que a gameplay volta à ser como antes mas pra mim erraram demais nesse quesito, a coisa mais legal de jogar de Copen na série Gunvolt era justamente ficar voando e matando inimigos sem encostar no chão pra conseguir um combo muito foda. Isso sem contar a história, eu geralmente não me importo tanto com a história desde que eu possa me divertir jogando mas cacete, mundo paralelo é banal demais pro universo desse jogo, só mostrou que eles não estavam aptos pra continuar a história e só fizeram qualquer coisa que não mexesse na timeline principal. Sei que não parece uma review positiva, mas agora vai parecer, apesar de tudo isso deu pra se divertir jogando, aliás o jogo não é ruim, longe disso. Só demorou um tempo pra me acostumar de novo já que é praticamente outro jogo e o visual nunca decepciona também, esse jogo só não tem nada a ver com o seu antecessor e isso além de não fazer sentido nenhum, é até um pouco decepcionante.
出1+2前減價60%購入 玩完1代習慣玩法後玩2代直接中風 近戰還行,玩過Zero系列還是覺得應該有近戰才對(?) 不過到底為什麼要把子彈(電光)拔了啊…飛完一次就要踩地板這樣很爽嗎? 要打夠1000才有能量條可以不斷飛爽一點,不過1000啊…. (GV組合包的”試玩版”不用1000已經有能量條改得不錯,雖然這個是之後出的,而且不知道之後的1+2會不會改) 是我手殘玩不起,不過這負評還是要給 之後的1+2組合包有減價還是會買,就看看到時候會不會改得好一點 (那個boss血條也想吐槽一下,原本的右下角變成boss的下方,感覺沒了那種boss的感覺了 然後小說型對話也拔了,到了二代也打算沒有補回來…唉 ( *看了一下,原 來 要 買 $50HKD D L C 才 有 能 量 條,什麽白癡東西)
the gameplay kinda slow compared to the first game but it's still good Like the story a lot despite the 2nd game does not follow the old cast from 1st game
I have so much mixed feelings about this game, but I think in the end I'd still recommend it. Unlike LAiX1, which you should get if you liked Copen's gameplay in GV2, LAiX2 is... well, they're trying something new all right. The overall gameplay and scoring loop has been overhauled with the new saw weapon Copen got, at least until you get 1000 kudos, at which point you get an arguably better Bullit system from iX1 and just sweeps the rest of the level. I rather like the changes, since it does make you interact more with the levels and mobs instead of just flying over everything like you do in iX1 and GV2. I can't say I like it [i]better[/i] than his old system, but it does make for a very different gameplay. That said, there really was no reason to take out his stomp, now you awkwardly cancel your hover instead. EX-Weapons are kinda eh. I still have NO idea what Break Shift is good for. And the gun shoots mini-saws, really? Can't have him bring his actual gun along and keep the saw for melee only? Story is meh and very disconnected from the main games, it's all reploids here instead of adepts. Though it is very reminiscent of MMZ, the way you slice those robots... Looking back after GV3, it's rather strange how both this game and that game could probably be better received if it was literally named anything but iX2 and GV3, both in gameplay and story. They really are just that different from iX1 and GV2 respectively. tl;dr: Get it on a sale if you want I can only assume to be Inti's awkward melee combat experiment before GV3. Impression after 100%-ing the game: This game's fun factor would've been fixed with a simple kudos option in Normal mode. As it is now Normal is too easy and Hard by default is absolutely brutal, there's no balanced difficulty for a comfy playthrough. At least remove the lives in Hard mode, what is a life system doing in my gunvolt game...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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