
Break into the new apeX of 2D action! INTI CREATES is proud to present new apeX of cutting-edge 2D action with Luminous Avenger iX 2!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 475reviews | 71% | — | $80.9K |
| $24.99 | 212ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an okay game but a huge letdown. Go play the first game. Or the Gunvolt games. The first game had a fun and unique gameplay style with the bullit feature and how you could race through each level with a goal of rarely touching the ground by dashing into enemies. The bullit feature was completely removed. Over-all movement is less fun since you only get one dash per jump. The gameplay is Slow and boring in comparison to the first game and it’s only fun if you get 1000 kudos or die and activate over-drive mode. Throughout the game I kept wondering if I was doing something wrong. But nope. It was just that there is only one dash per jump. Baffling decision since that is what made the first game so much fun to play. I did like the infinite healing ability - that was a nice touch. You can make the game as easy or difficult as you want by abusing or not abusing infinite healing. But the downside of abusing it is that you lose your Kudo points, which then kills your over-drive mode.
푸른 뇌정 건볼트 시리즈의 스핀오프 작품인 하얀 강철의 X THE OUT OF GUNVOLT의 후속작. 전작과 록맨 라이크 게임들을 통틀어서 2명이 동시에 덤비다가 합체하는 보스와 같이 어디서 볼 수 없는 신박한 보스들로 신선한 느낌을 줌. 하지만, 게임의 스토리가 전작을 했다는 전제로 진행되는 불친절함을 보여주고, 보스 조우 이벤트도 전부 침입자 제거 원툴로 이어지고, 메인 빌런들의 서사랑 사연도 대충 서술하는 날림 스토리의 끝을 보여주는 데다가 10개가 넘는 스테이지 중 3개랑 엔딩 밖에 스토리 변화가 없는 욕 나오게 어렵게 만든 하드 모드에 스포일러를 박아넣고 심지어 찜찜함을 해소시키지 않는 최악의 스토리를 보여줌. 심지어 록맨 9의 차지 샷, 슬라이딩 뺏기 급으로 주인공 아큐라가 퇴화해서 전작에서는 3번을 쓸 수 있는 대시를 1번 밖에 못 쓰고, 특정 기믹이랑 몹 뚫는 용도 말고는 쓸모도 없는 브레이크 휠이 추가되는 등 게임 시스템이 퇴화했음. 심지어 보스랑 어빌리티를 추가하는 DLC를 하나당 5천 원에 5개 씩 파는 엄청난 돈 욕심을 보여주고, 이 중 하나에 대시를 전작처럼 여러 번 쓸 수 있게 하는 어빌리티를 넣어놓음. 전체적으로 게임이 화려한 연출, 타격감을 제외하면, 총제적 난국 그 자체인 건볼트 시리즈 역사상 최악의 게임. 평점: ☆☆
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但稍微短了些
I respect the intent of trying to make a sequel that's not just more of the same, but I have to say, this felt like I stumbled into the wrong series and not in a good way. LAiX2 opens its story where the first left off, only for Copen to randomly get yoinked through a wormhole and sent to another dimension. The entire story has pretty much nothing to do with any of the other Gunvolt games, and feels completely random; like an excuse for a crossover with a game that doesn't exist. The plot goes on to imply some faintly intriguing things, but the true ending is locked behind an absurdly cruel hard mode that kills any interest in seeing it. Gameplay-wise, it also feels like a random left turn; Copen's gun is replaced with this random melee buzzsaw thing, and his mobility is extremely limited unless you go for a super high-kudos run (IE skip pretty much every checkpoint), with dashes being one per jump and the complete removal of his reload-slam move. This is not an improvement; half the fun of playing as Copen in GV2 and LAiX1 was his crazy movement. They also ditched Prevasion in favor of giving you the ability to just heal yourself fully whenever you want, which feels like an awkward band-aid solution to making the game challenging but fair. The production values are nice, and the gameplay is reasonably competent; the entire product isn't necessarily *bad* in its own right, but both as a sequel to LAiX and as a Gunvolt game, this isn't really what I wanted from the series.
Si tanto querian combate de cerca hubiesen hecho a Blade jugable junto a Copen
"Ya know, Boss... I wonder... Do machines like us have souls too?"
MUITO BOM MAS, GOSTO MAIS DO IX.
a la gente no le gusto la cortadora de pizza? chale, supongo que soy el unico y detergente que si le gusto :c
É bem legal mesmo mas eu sinto falta de alguma coisa nesse jogo
Gunvolt Chronicles: Luminous Avenger iX 2 – Comentário Organizado Vamos direto ao ponto, sem anestesia: Se o iX1 era relativamente fácil… o iX2 é mamão com açúcar, milho debulhado e entregue na colher. A mudança principal é o foco maior no combate corpo a corpo com a nova forma do Copen. * Sistema mais agressivo * Combate direto * Mecânica simplificada * Ritmo rápido Só que aqui vem o problema: A dificuldade despenca. Você começa “só pra testar” e quando percebe já está nos estágios finais. Não existe aquela tensão estratégica. Não existe aquela sensação de superação. É praticamente um passeio. Chefes Sem rodeios: Todos são “Maria mole”. * Padrões previsíveis * Pouca pressão * Baixo risco real de derrota Não há aquela curva de aprendizado significativa. Você não precisa dominar profundamente as mecânicas para vencer. Para um veterano da franquia, vira quase um treino casual. Muito curto. Mas o problema aqui não é só o tempo — é a velocidade com que ele passa. Você entra despretensioso… e já está vendo os créditos. Isso mostra que o jogo não constrói obstáculos reais. História Mantém a linha alternativa iniciada no iX1. O universo continua interessante conceitualmente. Mas, novamente, não há grande aprofundamento. Funciona como continuação funcional — não como expansão épica. Visual bonito, trilha energética, identidade mantida. Tecnicamente competente. Mas competência técnica não compensa ausência de desafio. Pontos positivos: ✔ Jogabilidade fluida ✔ Ação rápida ✔ Acessível ✔ Visual consistente Pontos negativos: ✖ Fácil demais ✖ Chefes pouco memoráveis ✖ Curto ✖ Baixa sensação de conquista Se o iX1 era compacto e sólido, o iX2 é compacto e… leve demais. Não é ruim. Mas falta tensão. Falta resistência. Falta aquele “agora complica”. É quase como se o jogo tivesse sido feito para não frustrar ninguém — e no processo acabou não desafiando ninguém.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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