
A momentum-fueled Roguelite FPS where speed is damage. Dual-wield overpowered weapon combos and bend time to obliterate robot hordes and overthrow billionaire bosses!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

The faster you move, the harder you hit. Grapple, slide, wall-run, and rail-grind to build momentum. Dodge bullet-hell barrages with wild movement tech and perfectly timed parries. Rip through robots in style to rack up views as your rampage goes viral worldwide in a fully-voiced story campaign.

Turn shotguns into flamethrowers. Turn bananas into nukes. Dual-wield 10 distinct weapons with dozens of augments and attachments to create endless game-breaking synergies. Show no mercy on rogue robots and evil billionaires.

Clash with quirky villains from giant robot crabs to narcissistic nepo babies. Rack up kills to unleash time-bending powers and shatter clusters of foes in a single moment. Grow stronger and face new challenges with every death.

Hunt down the architects of endless brutality in a blood-curdling odyssey through underwater prisons, cyberpunk cityscapes, and into the great beyond. Turn the tables on the evil CEO who made you into a killing machine.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 67reviews | 82% | — | $21.2K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏的打击感简直就是狗屎,按键绑定还有bug我服了。美术设计不错 希望能越做越好
This game could be the next ultrakill. Absolutely LOVE the combat and the gameplay, the roguelite elements of being able to choose your own perks while dashing around, building speed to shoot faster and mow down enemies is so addicting. Only critiques really are this: - The gameplay's too short (I finished in 3 hours, but I 100%'d ultrakill, so I'm really good at fast FPS games. take that as you will) - Too few bosses + Bosses feel too weak compared to normal enemies (I'll take like 500 damage in a single hit from a normal enemy, but only 100 from Vex/Vox) - Perks could use more diversity or uniqueness to them (Again, really like the gameplay loop here, just need more perks TO play with, or weapons TO use) - Need more weapons too, speaking of which. The rifle and the Pistol are OP compared to any of the other guns, because of how fast they fire. I managed to pull off a nuke with the rocket launcher somehow, but that's all i got with any other weapons that impressed me. Overall, if there were more levels and different weapons/perks to use, I'd love this game way more. Hope to come back to this someday to 100% it, when it's more built out. For the customers, I'd buy this game if it's under 10$. If this game gets like double or triple the bosses or more content in general, then i'd be willing to buy it at higher prices. For the devs, please continue working on this game. I love the concept and the loop of it, and I've been wanting a game exactly like this. There needs to be more content and more to the story in general, it felt rushed in comparison to the gameplay quality.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, German, French, Korean, Italian, Turkish*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game the fluid movement is unique and enjoyable
My first movement shooter! Took me a bit to get the hang of keeping my speed up. I like the rogue aspect to it.
yes buy
Overall a fun, fast game with satisfying gameplay, stylised visuals that compliment the experience and an appropriately paced soundtrack to motivate you while blazing through enemies in each zone. Unless I'm missing something, the story isn't anything special but having it voiced is a bonus. Boss design is also pretty decent, if not a little easy. No issues with performance either. You get what you pay for, the game isn't all that deep and there isn't masses of content here, it's possible to see most of the game within just a few hours depending on build and adaptation to the speed of gameplay, but clearly it's made by a studio that care to create a fun experience and the price point is perfectly fair. I don't see myself playing it long term without major additions to improve replayability though. My personal gripes aren't many, but the main one is balance. Roguelites often have a period of time where you'll get wrecked at a certain point until you've got some upgrades behind you and that's expected, yet Zone 3 feels like a very steep curve compared to 1 and 2, giving you an enclosed space with much higher enemy density that makes it MUCH harder to survive to the point where "Life-on-hit" feels more or less mandatory or you're going to die even after some upgrades, since aggressive play is rewarded. Feels a bit unfair to be teleported on-top of, and/or enemies doing a 180 with inhumane reaction times required to avoid getting hit. Would like to see a couple of enemy types slowed down a bit in that regard. Also a shame that there isn't more procedural generation going on, making replays feel stale a little quick. That said, I like that it keeps getting harder if you choose to continue climbing rather than going to the last zone. Bit of a challenge mode without explicitly telling you, with a top 10 leaderboard to boot if that's your thing. Admittedly not sure how to maximise your views (score) besides killing as much as possible. I might be stupid, I don't know. Solid stuff, just needs more to keep my attention personally.
Another awesome movement shooter, is fresh and challenging while also providing meta progression so you feel like you're working towards something!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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