
A momentum-fueled Roguelite FPS where speed is damage. Dual-wield overpowered weapon combos and bend time to obliterate robot hordes and overthrow billionaire bosses!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

The faster you move, the harder you hit. Grapple, slide, wall-run, and rail-grind to build momentum. Dodge bullet-hell barrages with wild movement tech and perfectly timed parries. Rip through robots in style to rack up views as your rampage goes viral worldwide in a fully-voiced story campaign.

Turn shotguns into flamethrowers. Turn bananas into nukes. Dual-wield 10 distinct weapons with dozens of augments and attachments to create endless game-breaking synergies. Show no mercy on rogue robots and evil billionaires.

Clash with quirky villains from giant robot crabs to narcissistic nepo babies. Rack up kills to unleash time-bending powers and shatter clusters of foes in a single moment. Grow stronger and face new challenges with every death.

Hunt down the architects of endless brutality in a blood-curdling odyssey through underwater prisons, cyberpunk cityscapes, and into the great beyond. Turn the tables on the evil CEO who made you into a killing machine.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 66reviews | 82% | — | $21.2K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fast paced and with upgrades around every corner. If you want to play a game that keeps you tense and constantly on the run, this is the one. Delivers on the same experience as the big budget games at the fraction of the price!
Extremely satisfying gun play. The fast paced chaotic nature of this game is exactly what makes it so good. Absolutely loving this and can't wait to play more!
Super great game, dev is a chill guy too, easy to run and super lightweight on storage
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, German, French, Korean, Italian, Turkish*languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game scratches the movement shooter itch left behind by Roboquest. Saw the trailer and instantly new I wanted this game. Gameplay did not disappoint.
Looks like crap with rough pixelation on everything, doesn't support my screen resolution properly + I found 2 bugs within 10 minutes. (1 of them being an out of bounds clip) Other than that it seems to be the first of its kind: fake movement shooter that punishes you for going slow not by enemies presenting difficult patterns, but by slowing down your attack speed. + even while sliding or grappling you aren't actually going fast, it is fake going fast created by screen effects.
The gameplay of this game is really really fun !! But sometimes bosses feel like they take forever to kill. For example the crab boss on the moon took a really really long time to kill and most of the time the weak point was on their hand making it hard to shoot. My only issue besides that is the moon it self since the cutscene at the start really took me out with what looks like a 2d laser image splitting into 3 lasers with no transition in between. However only got to my second run and didn't finish it yet though. Overall from what I've played so far the game is like a 8/10
Fast-paced movement shooter with mechanics focused on fun. Some of the best grapple hook movement I've ever played, super easy to combo with the other movement options (wall run, slide, sprint) in between offensive moves and taking down enemies. Addictive gameplay loop trying to build up speed with damage, this is my jam!
Thank you devs for providing the game. Gunstoppable is a roguelite sci fi FPS that automatically reminded me of Severed Steel and seems to be its main inspiration, atleast in the style and aesthethic. While its fun...The bit i played was okay'ish, I didnt feel much excitement. As for everything else, its worth the buy. I hope this is updated further to include procedural map making (Its boring to play the same areas, atleast do it like Severed Steel and add some flow state to the game to make you feel like its a new thing.).
It needs a bit work work (which I'm sure the dev will follow up on), but I'm enjoying it. The movement and motion is satisfying, but the upgrade progression is a little opaque so far. Hoping to discover more and get past the 2nd chapter, but the difficulty has some sharp spikes at times. I think my biggest gripe really is that some of the actions you can perform are a bit hard to detect? Like I'm not sure when I can wall run or when I can clamber up a surface. I like the visual style, and it runs really well on my 10 year old PC here. Looking forward to trying it on my newer PC at home!
The movement and mechanics in this game are so satisfying, I love how fast-paced it is and how many different builds you can make. I feel like I've just scratched the surface and I'm looking forward to playing more, I can see myself getting addicted to this game!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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