
Gumboy has fun and novel gameplay set in a richly imagined world. With simple game controls, Gumboy lets the player bounce, roll, float, and fly through the world. Additionally, Gumboy can change size, shape and material.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some kind of expansion for a mediocre physics platformer.
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Hra mého dětství :D jste gumová kulička měnící podoby a musíte vždy helpnout bud to skřítkovi z krystalky nebo víle s kapkami, kdysi jsem tuto hru dostal z doupě dvd je nice vidět že to je i na steamu na tu dobu 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game
非常蛋疼的操作外加总是觉得不知道继续该做什么游戏目标
https://youtu.be/BQzuso2jI3g Ultimately the character/camera/controls of this bouncy platformer are insufficient to meet a player's expectations for a satisfying play experience.
Gumboy: Crazy Adventures is a physics-driven platform game developed and published by CINEMAX, s.r.o. that takes a highly imaginative approach to the genre. Instead of controlling a traditional hero armed with weapons or special attacks, players guide a living ball-shaped creature through a collection of colorful fantasy worlds filled with puzzles, environmental hazards, and momentum-based challenges. The game's greatest strength lies in its willingness to build an entire adventure around movement and transformation mechanics, resulting in a platforming experience that feels remarkably different from many of its contemporaries. The premise is simple but effective. Players control Gumboy, a cheerful and expressive creature whose journey takes him through a variety of magical environments. Rather than relying on a complex narrative, the game focuses on exploration, collection, and progression through increasingly creative levels. The simplicity of the story allows the gameplay mechanics and artistic presentation to become the primary attractions, which works well given the game's emphasis on experimentation and discovery. What immediately separates Gumboy: Crazy Adventures from traditional platformers is its movement system. Gumboy behaves according to physics rather than strict platforming rules. He rolls, bounces, accelerates, and reacts to terrain in ways that feel surprisingly natural. Slopes generate momentum, jumps depend on speed and positioning, and environmental factors influence movement throughout every stage. This design choice gives the game a unique identity, as success often depends on understanding how physics affects navigation rather than simply executing precise button presses. The momentum-based gameplay creates a learning curve that feels rewarding. Early stages introduce players to the fundamentals of movement, gradually teaching them how to use hills, ramps, and obstacles to their advantage. As the game progresses, levels become increasingly elaborate and demand a greater understanding of how Gumboy interacts with the environment. The result is a platformer where mastering movement feels like an accomplishment in itself. A major source of variety comes from the transformation system. Throughout the adventure, Gumboy acquires different forms that dramatically alter his abilities and physical behavior. Some transformations allow him to float through the air, others enable underwater exploration, while certain forms grant unique interactions with specific environmental elements. These transformations function as both puzzle-solving tools and movement enhancements, constantly introducing fresh gameplay possibilities. The ability to switch between different forms keeps the experience from becoming repetitive and encourages players to approach challenges creatively. Level design takes full advantage of these mechanics. Each stage introduces new combinations of obstacles, environmental effects, and traversal puzzles that require players to think carefully about how to use their abilities. Rather than simply moving from left to right, players often need to explore, collect objects, manipulate momentum, and solve environmental challenges. This emphasis on experimentation makes progression feel more engaging than many straightforward platformers. Collectibles play an important role throughout the adventure. Many levels require players to gather items before a portal opens, encouraging thorough exploration of each environment. This objective structure works well because it motivates players to fully engage with the physics systems and search every corner of a stage. The collectible-driven progression also adds replay value, as players can return to improve their performance and uncover missed secrets. The visual presentation remains one of the game's most memorable qualities. Gumboy: Crazy Adventures embraces a dreamlike aesthetic filled with glowing lights, vibrant colors, and whimsical scenery. Forests, caves, magical landscapes, and fantastical realms are rendered with an artistic style that gives the world a fairy-tale atmosphere. Rather than pursuing realism, the game focuses on creating visually distinctive environments that feel alive with imagination. Even years after its release, the artistic direction remains charming and helps the game stand apart from many other platformers. Environmental variety contributes significantly to the sense of adventure. Each world introduces new visual themes and gameplay mechanics, ensuring that players are constantly encountering fresh ideas. The game's imaginative locations help maintain interest over its lengthy campaign and create a feeling of traveling through a series of magical storybook settings. The soundtrack complements the visual design effectively. Atmospheric music and ambient sounds help reinforce the game's whimsical tone while providing a relaxing backdrop for exploration. The audio rarely dominates the experience, instead supporting the environments and enhancing immersion. Together, the visuals and soundtrack create a world that feels inviting and full of wonder. One of the most impressive aspects of the game is the amount of content available. With dozens of levels spread across multiple themed environments, players receive a substantial adventure packed with challenges and secrets. The steady introduction of new mechanics helps maintain momentum and prevents the game from relying too heavily on any single idea. There is always a new obstacle, transformation, or environmental concept waiting around the corner. However, the same physics system that makes Gumboy unique can occasionally become frustrating. Precision platforming is not always easy when movement depends heavily on momentum and environmental interaction. Certain sections require repeated attempts, and players may occasionally feel that the character's movement lacks the consistency needed for difficult challenges. These moments can interrupt the otherwise enjoyable flow of exploration and puzzle-solving. Difficulty can also fluctuate unexpectedly. While many stages are accessible and enjoyable, later sections sometimes demand a level of control that may challenge players who never fully adapt to the physics-based mechanics. The game occasionally prioritizes experimentation over precision, which may not appeal to fans of more traditional platformers. Despite these shortcomings, Gumboy: Crazy Adventures succeeds because of its creativity and individuality. Few platform games build their entire identity around rolling physics, environmental interaction, and transformation mechanics while maintaining such a strong visual personality. The game consistently demonstrates a willingness to experiment with ideas that many developers would have avoided. Gumboy: Crazy Adventures remains a charming and inventive platformer that delivers a refreshing alternative to conventional side-scrolling adventures. Its physics-based gameplay, imaginative transformations, beautiful fantasy environments, and extensive level design create an experience filled with personality and originality. While occasional control frustrations and uneven difficulty prevent it from reaching the highest tier of the genre, its creativity and unique mechanics make it a memorable adventure that still deserves attention from fans of unconventional platform games. Rating: 5/10
Говоря прямо, Gumboy - это посредственная попытка чешских разработчиков сделать играбельный платформер с более-менее реалистичной физикой (в 2006 году такое было модно). У нее ужасно неудобное по сегодняшним меркам управление, которое превращает ее в rage-игру с первых же минут после запуска. Из-за этого буквально каждый уровень оборачивается пыткой в духе Sexy Hiking, или, если желаете, Getting Over It - одно неверное движение может привести к тому, что шарик-главгерой или ускачет в другую часть уровня ("резиновая" форма), или с разгону разобьется о выступ ("водная" форма), или станет совершенно неуправляемым в полете ("воздушная" форма). Избежать этого можно лишь одним способом - стать супер-крутым игроком в Gumboy, который жмет на кнопки с выдержкой идеального тайминга и не совершает ни одной ошибки. В противном случае игроку уготованы острые приступы фрустрации и, как следствие, снос несчастной игры с жесткого диска, а может и вовсе рефанд. Я совершенно не понимаю, кто в своем уме станет тратить на нее время в 2019 году - естественно, кроме ностальгирующих игроков вроде меня, которые в более-менее юном возрасте застали Gumboy: Crazy Adventures в версии от издательства "Акелла" (так точно, это еще одна "низкобюджетная никому не известная зарубежная игра, в которой переводить пришлось только надписи в меню, которую мы продадим за вполне реальные деньги", как это зачастую бывало у приснопамятной "Акеллы" в середине 2000-х). Когда-то, когда у меня было больше времени и меньше выбора в плане игр, Gumboy действительно подарила мне пару приятных вечеров, окончившихся rage quit'ом, после чего диск на долгие годы отправился собирать пыль куда-то на шкаф, а потом, судя по всему, растворился в воздухе. Сегодня, поддавшись ностальгии, я попробовал сыграть в нее еще раз, и меня хватило на шесть минут в техно-демке движка Gumboy: Crazy Features и еще на пять минут в "полновесной" Gumboy: Crazy Adventures (первая поставляется в комплекте со второй). Честно говоря, понятия не имею, когда я снова ее запущу и насколько меня хватит, но сегодня в такое могут играть только самые отъявленные любители фрустрирующего, неуправляемого, устаревшего, бессмысленного и, судя по всему, ненамеренного (со стороны разработчиков) 2d-хардкора. Как видно из этого обзора, я к ним не отношусь.
Look, this game is kind of clunky and it feels a little aged. It's kind of a physics-based puzzle platformer, like those that were popular before or during the early days of the indie games boom. If you are really into this type of games, maybe you'll find some fun. But the unpredictable controls and kind of boring progression can turn this game into frustration quickly. Even though I didn't complete it, it was better than I expected and there is fun if you can find it. Otherwise, don't waste your time.
I don't even really know why this is in my library or where I got it, and I definitely don't know what it is. Being serious, though, this is a really low-quality physics "platformer" where you just use frustrating controls to roll around and collect little gems. Definitely miss this.
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Players by region
Where this game's players are, estimated from review languages.
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