
《古剑奇谭:琴心剑魄今何在》(《古剑奇谭》)由网元圣唐旗下上海烛龙自主研发,于2010年7月正式发行,是国内首部全程配音的大型3D仙侠类单机角色扮演游戏。 游戏采用架空的历史设定,在其中融入了众多真实的人文地理风貌,通过合适的方式,将这些带有浓郁古韵和中国味的风物呈现在玩家的眼前。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 82.86/day in the week to Jul 18 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
至此终于把古剑三部曲全部通关了,虽然没有在白荆开服前玩完,但sb策划卡时间[微笑]导致我开服后反而有机会玩完 游戏买了五六年了,古剑三玩的早,21年就通了,当时就对古三的故事赞不绝口,因为一、二年头太老,也没动过玩的心,直到如今,为了看看白荆中会有哪些卫星,才一念之下通关。 玩完是真后悔没有早点玩,88卖我三部曲真是太亏了!!(这两天才40,真的骨折啊!) 前几天在NGA看到帖子,问“游戏剧情也会过时吗?”。那时我心中没有答案,如今却觉得,好的剧情是不会过时的,至少,古剑三部曲是不会的。 说来惭愧,古一的故事大概脉络,我在许久之前通过同人文了解过,当时觉得平平无奇,只是一个仙人受罚,无法转世,魂魄撕裂,因而害了许多人的故事。 现在看来,脉络是相同的,但如何展现到人面前,却又是另一回事了。 毕竟除了少恭和屠苏,也会有晴雪、红玉、兰生、千觞、襄玲、陵越等人的故事。对于少恭渡魂一事,其实都是中后期才展现的内容,但在此前,大家的性格都已经在前期的冒险中被刻画的相当生动了,也因此少恭阴谋被揭露后,才能理解他们的行为逻辑,为什么屠苏宁可化作荒魂也要去蓬莱赴少恭之约?为什么晴雪要放弃做灵女寻找屠苏复活之法?为什么千觞宁做酒鬼不做巫咸?为什么紫英要和徒儿以剑相诀?为什么少恭是这样疯狂而孤独的存在? 一路推下来,既觉得顺畅,也觉得郁结,诸人命运早已有了定数,玩家是无能为力的旁观者,只能看着他们作出抉择却不悔,有遗憾也有无奈的一生…… 何以飘零去?何以少团栾?何以别离久?何以不得安?你我,有没有在这个故事中找到答案呢……
God like
牛逼
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
青山不改绿水长流
good
bug上做的游戏,非常垃圾,是我玩过最让人生气的游戏,进去就闪退,存档失效,没有声音,打不开游戏,各种各样的bug层出不穷,别叫古剑了,不如改名bug1吧
剧情之神来的
盗
有卡 有中文 有140个成就
非常优秀的系列作品开篇之作,也是促成三剑鼎立的强势之作(虽然就是仙4的人) 作为2010年的国产游戏,战斗玩法非常追求突破,属性吸、多视角、行动点、星蕴(导力器)都有不少雄心壮志,战斗非常的刺激(相比于同期和后面的国产RPG),隐藏要素及家园也大有潜力,也是我玩国产RPG初见死得最多的一款游戏。剧情有许多(刻意)仙1仙4的部分场景和影子,当年玩完第一章只有沉郁可言。 继仙四后买的正版作品,时隔16年重玩,希望玩完古剑3,重刷古剑1后,可以去玩玩13年首发一直没玩过的古剑2。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.3M | 7.6K | 77% | $16.99 | |
| $1M | 3K | 77% | $15.99 | |
| $555.5K | 1.6K | 71% | $14.99 | |
| $10.8K | 78 | 86% | $9.99 | |
| $18.2M | 30.4K | 78% | $34.99 | |
| $16.7M | 45.5K | 95% | $17.49 |
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| $1.4M | 18.8K | 94% | $2.99 | |
| $1.4M | 3.5K | 74% | $9.99 | |
| $1.4M | 803 | 51% | $59.99 | |
| $1.4M | 2K | 63% | $39.99 | |
| $1.4M | 3.2K | 91% | $19.99 | |
| $1.4M | 1.9K | 71% | $19.99 |