
《古剑奇谭:琴心剑魄今何在》(《古剑奇谭》)由网元圣唐旗下上海烛龙自主研发,于2010年7月正式发行,是国内首部全程配音的大型3D仙侠类单机角色扮演游戏。 游戏采用架空的历史设定,在其中融入了众多真实的人文地理风貌,通过合适的方式,将这些带有浓郁古韵和中国味的风物呈现在玩家的眼前。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 82.86/day in the week to Jul 18 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面放在现在依旧可圈可点。我是看剧版长大的那批孩子,对剧情有模糊印象,但是不妨碍这部作品本身在剧情和人物塑造方面的优秀,抛开和仙剑的一系列渊源也是非常有匠心的一部作品。但是迷宫这种玩法系统我个人还是比较反感的,还有各种卡退bug真的不修了吗。作为人生第一款通完的单机游戏我还是比较满意的。
游戏在当年刚发售的时候买了实体盘,那时候我还在上高中,花了一百多,当时还是笔记本带光驱的,那时候还没有这么多BUG,现在这版,点开人物对话经常性会被卡出界面,如果不是为了怀旧不建议购买!难受。
我CHOVY 我青龙镇一点开 服饰店NPC就闪退 淦
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真好真好。。!觉得整个故事始终围绕着“我是谁”与“如何自处”这两个命题展开,却没有给出唯一的答案,而是将它们抛给每一个角色,让他们在不同的际遇、不同的选择中不断追问,也在彼此身上照见自己最终找到各自的答案。 人与人之间的相遇、羁绊、离别,都不是为了成全某一个人,而是在彼此的生命里留下痕迹。每个人都如此鲜活而完整!! 文本也真的太扎实了。无论是世界观、伏笔、人物弧光,还是前后呼应,都能感受到创作者对这个世界发自内心的热爱(??)直到结束仍觉得他们还活在那个世界里。TT 烛龙,还我眼泪!
完全无法游戏 点击运行后没有任何反应 1分钟后直接停止运行
无语住了,一买装备就闪退
第一次玩是2014年,后来又玩过好几遍,上一次玩是2018年,前几天又在Steam上买了一遍,玩第七周目,还是会被结局真心实意敢动到。其他东西会过时,但作品的内核和精神永远不变。
不错!!!
各种商店对话闪退 还玩个啥
垃圾的一批,慢动作慢的起飞,关键古剑3气的我必须跑来再给个差评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 7.6K | 77% | $16.99 | |
| $1M | 3K | 77% | $15.99 | |
| $555.5K | 1.6K | 71% | $14.99 | |
| $10.8K | 78 | 86% | $9.99 | |
| $18.2M | 30.4K | 78% | $34.99 | |
| $16.7M | 45.5K | 95% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.5K | 74% | $9.99 | |
| $1.4M | 803 | 51% | $59.99 | |
| $1.4M | 2K | 63% | $39.99 | |
| $1.4M | 3.2K | 91% | $19.99 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 2.3K | 67% | $19.99 |