
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1410 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game, beautiful combos and the best character design their is in the market
真他妈好玩
testa...ment...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.9K | 97% | $9.99 | |
| $45.5M | 139.5K | 92% | $29.99 | |
| $45.2M | 72.7K | 93% | $39.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.9M | 30.3K | 80% | $49.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.3M | 17.9K | 91% | $9.99 | |
| $10.6M | 20.2K | 86% | $19.99 | |
| $38.9M | 49.6K | 72% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
632146K~P
♥♥♥♥♥♥♥ hate jam, aba makes me flustered
Honestly disliked fighting games before this one. this is a revelation for me
Great game,only issue is that the store page says that there is full PlayStation controller support but when steam input manager is turned off it doesn't take inputs from the controller (So don't use a PlayStation controller as steam input manager in my experience is very bad and constantly drops my inputs as well as turns my inputs into completely different inputs), also requiring a mod to even see which button does what (Note this is not an issue with Xbox controllers to my knowledge as I do not own one I cannot check).
내가 잘해도 날먹챔 만나면 지는겜 사지마세요 님 머리털만 빠짐 유니카라 던가 유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가유니카라 던가
if they hit you, roman if you hit then, roman if you move, roman just keep using roman
Once you're in a match this game is fantastic: streamlined systems with good balance and excellent netcode. Best experience I've ever had with Guilty Gear, having played Xrd and ACR before. The game slowly connects to servers on launch... for no good reason, since it has to connect again once you're actually playing online anyway. Also the main way to actually get matches is "Ranked Mode", NOT quick tower or anything else; the other "unique" online modes are just awkward and annoying to use. This is a very good game which suffers from unintuitive annoyances outside of matches, but those issues are genuinely minor. Stupid that these issues exist at all, and unlikely to be fixed because they're probably hard-coded at a foundational level of Strive's programming, but these issues are genuinely minor. If you're willing to learn a game as difficult as Guilty Gear, you'll learn how to navigate these menu annoyances easily enough
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.