
Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #65, worst UK #97 · 12 markets collected
US · last 30 days
About
Engagement
Reviews
Themes across 1043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goated
i think its good
非常牛逼的一款养老mmo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el mejor mmorpg del universo aunq sea pago, la mierda de albion online no le llega ni a la parte gratis de este hermoso videojuego, 10/10 cine :p
Very cool
Лучшее ММО из Существовавших! Которая не обнуляет затраченное время и силы! А только расширяеться в ширь! Очень ждем 3 часть
Bis jetzt super geiles game
chilled story driven mmo - coming from wow its refreshing.
Honestly, one of the most underappreciated MMOs out there. Guild Wars 2 doesn't chase the same formula as every other MMO — and that's exactly why I keep coming back. The Living World updates have genuinely kept the world feeling alive and story-driven in a way that WoW/Final Fantasy haven't managed to match recently. The seasonal stories are woven into the world, characters develop, and choices (sort of) matter. What really sets it apart: - No gear treadmill. Once you hit ascended/legendary gear, you're done. Play for fashion, achievements, or whatever — not because you NEED to farm the next ilevel tier every patch. - Dynamic events replace boring "kill 10 wolves" quests. The whole map shifts and reacts. - Mount system (after Path of Fire) is genuinely one of the best in any MMO I've played. Springer, Raptor, Skimmer — each feels completely different and essential. - Combat is fluid and skill-based. Dodge rolling actually matters. Weapon swaps mid-fight give you depth without being overwhelming. - The base game is FREE. Yeah, expansions are required for the best stuff, but you can easily sink 100+ hours in the free core game before deciding if you want to buy in. Cons? The core story writing is hit-or-miss depending on the season. And if you're coming from a game with a subscription model, you might be surprised by the gem store — but at least there's no mandatory monthly fee breathing down your neck. If you're burned out on repetitive MMO grinds, give this a shot. The exploration-first design philosophy is a breath of fresh air. Strong buy, especially on sale. Mounts alone are worth the expansion price.
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 220 | 60% | — | |
| — | 0 | — | — | |
| $0 | 3.5K | 60% | Free | |
| — | 681 | 68% | — | |
| $0 | 68.9K | 67% | Free | |
| $0 | 15 | 67% | Free |