
Guidus Zero is a real-time grid-based action roguelike game. Explore the sinkhole known as the "Scar" to search for spirits and treasure chests, and defeat the corrupted enemies and bosses as you strive to reach the deepest floor of the Scar, where the source of chaos awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Long ago, during an era of racial wars fought to control the continent, a massive sinkhole suddenly appeared at its center.
Born for unknown reasons, what secrets does this mysterious sinkhole hold?
Join the famous explorers of the continent and dive into the unknown to uncover the secrets of the Scar.
Guidus Zero is a real-time grid-based roguelike game where you navigate the field in four directions.
Pay close attention to the positions of enemies and their attack ranges.
Time your moves precisely to dodge all enemy attacks and aim for a no-hit clear.
While exploring the Scar, you will come across relics imbued with mystical powers and receive blessings from spirits that aid you in combat. Forge strong bonds with them to unleash even greater power.
A dark aura rises from the deepest parts of the Scar, bringing forth corrupted enemies.
Defeat various enemies and powerful bosses as you descend to the deepest floor of the Scar.
The secrets of the Scar and the source of the dark aura await you there.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 609reviews | 75% | — | $229.5K |
| $14.99 | 23ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 자체는 엄청 재밋는데 ai 일러스트 볼때마다 재미가 반감됨... 묘하네
A very charming game, although it suffers a little bit from not enough information being explained and being rather unfair a lot of the time. Gameplay wise, I had a lot of fun all the way through, with the whole grid-system being quite engaging. Most bosses were very fun to learn the patterns for, and some are easily baitable to do specific attacks that might be more convenient to dodge or abuse for damage. The story is okay, typical fantasy "save the world from evil forces lurking in the depths" going on here. It gets the job done. Endings being gated behind harder difficulties is quite an odd choice though. While it may be manageable on the easier ones, Eclipse and Total Eclipse are a huge jump in difficulty (those alone took more than half of my total playtime to do). Enemies get so condensed on the harder difficulties that it becomes basically impossible to avoid damage, on top of some enemies teleporting right into attacking range out of player reach or moving away from you before attacking. They do a lot more damage as well, even with damage reduction (yay!!!!!!). Also, said enemies become faster than normal, meaning they can easily overwhelm you unless you have a way of quickly clearing the room while avoiding most of the madness that is currently happening. Artifacts are very hit or miss. A few are run defining, most seemingly do minimal stat changes, some outright ruin the run, and some do nothing at all or are completely insignificant other than activating spirit powers. Funnily enough, getting flat ATK is a lot better than ATK% since the player has so little ATK to begin with it barely grows, and most artifacts give ATK%. Making builds is basically a no-go. Each playable character gets 2 different abilities to choose from before starting a run, and all of it's performance comes from leveling up and spending trait points to upgrade them. Stat boosts barely do anything to them, although a few artifacts can form synergies (and some can straight up make it unusable). Rooms are very predictable, since from what I've experienced they are not procedurally generated, but preset layouts that get picked at random. I've seen identical floor layouts more than once in my playthroughs, but that allows run optimization for speedruns and whatnot, so I'm not that against it. Getting the achievements is a breeze considering you will get all of them before getting the good ending, and I really like that. I'd love to see this more often in more games, because hunting collectibles is just not fun at all. One glaring problem this game has is that it has no documentation about it anywhere, no dedicated wiki, nothing. This means that you will need to figure stuff out yourself as you play. There might be stuff on the official Discord for the game but I never bothered checking, nor do I care. Also one texture is broken half the time, not that it affects the gameplay but it's quite funny. While this game has quite a few flaws, I'd say this is worth playing. I enjoyed the time i had with this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미있게 했음 조작감은 개인적으로 나쁘지 않음 아이템이 너무 없음 중복되는 판이 대부분이다
재밌음
Really fun , cute art style, unique grid based action. Not super high on build variety but the game just feels really good to play.
Its pretty aight almost 50 hours got every achievement's was worth the cash
无论是美术还是音乐都是顶流的存在,真正的艺术品
Combat mechanics are pretty fun, but the game isn't very polished. [list] [*] Controls feel clunky and take getting used to. [*] Character skills don't change much across the run. You level up within a run and are given choice of static upgrades, but they didn't vow me. [*] Upgrades are boring and also don't add much variety. In 3 runs I haven't see a single one has an interesting behavior or could create a strong synergy. They are all very safe. [*] Telegraphing/Visibility could be improved greatly as there are plenty of attacks that are either impossible to see in melee range or just don't look like threats with the color scheme. [/list]
забавная штука, поиграл в пиратку и решил кукпить чтоб поддержать разраба. надеюсь дальше будет контент расти иначе в игре скучно
大份便饭,前期还好,第三个难度开始怪物数值急剧膨胀,蜘蛛boss多动症血条厚攻击高,招的小怪还没清完就招第二波,把人论剑致死,闪都闪不出去
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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