
A gardener gets hired for maintenance work over the weekend. A simple task, but strangely some tools are missing… The owner of the garden isn't around, and their house is off-limits. Perhaps new tools can be found in the mysterious town, or maybe some of the reserved townsfolk have seen them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You’ve been hired to do some maintenance work on a garden deep in the Dutch countryside. There’s plenty to do: trim the grass, water the flowers, pick up trash, and of course enjoy the lovely scenery. There’s also a small town nearby if you’d like a stroll.
Except… Most of your tools are missing. The owner isn’t around. Going out after dark is forbidden. And no matter where you go, you can't escape the sense you're being watched.
You have until Monday. Good luck!
Features
Explore a scenic village 🏡
Enjoy the lovely weather ☀️
Listen to the birdsong 🐦
Satisfying gardening 🕹️
Discover multiple endings 📖
Try not to die ✔️
Genres
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this kind of games where: - you're put into the world with a simple task - you have a variety of places and events to explore and collect clues while the game is not pressing on you - after you discovered enough it's just click in your brain on how to complete the game I had a fun time in the game, looking for similar game with exploration, small and cozy map, and pleasant story.
juegardo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch, Polish
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кто любит необычный визуал, поиск секретов, изучение локации, найти один предмет ради другого предмета для достижение одной цели затем другой и т.д, то очень хорошо.
lovely game
good game, i liek cutting grass
The chores and puzzles were fun and the lore was like "there's something very wrong".
Great gardening sim. Nothing else. The gnomes here are totally normal :} In all seriousness though, its a wonderful game where you can either just garden or you can discover all the secrets laying in the soil.
One of the times I wished there was a "meh" recommendation. I think the game is pretty neat in its presentation, and it's got cool ideas, but for me it sadly didn't hit, and as it stands I don't think I'll get the good ending, having unlocked a handful of deaths. The repetitiveness bugged me a bit. I love metroidbrainias like Outer Wilds. What makes games like OW good, though, is that the knowledge of world is the only thing you're unlocking in between loops. Here, on the other hand, you have to redo a sequence of tasks again, and again, and those take a lot of time. (Mowing the lawn, walking back and forth to pick up objects for the 100th time) And then... whoops, you went to the wrong place at the wrong time, sorry! You died! Time to start from the beginning! I think that's my core of the issue with this game is that, you kind of lose agency as a player through these deaths. A lot of them are really random and just kind of happen to you if you go to the wrong place or click the wrong thing at the wrong time with the wrong objects. That makes me feel like I didn't control whether or not I lived and that didn't feel super good. Couple that with lengthy tasks needed to get back up to where you were before, and you get a healthy combo of annoyance on my part. I ended up just watching gameplay of what the good ending is, and it's just like, alright man, here is the random set of actions you need to do to unlock the good ending. Hope you knew to use that object on that thing. That's about what I had to say, not for me, maybe for thee. The game is incredibly polished though and looks and feels great to play, I simply didn't love the gameplay loop enough for me to get through it properly.
Pretty good, It's satisfying to piece things together and find the pieces to everything and have them all link up. Only note is I wish there were more real endings, and not just death endings. I wouldn't mind them all being death endings but since you need to restart a whole run after that you usually just avoid them to not have to re-do all the work. Other than that, I liked it. Charming little snapshot of a part of the world very foreign, yet very familiar to me.
Amazing short story full of mystery vibe. Game loop is short and intense, it was very interesting to explore world full of tiny details. Hope there will be more!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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