
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Most likely between $17M and $48.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8 years to put out a half-baked pre-alpha product and call it a full release, nailed it.
1.0? More Like 0.5 1.0 Release, and we have: Partial Controller Support Partial AI Implementation Partial Campaign (Prologue Only) Doors Customization Either the sweatiest multiplayer you've ever played or the lamest bots you've ever played against This game is an incredible multiplayer tech demo with none of the trappings of a complete game. Come back in 3 more years.
Game is unfinished, unpolished, and unclear in its objective. It quite literally is a do nothing simulator. If I could refund this game I would've, but its been too late.
It started out pretty good, then it went into development hell, and now I guess they've finally given up. What passes for "1.0" is very disappointing. The shooting remains quite good, but the AI and the scenario design is bottom of the barrel. You can get a more realistic experience out of Arma 3 with mods. I think most of us were hoping for a detailed simulation that would allow us to recreate the raid on Bin Laden (the compound is a map in the game) but this is very far from that. There are lots of better, more complete tactical shooters out there.
Apperantley in this game a terrorist with an AK-74M can see you 80 meters away in pitchblack darknes, but an elite soldier with top-modern NVGs cant see that far...
100 gigs now and it still feels how it played in 2023. Not worth the space anymore.
I was hoping for a lot more with the 1.0 update. When the game first released, it was missing quite a lot, and with the new update, the lacking features have become even more apparent. Problems: The AI cannot navigate buildings. Even if they could, they have zero reaction animations. On top of not being visually appealing to fight, they are demonstrably overpowered. They are essentially aimbots that know exactly where you are after your first shot, often pre-firing without you ever giving away your position. The worst part is that these issues are incredibly prevalent at night, when the AI has no visual NVG capabilities. They might as well have thermals and a drone overhead. The 1.0 update added a campaign, which the game desperately needed. Overall, I like where the story is headed. I cannot say the same for the mission objectives. The primary issue is that many of the objectives are monotonous and boring. For example, in the first mission, you must locate all the intel inside the target's house. When it says all, it means ALL. With no highlights or indications of where the objects are, you have to comb the entire house for small items that, plot-wise, are likely just texts between some dude and his wife. The worst part about this objective is that afterward, you are expected to run to the opposite side of the map, which has not been cleared and reintroduces the same AI issues that I mentioned earlier. It would be a miracle if you made it to the extraction alive. I really want to like this game. It offers a unique experience in the genre and has a lot going for it. I'd like to see the game fixed; however, the AI needs a complete overhaul from the ground up, and I feel as though the devs are unlikely to put the work in.
It's gonna be a no from me. I've had this game for a while, and I can say that it's got a ton of potential. I can deal with slow development in some cases, but slapping a "1.0" label on it when it's only got TWO campaign missions is pretty wack. Shame on these devs/publishers or whomever made this decision. I'm concerned that they won't actually finish the game, and if they do it could be many many years from now. What is holding them to finish it now that it's no longer in "Early access"? Will this soon become expensive abandonware like Interstellar Marines? My complaints aren't even with the gameplay, which I really do like, it's just so bare bones it's kind of inexcusable to be "releasing" it like this. Maybe we have different definitions of what "1.0" means, but to me it means the core game is finished. We should have a finished campaign, and be looking forward to more content via post launch updates and maybe DLC. This? This is barely a vertical slice and it's being sold as a finished product.
I love this game but it was nowhere near ready for a 1.0 release. Barely working AI, 2 campaign missions and missing critical tactical shooter mechanics does not a 1.0 make.
我寻思1.0版本有什么大的,一看是拉了一坨大的,新枪只有套皮AK,还多了个.22LR小玩具,我说这几把枪就是这么久的产能?拉完了,想玩M-lok依旧只能指望创意工坊,连有点新意的新枪新架构都没有怎么好意思说这就是我们游戏的正式1.0 我们把新枪的事放一边,我们的优化有没有什么巨大的进步呢?答案是没有,甚至负优化,以前还可以流畅的玩,现在使用光学瞄具帧率自动砍半,并且新版本附赠唐氏开门动画,你做动作给我做好了呀,这么一个僵硬动画不如回退V1035,并且,我们傲慢的黑脚大人在端上来1.0版本里,依然不支持中文,并且大发慈悲的让我的汉化补丁失效,我命令全体CN玩家立刻给你伟大的黑脚大人上贡72块钱然后给你黑脚大人舔脚 我们全新的GROUND BRANCH的1.0版本变大的东西只有你特战队员的胃袋和游戏的内存,现在我们的特战队员不仅在瞄准的时候憋不住几秒钟的气,而且在开枪的时候你特战队员叔叔就像扣动的不是扳机而是小玩具的振动开关,我们的特战队员就这么顶着小玩具的振动然后把枪抖上天,真的是太强大了你特战叔叔,你黑脚大人不仅要玩弄你操作的角色,还大发慈悲的内射你的硬盘,往里面强行射入90多个G,你的硬盘只能喊着哦吼吼不行要被塞满了,而我们像个无能的丈夫一样看着硬盘的牺牲还要一边被小玩具玩弄,一边还要体验跟1035没有任何区别的1.0,我说我有朝一日也是当上苦主了有没有懂的