
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1786.14/day in the week to Jul 25 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 96.4Kreviews | 96% | — | $19.7M |
| $16.99 | 11.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GRIS is a synonym for the word beautiful. This game is a puzzle platformer, even though you need to practice a little timing in later stages it is not a true precision platformer. This gives it a very relaxed feel to it and the music is top notch. Other than that, I can't really say what this game is about, the reader simply needs to play it. This wonderfully designed game should be in everybody's Steam library.
GRIS foi uma das melhores experiências que tive com games atualmente. A maneira como esse jogo te explica tanta coisa sem a protagonista dizer absolutamente nada é simplesmente incrível! As cinco fases do luto, as cores, a trilha sonora, a direção de arte... Cara, para mim esse jogo é nota 10. Depois de zerar o game, tive a sensação de que valeu cada centavo gasto. E olha que o jogo não é caro, e em promoção fica ainda mais barato. A história é simplesmente incrível! GRIS é algo que precisa ser jogado para você realmente ter noção do tamanho da importância e da mensagem que ele tenta te passar. Apenas jogue, e você vai entender isso.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $16.99 |
| 3.2Kratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 917ratings | 92% | #193 | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguei esse jogo em um momento difícil da minha vida, raiva, superação e entre outros sentimentos me identifiquei com esse lindo jogo, joguei uma segunda vez pra platinar ele, recomendo demais GRIS ❤️
It's pretty but it's way too padded out with forced walking through repetitive scenery and overly long cut scenes.
森林里那个吃苹果的东西得了小儿麻痹一样直抽抽,苹果也不吃,根本推进不了进度。这么恶性的bug实在搞笑
Отличный визуал. Работа художников на высоте.
《GRIS》一幅会动的水彩画,一首无声的诗,一段关于成长与治愈的旅程
The game amazes not only with its visual style, but also with its meaning — I empathized with the girl throughout her entire journey. The sculptures are absolutely stunning. P.S. When I first encountered the eel, I fell off my chair))))
后面的关卡体验很差
[spoiler] I have never had a psychedelic experience, but I can imagine how the experience might feel like by playing GRIS. I don't say this solely because of the indescribably beautiful set of colors and world-making of the game... which often feels like a peek into the complexity of our inner worlds. I say this mostly because of how there are, supposedly, good and bad trips; especially in psychedelic therapy. The protagonist, as I understand, faces grief of losing her mother and the game is a journey of despair and healing. Every chapter in the game is wonderfully imbued in a specific color and, to me, each feels like a step in battling one's dark thoughts and sunken-ness: brokenness coupled with loneliness, flight coupled with helplessness, and depression coupled with confusion. However, towards the end the protagonist, in her journey, gains her voice which, when sung, marvellously brings life to her surroundings and... maybe, to her own self, as she approaches hope and the joy of commemoration of her mother. Both the good and the bad trips, in the end, result in a reformed self that is able to say goodbye. And, in the process the game magnificently captures the miraculousness of the human experience itself. The protagonist traverses imaginary realities that almost transcend one's self and bring ego-dissolution as you have to be one with your surroundings in solving puzzles that life throws at you in the process. [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 10.7K | 94% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $14.3M | 21.4K | 84% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 13.5K | 74% | $39.99 | |
| $19.8M | 45.9K | 94% | $24.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 |