
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Most likely between $11.8M and $33.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 96% | approximately $19.7M |
| PlayStation | $16.99 | 92% | — |
| Xbox | $16.99 | 94% | — |
| GOG | $2.99 | 92% | #88 |
| Nintendo | $16.99 | — |
Reviews
Themes across 1561 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[u][b]-Quick Review-[/b][/u] Gris is a beautiful artistic 2d platformer indie game developed by Nomada Studio and released in 2018, where you play as a lost girl named Gris who is dealing with a painful experience in her life. The story description is left vague because there’s no dialogue of any kind and the story is told with music and imagery. [u][b]Review Video:[/b][/u] If you don't like reading, or are curious about watching gameplay check out my video here: https://youtu.be/LG93A0-dGCI [u][b]-Detailed breakdown review-[/b][/u] [b]Story:[/b] As has already been said, the story for Gris is told without dialogue, without narration, without text. Another strength of this style of storytelling in this way is that it becomes universally accessible regardless of your spoken language. Gris (the lost girl) has had her world shattered by some traumatic life event. The visuals are obviously meant to be interpreted metaphorically. The Game starts with Gris being held in the hand of a crumbling statue, Gris attempts to sing but can no longer do so, at this point Gris falls with the crumbling statue and all the color in her world is lost. You’ll spend the next few hours helping Gris struggle her way through the trials and tribulations to bring color back to the world and empower Gris to get through the ordeal. https://steamcommunity.com/sharedfiles/filedetails/?id=3701562967 [b]Gameplay:[/b] Gris is a 2d platformer, so the controls are super simple, movement is A and D or directional inputs if you’re using a controller, jump, stomp, and sing buttons. I think Gris is slightly better when played with a controller because the layout is more natural, however you can play Gris on several different platforms and it’s good with keyboard controls too… just use what you’ve got available. One of my favorite parts of the game is how at the end of each chapter, a new color was added to the world as Gris gets a bit stronger. It’s a very powerful narrative tool and Gris is chock full of good sometimes-subtle narrative cues to watch for and appreciate. https://steamcommunity.com/sharedfiles/filedetails/?id=3701565239 [b]Conclusion:[/b] I picked up Gris a year or two ago while it was 90% off and figured “what the heck, I’ll give this artsy fartsy game a play”. I had never heard of it and decided to give it a go because I added it to my Wishlist due to its interesting and pretty visuals. And I’m really glad that I did get it! Will I remember this game forever? Nah. Did Gris really connect with me on an emotional level? Kinda-sorta? I’ve got stuff going on in my life right now, I think everyone’s got stuff going on. So, in that way Gris did connect with me. However, I didn’t connect in the same way I grieve; but that doesn’t mean I don’t have an appreciation for Gris and its beautiful music and visuals. …But I’m going to leave it at that, because if I go into any more depth there, I will start to cry.
Первое, что бросается в глаза-смена палитры цветов. Соединение точек, напоминает созвездия. Лвл дизайны невероятны , художники проделали классную работу. Куда бы не пошёл-игра ведёт тебя под эмбиент. Её пение прекрасно. Прочитал ненароком что это всё про 5 стадий принятия горя, умерла подруга по моим соображениям. 10 / 10
I don’t think I can fully explain how much this game means to me. I’ve played it on multiple platforms, borrowed a friend’s Switch just to play it again, streamed it for my mom, made my best friend play it, watched countless other people experience it for the first time, and bought it for probably six or seven people at this point. I even have Gris tattooed on me. There’s just something incredibly human about this game. Grief and loss are things we all experience eventually, and Gris manages to tell that story without needing to say a single word. The music, the art, the way the world changes as she moves through different stages of grief—it all communicates something that I think people can understand even if they don’t know anything about the game going into it. I especially love that the stages of grief aren’t completely separate from one another. They overlap and bleed into each other, because that’s how grief actually feels. It isn’t a straight line. I still listen to the soundtrack. I still cry every time I play. I still love watching other people experience it for the first time because I want to know what it makes them feel. I’ve recommended a lot of games in my life, but this is the only one I’ve repeatedly bought for people just because I genuinely believe it’s worth experiencing. If you decide to play Gris, maybe keep some tissues nearby.
Al principio pensé que era solo un juego bonito, pero mientras avanzaba me di cuenta de que es mucho más que eso. Es una experiencia que transmite emociones sin necesidad de explicarlas con palabras. La historia se entiende a través de la música, los colores y el mundo que vas recorriendo, y eso hace que cada persona pueda interpretarla de una forma diferente. Cuando lo terminé, sentí que había jugado algo diferente. No es el tipo de juego que destaca por la acción o la dificultad, sino por la forma en la que logra hacerte sentir sin decir casi una sola palabra. Es una experiencia corta, pero de esas que se quedan contigo durante mucho tiempo. Sin duda, es uno de los juegos más especiales que he jugado.
Há jogos que você termina e esquece. Há outros que permanecem em silêncio dentro de você por muito tempo. GRIS pertence ao segundo grupo. Ele quase não precisa de palavras para contar uma história que muitos já viveram: a de se perder, cair, sentir o peso da tristeza e, aos poucos, aprender a seguir em frente. Cada cor que retorna ao mundo parece lembrar que nenhuma dor é eterna. Que a vida pode perder o brilho por um tempo, mas isso não significa que ele desapareceu para sempre. Às vezes, estamos apenas atravessando uma estação difícil. GRIS não tenta vencer você pela dificuldade. Ele conquista pela delicadeza. Pela forma como transforma emoções em paisagens, música e pequenos momentos de esperança. É um daqueles jogos que não precisam explicar tudo. Cada pessoa enxerga uma história diferente, porque cada um carrega suas próprias cicatrizes. No fim, percebi que algumas feridas não desaparecem. Elas apenas deixam de definir quem somos. E talvez seja essa a maior beleza de GRIS: mostrar que seguir em frente não significa esquecer a dor, mas aprender a caminhar ao lado dela sem deixar que ela apague as cores da nossa vida. Alguns jogos entretêm. = Outros nos lembram de que, mesmo depois das tempestades mais silenciosas, ainda somos capazes de florescer.
艺术品
não é meu estilo de jogo, mas é inegavelmente muito lindo e bem feito, além dos achievements complementarem a história.
What a beautiful game, with a beautiful story, and beautiful music. Going into Gris, I was not expecting it to be a story about grief, and slowly piecing everything together until I finally unlocked the Childhood cutscene hit me like a train. The ending cutscene actually made me cry. Gameplay wise, puzzles were not impossible to figure out and I didn't have to look up any guides, which I'm grateful for. 10/10, definitely recommend.
I don't think I've ever played another game that understands grief the way Gris does. On paper, it's a simple side-scrolling platformer with no dialogue. In practice, it's one of the most emotionally resonant experiences I've had in gaming. It somehow tells a deeply personal story almost entirely through movement, color, music, and visual symbolism. Every new ability feels less like unlocking a mechanic and more like watching someone slowly learn how to carry the weight of loss and use it. The world shifts alongside the protagonist, moving from empty, colorless landscapes into earning the colors back through puzzling them out. The soundtrack deserves just as much praise. It doesn't simply accompany the game; it becomes part of the storytelling. There were moments where the music alone conveyed emotions more effectively than pages of dialogue ever could. Combined with the breathtaking art direction, every chapter feels like walking through a different stage of grief, each beautiful in its own heartbreaking way. Gris is proof that games don't need combat or lengthy scripts to leave a lasting impact. It uses the strengths of the medium to tell a story that couldn't be told quite the same way anywhere else. By the time the credits rolled, I wasn't thinking about the puzzles I'd solved or the platforming challenges I'd completed, I was thinking about loss, resilience, acceptance, and the quiet hope that life can become colorful again. Gris isn't just a game. It's a piece of interactive art that gently reminds us healing is rarely loud or dramatic. Sometimes it's as simple as taking one more step forward.
Однозначно хорошая игра. Проходится за 2-3 вечера (примерно 5 часов без выбивания всех ачивок) число на расслабоне и удовольствие. Задушился чутка только на последней главе "Желтый цвет" - очень большой и долгий уровень. По своему красивый и хороший, но в отличие от предыдущих глав - один большой и душный уровень. В остальном игра супер и проходится на одном дыхании. Выделю ±: [h2]ПЛЮСЫ:[/h2] [b] +++ Визуал.[/b] Ну тут и так все понятно. [b] +++ Музыка. [/b]Тоже без комментариев. Игра явно сделана творческими людьми. [b] ++ Отсутствие багов. [/b]Каких-то проблем в самой игре не встречал. Отсутствие багов нынче нужно отмечать как плюс, увы, в такое время живем. [b] ++ Игра есть и работает на макбуке (М1). [/b] За что разрабам отдельный респект. [h2]МИНУСЫ:[/h2] [b] -- Достижения. [/b]Если быть точнее, довольно своеобразно разрабы решили поступить с достижениями, где без гайдов ты не получишь часть казалось бы очевидных и простых достижений (типо яблок и статуй). Считаю это свинство. Для любителей выбивать подсолнухи проблем никаких не будет - выбить ачивки не сложно, но именно за 1 прохождение обычному юзеру не получится. В целом, на саму игру это не то, чтобы как-то плохо влияет - просто надо что-то в минусы запихнуть, и такой подход с ачивками меня реально в недоумение ввёл. [b] - Оптимизация. [/b]Да, это довольно странно видеть - игра казалось бы простецкая. Но все же, в 1 месте, с красным туманом мой макбук про на М1 начал слегка подтупливать. Это буквально единственное место было в игре, и так в целом игра хорошо работает. Просто мб, на калькуляторах на винде могут быть еще какие-то проблемы с оптимизацией. А может это тупо на макбуках проблема оптимизации, хз. [hr][/hr] [h2]ИТОГО:[/h2] Игра идеально подойдет для релаксового прохождения (чего я и хотел от игры). Если вы устали от жеского платформинга, от таймингов в драке с боссами, от толп врагов - эта игра для вас. Так же, если вы казуал и мало играли в игры - тоже берите. Игра спокойная, неторопливая, с приятной музыкой, графикой и атмосферой. Я её для себя брал, чтобы немного убежать от инфоновостей, соц сетей и другого жизненного шума - игра справилась. Так же, мб, игра может заинтересовать ачивкоdpoчеров и любителей подсолнухов: всего 17 достижений и выбиваются они по гайдам на изи. https://steamcommunity.com/sharedfiles/filedetails/?id=3760083002